Author: GS4-KENSTROM
Date: 12/19/2016 12:09 AM EST
After the Dawn: Wehnimer’s Landing
In the aftermath of the
crusade waged by Prelate Chaston and his army of Blameless zealots,
there was left a great deal of loss and damage. Families were broken,
dreams were shattered, and scars both of flesh and mind were left to
likely remain for eternity. But despite the harm Chaston’s influence
wrought upon Wehnimer’s Landing, the great town and its greater people
have pressed on, and the road to recovery has already begun.
The
enchantment Chaston’s mind cast over many people in Wehnimer’s Landing
has finally died off, as more and more townspeople are reawakening day
by day, horrified by their actions and words. Some were wracked with
grief, while others were quick to defend themselves, claiming to be
victims, and rightfully so. The statue of Rone Wehnimer was returned to
its rightful place in the Small Park of town, and the short-lived group
of “Faithkeepers” has officially disbanded, and a semblance of normal
has returned to the frontier.
Khylon, the dwarf captain of the
town guard, was released from captivity, where he was being held by a
group of the so-called “Faithkeepers”, who were simply brainwashed and
controlled my Chaston’s twisted mind. Khylon suffered no lasting
injuries, and has since returned to work, determined to re-establish
trust and efficiency with the town guard.
Thrayzar, the orc
marshal of the town militia, has thrown himself into his work, training a
wide variety of new recruits to the militia, seeking to expand its
numbers in the wake of the recent war with Chaston and the Blameless.
Despite the death of Drangell, the orc continues to remind everyone that
the world is still full of danger and threats, and the people of
Wehnimer’s Landing should never become complacent.
The Town
Council, consisting of Surofee, Pylasar, Beldrin and Thrayzar have been
meeting regularly throughout the week to help ensure the town is
functioning as best it can, and helping to rebuild some of the damage
brought on my Drangell, and Chaston, and their minions. The Town Council
has also begun to draw up some initial plans to help push for an
expansion of the town’s shipyards, and working to create an attractive
environment for new merchants to setup shop in the great frontier.
The
Hendoran Outpost, in the grasslands outside of Wehnimer’s Landing, has
been bustling with active drills from the new soldiers who have been
assigned there, from North Hendor. Sir Thadston himself has not been
seen much, after he officially announced he would be transitioning
command to Sir Michol, and retiring his title to begin his quest to seek
out his son, who was kidnapped by the witch Raznel. It is said Thadston
will make a few appearances still, before officially setting off on his
journey. Meanwhile, the Baron of Bourth continues to dwell within the
Hendoran Outpost, refusing to return home while his daughter Larsya
suffers from her curse, which has both aged her, and twisted her memory
into an endless loop.
Winter has come to Wehnimer’s Landing, and
smiles and joy have slowly returned to many of the faces and hearts of
the town. But few have forgotten the loss of the past and the struggles
the people have endured, and none will be left unprepared for what the
future will hold.
-GM Kenstrom-
Waylayer of Wehnimer's Landing
Human Guru
Strongest foe vanquished: Roblar
https://gswiki.play.net/mediawiki/index.php/Eyes_of_the_Dawn
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