Clothing Updates, Round Two

Author: GS4-LUSUS
Date: 11/5/2008 2:11:53 PM
In response to various feedback and re-thinking in the weeks since the new clothing upgrades were released, the following new changes have been made:

1. Four Winds teleport items will no longer be counted as functional items.

2. Items that hold 2 pounds or less and 2 items or less (such as most bodices, shirts, dresses, pants) will no longer be counted as functional items. This applies to items that are worn on the back, shoulders, legs, torso, around the neck, attached to a belt, or over the front. Merchants who offer lightening and deepening services may also now be able to offer to make item pockets smaller (within reason) so that they would fall under this new rule.

3. A new 'under-armor' slot has been created for a single non-functional item. An example of an item in this slot would be a gambeson.

4. The number of items that can be worn over the legs, over the arms or over the front has been increased to 2. This allows for up to one functional item and one fluff item or two fluff items in these positions.

5. A number of other minor bugs have also been resolved.

As with the previous round of updates, if you encounter an item that you believe should be 'fluff' but is showing up as functional, please place an ASSIST so that a GM may review your request.

~Lusus

This message was originally posted in Game Design Discussions, Items and Inventory. To discuss the above follow the link below.

http://www.play.net/forums/messages.asp?forum=102&category=6&topic=11&message=1522