Warcamp System Released!

Author: GS4-COASE
Date: 2/26/2008 8:31:00 PM


As a part of the new society, the warcamp system has also been released. Warcamps are mobile hunting grounds that are normally hidden away from prying eyes. One of the new society's powers reveals and allows access to these special hunting grounds.

Creatures spawned in these special areas adjust their level and abilities to the character (or characters) who spawn them. If these warcamps are left alone, they will gradually build in population until they start spilling out into nearby hunting and travel areas. On the other hand, if enough of their population is killed in battle, the warcamp may be destroyed via the new RAZE command.

The PROFILE verb keeps track of the number of warcamps you have been given credit for destroying. In order to receive credit for a warcamp destruction, you must be physically present in the warcamp when it is razed and have killed at least five experience-granting creatures.

Extreme caution should be used when entering one of these warcamps, as their total creature populations can range in to the hundreds, if not kept in check!

Coase

This message was originally posted in Organizations and Societies, The Guardians of Sunfist. To discuss the above follow the link below.

http://www.play.net/forums/messages.asp?forum=102&category=20&topic=10&message=30