Author: GS4-NAOS
Date: 3/20/2007 9:34:07 PM
This is going to feel very lean, but we are not comfortable with releasing more information at this time.
The overarching premise behind the Alchemy system is that of a "crafting" type skill, a means by which pure professions can create magical items.
The items that can be crafted include, but are not limited to, potions, oils, wands, crystals, and so forth. Some of these items are as simple as potions which cast existing spells in the various minor, major and profession spell circles. Some are existing magical items, common and less so. Some are entirely new items and types of items with 'never before seen' magical kung-fu action! I'll leave the particulars to your imagination for the time being.
The shared General Alchemy skill is the primary skill of the system where a character will learn more about the processes of Alchemy and less about recipes. The two professional skills focus more on the learning of recipes largely unique to the character's profession, and less on the actual processes of Alchemy.
Guild tasks include "practice makes perfect" type tasks such as training with the skilled masters, creating items around your skill level and practicing the various processes learned. Others include tasks that benefit the guild, such as gathering ingredients for the guild's storerooms or keeping the alchemy workshops clean and tidy.
--
Naos
Jenovadeath playfully swats at the water, splashing Maliku!
This message was originally posted in Magic Spells and Systems, Alchemy Discussions. To discuss the above follow the link below.
http://www.play.net/forums/messages.asp?forum=102&category=18&topic=16&message=458