After the Dawn: Wehnimer's Landing

Author: GS4-KENSTROM
Date: 12/19/2016 12:09 AM EST

After the Dawn: Wehnimer’s Landing

In the aftermath of the crusade waged by Prelate Chaston and his army of Blameless zealots, there was left a great deal of loss and damage. Families were broken, dreams were shattered, and scars both of flesh and mind were left to likely remain for eternity. But despite the harm Chaston’s influence wrought upon Wehnimer’s Landing, the great town and its greater people have pressed on, and the road to recovery has already begun.

The enchantment Chaston’s mind cast over many people in Wehnimer’s Landing has finally died off, as more and more townspeople are reawakening day by day, horrified by their actions and words. Some were wracked with grief, while others were quick to defend themselves, claiming to be victims, and rightfully so. The statue of Rone Wehnimer was returned to its rightful place in the Small Park of town, and the short-lived group of “Faithkeepers” has officially disbanded, and a semblance of normal has returned to the frontier.

Khylon, the dwarf captain of the town guard, was released from captivity, where he was being held by a group of the so-called “Faithkeepers”, who were simply brainwashed and controlled my Chaston’s twisted mind. Khylon suffered no lasting injuries, and has since returned to work, determined to re-establish trust and efficiency with the town guard.

Thrayzar, the orc marshal of the town militia, has thrown himself into his work, training a wide variety of new recruits to the militia, seeking to expand its numbers in the wake of the recent war with Chaston and the Blameless. Despite the death of Drangell, the orc continues to remind everyone that the world is still full of danger and threats, and the people of Wehnimer’s Landing should never become complacent.

The Town Council, consisting of Surofee, Pylasar, Beldrin and Thrayzar have been meeting regularly throughout the week to help ensure the town is functioning as best it can, and helping to rebuild some of the damage brought on my Drangell, and Chaston, and their minions. The Town Council has also begun to draw up some initial plans to help push for an expansion of the town’s shipyards, and working to create an attractive environment for new merchants to setup shop in the great frontier.

The Hendoran Outpost, in the grasslands outside of Wehnimer’s Landing, has been bustling with active drills from the new soldiers who have been assigned there, from North Hendor. Sir Thadston himself has not been seen much, after he officially announced he would be transitioning command to Sir Michol, and retiring his title to begin his quest to seek out his son, who was kidnapped by the witch Raznel. It is said Thadston will make a few appearances still, before officially setting off on his journey. Meanwhile, the Baron of Bourth continues to dwell within the Hendoran Outpost, refusing to return home while his daughter Larsya suffers from her curse, which has both aged her, and twisted her memory into an endless loop.

Winter has come to Wehnimer’s Landing, and smiles and joy have slowly returned to many of the faces and hearts of the town. But few have forgotten the loss of the past and the struggles the people have endured, and none will be left unprepared for what the future will hold.




-GM Kenstrom-
Waylayer of Wehnimer's Landing
Human Guru

Strongest foe vanquished: Roblar

https://gswiki.play.net/mediawiki/index.php/Eyes_of_the_Dawn

This message was originally posted in Towns, Wehnimer's Landing. To discuss the above, follow the link below.

http://forums.play.net/forums/19/225/2494/view/10380