This humble site houses an archive of news and announcements from Simutronics Corporation's text-based massive multiplayer online roleplaying game GemStone IV. The most recent announcements are on the entry page and a more comprehensive archive can be accessed through the links on the right sidebar. You may also narrow the focus through the various labels on the lower righthand side of this page. Click on the title of each post for the original post in the official GSIV message boards. Keep in mind, however, that if the post had been pushed out of the official boards, the link will take you to the GemStone IV announcements folder.
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Gem-eater Runestaves

Author: SIMU-WYROM
Date: 12/19/2016 01:52 PM EST

If you purchased a deep blue lor runestaff capped by a red dreamstone at the auction, you will need to ASSIST and request a REFERRAL to have the acuity flares corrected. While you should use BUGITEM when a scripted item is the culprit, this is an issue with the item build, so the physical item needs to be fixed in this case. Please reference this post.



Wyrom, PM

This message was originally posted in World Events, Festivals, and Storylines, The Great Auction of 5116. To discuss the above, follow the link below.

http://forums.play.net/forums/19/321/3306/view/1071

After the Dawn: Wehnimer's Landing

Author: GS4-KENSTROM
Date: 12/19/2016 12:09 AM EST

After the Dawn: Wehnimer’s Landing

In the aftermath of the crusade waged by Prelate Chaston and his army of Blameless zealots, there was left a great deal of loss and damage. Families were broken, dreams were shattered, and scars both of flesh and mind were left to likely remain for eternity. But despite the harm Chaston’s influence wrought upon Wehnimer’s Landing, the great town and its greater people have pressed on, and the road to recovery has already begun.

The enchantment Chaston’s mind cast over many people in Wehnimer’s Landing has finally died off, as more and more townspeople are reawakening day by day, horrified by their actions and words. Some were wracked with grief, while others were quick to defend themselves, claiming to be victims, and rightfully so. The statue of Rone Wehnimer was returned to its rightful place in the Small Park of town, and the short-lived group of “Faithkeepers” has officially disbanded, and a semblance of normal has returned to the frontier.

Khylon, the dwarf captain of the town guard, was released from captivity, where he was being held by a group of the so-called “Faithkeepers”, who were simply brainwashed and controlled my Chaston’s twisted mind. Khylon suffered no lasting injuries, and has since returned to work, determined to re-establish trust and efficiency with the town guard.

Thrayzar, the orc marshal of the town militia, has thrown himself into his work, training a wide variety of new recruits to the militia, seeking to expand its numbers in the wake of the recent war with Chaston and the Blameless. Despite the death of Drangell, the orc continues to remind everyone that the world is still full of danger and threats, and the people of Wehnimer’s Landing should never become complacent.

The Town Council, consisting of Surofee, Pylasar, Beldrin and Thrayzar have been meeting regularly throughout the week to help ensure the town is functioning as best it can, and helping to rebuild some of the damage brought on my Drangell, and Chaston, and their minions. The Town Council has also begun to draw up some initial plans to help push for an expansion of the town’s shipyards, and working to create an attractive environment for new merchants to setup shop in the great frontier.

The Hendoran Outpost, in the grasslands outside of Wehnimer’s Landing, has been bustling with active drills from the new soldiers who have been assigned there, from North Hendor. Sir Thadston himself has not been seen much, after he officially announced he would be transitioning command to Sir Michol, and retiring his title to begin his quest to seek out his son, who was kidnapped by the witch Raznel. It is said Thadston will make a few appearances still, before officially setting off on his journey. Meanwhile, the Baron of Bourth continues to dwell within the Hendoran Outpost, refusing to return home while his daughter Larsya suffers from her curse, which has both aged her, and twisted her memory into an endless loop.

Winter has come to Wehnimer’s Landing, and smiles and joy have slowly returned to many of the faces and hearts of the town. But few have forgotten the loss of the past and the struggles the people have endured, and none will be left unprepared for what the future will hold.




-GM Kenstrom-
Waylayer of Wehnimer's Landing
Human Guru

Strongest foe vanquished: Roblar

https://gswiki.play.net/mediawiki/index.php/Eyes_of_the_Dawn

This message was originally posted in Towns, Wehnimer's Landing. To discuss the above, follow the link below.

http://forums.play.net/forums/19/225/2494/view/10380

Icemule Trace Election Results

Author: GS4-IZZEA
Date: 12/02/2008 05:10 PM EST

Citizens of Icemule Trace,

At 6pm Elven time this evening, Councilor Reiphe O'Mallory announced that Nihala Wineberry was successful in her Mayoral election campaign. Councilor O'Mallory also announced that Miss Wineberry will be giving a speech during an evening meeting as soon as is possible. She is currently in talks with Mayor Binnder regarding the transfer of duties. He was also overheard suggesting that Miss Wineberry's victory was rather convincing.

We expect news of the event to be announced shortly.

This message was originally posted in Towns, Icemule Trace. To discuss the above follow the link below.

http://www.play.net/forums/messages.asp?forum=102&category=19&topic=4&message=3957

Downtime Reminder

Author: SIMU-SOLOMON
Date: 12/01/2008 05:15 PM EST

Round two of our ISP doing maintenance is tomorrow Tuesday, December 2nd. In support of this maintenance, we will start shutting down all instances of all games, our forums, and all other web servers at 8 AM, Central Time and expect to have them all restarted by 10 AM, Central Time.

We apologize for the inconvenience.

Solomon

"The probability of someone making a mathematical formulation on a non-mathematical subject is inversely proportional to its usefulness."
- Brust's Law of Mathematical Formulations

http://www.myspace.com/gemstoneiv

Election Time!

Author: GS4-IZZEA
Date: 11/29/2008 11:41:01 AM
Citizens of Icemule Trace are invited to cast their vote in the Icemule Trace Mayoral Elections. Voting takes place over the next 48 hours.

Voting booths can be found in several locations around the town of Icemule Trace:

Town Center
South Gate
The Temple
Clovertooth Hall

The race is between two candidates, Councilor Igerone Furryback and Nihala Wineberry. The Results will be announced once all the votes have been counted and verified. Citizens can expect the newly elected Mayor to give a speech at that time.

Get Voting!

This message was originally posted in Towns, Icemule Trace. To discuss the above follow the link below.

http://www.play.net/forums/messages.asp?forum=102&category=19&topic=4&message=3950

Dateline 11/19/2008: BALL ANNOUNCED TO HERALD OPENING OF GUARDIAN KEEP

Author: GS4-ALYIAS
Date: 11/19/2008 12:32:20 AM
King Tyrnian Vaalor is pleased to announce a royal ball on the occasion of the newly-renovated Guardian Keep. Due to the importance and scale of this event, the elven king will magnanimously allow all members of the populace to attend.

Guardian Keep, long an emblem of Ta'Vaalor's might and majesty, had been long closed to the public. King Tyrnian has expressed hopes that the opening of the keep allows the general population to more closely experience the glory of his people.

All guests are expected to dress in formal attire. Slovenly appearance or behavior shall not be tolerated.

The ball will be held on Feastday, the 6th day of Eorgaen, in the year 5108 (December 6th - Platinum). An encore of the ball will be held on Feastday, the 20th day of Eorgaen, in the year 5108, in the year 5108 (December 20th - Prime). For both evenings, the ball will commence at 9:00 PM, ET.

This message was originally posted in Towns, Ta'Vaalor. To discuss the above follow the link below.

http://www.play.net/forums/messages.asp?forum=102&category=19&topic=15&message=9458

Mayor of Icemule Trace Announces Retirement

Author: GS4-IZZEA
Date: 11/17/2008 2:44:02 PM
After weeks of rumours and speculation, reports from Icemule suggest the Mayor has today announced his retirement. Local citizens reported a herald announced the news this afternoon.

A Representative from the Icemule Trace Town Council has confirmed that Mayor Binnder has decided to retire after many years of service to the town. Councillor O'Mallory passed on this message to citizens of Icemule Trace;

"Citizens and friends of Icemule, we thank Mayor Fizelgrauf Binnder for everything he has done for our town, and we are ready for a new era. Over the course of the next week we expect potential candidates to emerge and are planning to announce these candidates as soon as possible. Icemule Trace operates a democratic election system, and we encourage all citizens to cast their vote wisely, on election day."

The news comes after many months of criticism and increasing unrest within the town council. Early news indicates candidates from well known Icemule families emerging.

This message was originally posted in Towns, Icemule Trace. To discuss the above follow the link below.

http://www.play.net/forums/messages.asp?forum=102&category=19&topic=4&message=3897

Downtime Reminder

Author: SIMU-SOLOMON
Date: 11/17/2008 12:17:39 PM
Our ISP will be doing some maintenance on tomorrow morning, Tuesday, November 18th.

In support of this maintenance, we will start shutting down all instances of our games as well as our webservers at 8 AM, Central Time and expect to have them all restarted by 10 AM, Central Time.

All instances of the games will be unavailable as well as the website and forums.

We apologize for the inconvenience.

Solomon

"The probability of someone making a mathematical formulation on a non-mathematical subject is inversely proportional to its usefulness."
- Brust's Law of Mathematical Formulations

http://www.myspace.com/gemstoneiv

Holy Receptacle (325) and Shrines

Author: GS4-ESTILD
Date: 11/13/2008 9:52:53 PM

Shrines will now provide a bonus or penalty for Clerics when they BLESS a gem to create a holy receptacle (325). Being in a shrine of the Cleric's deity will provide the greatest benefit. Being in a shrine of another deity who is aligned with the Cleric's deity will provide a smaller benefit. And being in a shrine of another deity who is opposed to the Cleric's deity will provide a penalty.

Magical Workshops will no longer provide a bonus to success.

Minor failure, as defined by the gem not exploding, will no longer prevent the gem from being sold to a gem shop.

GameMaster Estild
Cleric/Empath Team

This message was originally posted in Clerics, Cleric Spells. To discuss the above follow the link below.

http://www.play.net/forums/messages.asp?forum=102&category=25&topic=26&message=7996

MHO and CHE Fair This Weekend!

Author: GS4-KORELYS
Date: 11/13/2008 3:09:10 PM

Are you looking for a place to belong? Are you curious about one of the many CHEs and MHOs that operate in Elanthia?

On Friday evening at 9pm ET, a path will open up in all three Silverwood Manor courtyards (Wehnimer's Landing, Ta'Vaalor, and Icemule Trace). The path will lead to a clearing on the grounds of Silverwood Manor, where various MHOs and CHEs have put up tents offering refreshments and information about their organizations.

A few individual events will be held over the course of the weekend -- check the calendar for details. This is a chance to meet individuals from various organizations, and decide if one of them may be right for you!

Feel free to email GS4-Korelys@play.net with questions.

This message was originally posted in Meeting Hall Organizations (MHOs), Announcements. To discuss the above follow the link below.

http://www.play.net/forums/messages.asp?forum=102&category=21&topic=1&message=83

Clothing Updates, Round Two

Author: GS4-LUSUS
Date: 11/5/2008 2:11:53 PM
In response to various feedback and re-thinking in the weeks since the new clothing upgrades were released, the following new changes have been made:

1. Four Winds teleport items will no longer be counted as functional items.

2. Items that hold 2 pounds or less and 2 items or less (such as most bodices, shirts, dresses, pants) will no longer be counted as functional items. This applies to items that are worn on the back, shoulders, legs, torso, around the neck, attached to a belt, or over the front. Merchants who offer lightening and deepening services may also now be able to offer to make item pockets smaller (within reason) so that they would fall under this new rule.

3. A new 'under-armor' slot has been created for a single non-functional item. An example of an item in this slot would be a gambeson.

4. The number of items that can be worn over the legs, over the arms or over the front has been increased to 2. This allows for up to one functional item and one fluff item or two fluff items in these positions.

5. A number of other minor bugs have also been resolved.

As with the previous round of updates, if you encounter an item that you believe should be 'fluff' but is showing up as functional, please place an ASSIST so that a GM may review your request.

~Lusus

This message was originally posted in Game Design Discussions, Items and Inventory. To discuss the above follow the link below.

http://www.play.net/forums/messages.asp?forum=102&category=6&topic=11&message=1522

Mayhem Masks

Author: GS4-THANDIWE
Date: 10/28/2008 8:45:15 PM

Greetings,

I meant to post this Sunday night, however, I've been a little busy.

The Mayhem Masks of Dame Cirri Strut can be found in the Lorminstra temple.

Now its time for some fun facts!

1) Mayhem masks shift between six different faces.

2) Males see one set of four, while Females see another set. (This is not broken!)

3) To ensure that a male does not wear a sprite, (or a female wears a troll) the masks shift when you wear them (Also not broken!)

4) The masks have two tiers. (Unlockable - or as Tiffidy said Unclickable!)

5) Two faces (the suede and wooden one) can be customized to YOUR specifications.

6) Any merchant can customize OR unlock the masks.

7) Each face of the mask has a loresong that is unique to it. The two customized masks do not. (Also not broken)

~*~ Thandiwe ~*~
(At this point, I tried to summon the crows, by doing a tribal dance in the barrows and singing "Heerre crowie crowie crowie. Oosh oosh." That didn't work.) -- Coyoterre

This message was originally posted in Quests, Sagas, and Events, Ebon Gate Festival. To discuss the above follow the link below.

http://www.play.net/forums/messages.asp?forum=102&category=12&topic=29&message=15997

What Wrath Wind Wraiths Wrought.

Author: GS4-MESTYS
Date: 10/28/2008 6:08:10 PM

Following a long-deserved blessed boot to the incorporeal rear, the wind wraiths of the Wind Tunnel on Teras Isle have been converted to the Basic Critter System (BCS). This update has made the wind wraith a significantly more formidable opponent, with new messaging, a few new abilities, as well as the sheer fear mechanic inherent to undead creatures on the BCS.

Be prepared as you take the plunge over Lovers' Leap.

-M.

This message was originally posted in Hunting and Combat, Teras Isle Hunting Areas. To discuss the above follow the link below.

http://www.play.net/forums/messages.asp?forum=102&category=4&topic=53&message=2696

The Bank of Elanith

Author: GS4-NAOS
Date: 10/23/2008 6:04:20 PM

>> Withdraw account in form of silvers from whatever
>> bank you're using.
>> Walk to portal to EG, go through portal.
>> Walk to Velathae bank, deposit silvers.
>> OMG SO HARD!


I'll make it easier than that...

With the aid of the Merchant Consortium of Greater Elanith, the bank in Velathae will now draw funds from the account tied to the realm from which you enter the event.

I'll apologize to our Platinum players for not having this feature live this year, as I literally just thought of it tonight. (Before all of this discussion, I might add.)

--
Naos

This message was originally posted in Quests, Sagas, and Events, Ebon Gate Festival. To discuss the above follow the link below.

http://www.play.net/forums/messages.asp?forum=102&category=12&topic=29&message=15490

Ta'Vaalor Happenings

Author: GS4-ALYIAS
Date: 10/23/2008 1:47:50 PM

>>I was wondering if anyone was going to bring up ol'Ansel :-)

Speaking of that, the Ansel system *didn't* go off like it was supposed to, so there was a bit more damage than there should have been. Plus there's investigations now as to why it didn't go off. Love and happiness is not at the workplace now.

So, first things second, the Guardian Keep opening and ball, along with the rest of my plans, is not cancelled. With EG here, I certainly don't want to run a ball at the same time, so I expect to it afterwards (likely the middle of November). Also, I suspect I will not be able to do it all in one weekend like I had originally planned, so likely the Platinum ball will come first, with the Prime one a week after that. Things are still up in the air, so please do be patient, and I'll post dates as soon as I can nail them down.

Regarding happenings around Vaalor, my current situation is going to put a crimp in it. I'm going to try very hard to timely continue the current storyline lead-ins (Yes, there IS one. Chatter on the boards to keep everyone interested!), and to continue to work on my planned releases, but again, please be patient. They will happen, just not on the timeframe I originally wanted to do them in.

Many thanks to you all.

-Alyias

This message was originally posted in Towns, Ta'Vaalor. To discuss the above follow the link below.

http://www.play.net/forums/messages.asp?forum=102&category=19&topic=15&message=9383

The Narrative History of the Guardians of Sunfist

Author: GS4-SCRIBES
Date: 10/18/2008 8:35:07 PM

Based on a timeline and events devised by the awesome Oscuro, edited and QC'd by the excellent Xynwen, I provide to you the Narrative History of the Guardians of Sunfist :



The story of the Guardians of Sunfist, like so many in Elanthia, began several thousands of years ago. Deep beneath the earth, it began far from the sight of elves and men, in a war fought over generations. Orc and dwarf struggled for control of the vast underground and the nearly limitless riches it possessed in a conflict that lasted nearly ten thousand years. Out of this epic war a hero emerged, the dwarf Overking Khazi Khazar, founder of the dwarven empire and builder of the legendary city of Kalaza. Greatness rarely walks alone, however, and by his side stood his closest friend and most able general, Angustan Ghesta.

The facts of Angustan Ghesta's youth have been lost, overshadowed by the many myths and hearth-tales surrounding his legend. It is known that Ghesta rose quickly within the ranks of the dwarf armies, due to skill and the violent attrition of the devastating Orc Wars. Not content with the static fighting techniques developed thousands of years earlier, Ghesta developed a new method of combat, taking advantage of the battlefield's natural terrain of mountains and tunnels. His men, trained in this new style of war, wrought devastating defeats upon the orcs and by virtue of his success, Ghesta came to the attention of the rising dwarf king Khazar, and a lifelong friendship was formed.

To Ghesta, Khazar gave the finest of his soldiers to train in the new style of warfare, and thus the storied First Legion of Khazar was born. The legion embodied the finest of dwarven warfare and was given the mission of protecting Khazar, and later, the line of dwarf Overkings. For thousands of years, the First Legion performed its duty, its members constituting the finest of the dwarven race. Under its banner the greatest threats were driven away from the tunnels and undergrounds of the dwarves. So great was the victory, that amongst the orcs and mountain giants, the Legion's emblem was identified with death. Some have gone so far to claim that the word for death in the orc tongue in this present era evolved from the name of the First Legion in the old orcish.

It was of no surprise then, that when the darkness of Despana fell across Elanthia, and the tragedy of ShadowGuard burned the elven soul, that the Overking Gerfroth Khazar selected a great number of the First Legion of Khazar to go forth in battle to answer the plea of help from the East. There was much courage at the Battle of Maelshyve, but also much sorrow, as even the finest warriors are mortal. Only a quarter of those who had left the underground realm returned, and the songs sung in memoriam for the fallen were soon forgotten in the tragedy that befell the dwarves after Maelshyve.

The Red Rot swept through the city of Kalaza and killed far more dwarves than any dark army might aspire, including Gerfroth Khazar. For thousands of years, the First Legion of Khazar had protected the line of Overkings, but with the death of Gerfroth, the line was broken, and Kalaza was sealed, a tomb to her people and to the Overkings. Without home or duty, the First Legion dissolved, its surviving members dispersing to those places thought free of Despana's Revenge.

The largest number of the surviving members belonged to the Toktrog Clan, those dwarves who, led by some innate desire to travel, had often been the natural scouts of the First Legion. As time passed and old ways were lost, only the Toktrog Clan retained the knowledge and fighting techniques of Angustan Ghesta and his First Legion of Khazar. Over the next several centuries, the Toktrogs coupled their magical curiosity and aptitude with their battle-lore and knowledge. Other clans oft held the Toktrog in awe, not realizing that their seemingly miraculous abilities as scouts came in part due to the use of dwarven knowledge other clans had allowed to be forgotten. For under the Toktrog eye, few paths were hidden, and nary an enemy camp left undiscovered. Had the Toktrog Clan been selfish or untowardly protective of their secrets, the present era would have been a different reality, one of more pain and death. However, the Toktrog were of better quality.

It was the autumn of the Sunfist Compact when the legacy of Angustan Ghesta and the First Legion once again began to be taught on a wider scale. In an unprecedented move for dwarves, born from a newfound alliance and trust, the Toktrog shared Ghesta's legacy not just with other dwarves, but with the giantmen as well. Word spread quickly amongst the soldiers of the two races, and increasingly, warriors of the giantmen and the dwarves sought out the practitioners of the First Legion's art for training. So great were their numbers that the dwarves and their giantman allies decided to once again establish the First Legion of Khazar under a new name and banner, the Guardians of Sunfist.

This new society of giantman and dwarf flourished, but on a limited scale. For as much as the techniques of the Guardians of Sunfist attracted warriors of the two races, those who taught it belonged to nomadic clans and to find them and the society required extensive traveling. As a result, the powerful lessons of the Guardians were often restricted to those who shared the nomadic life. However, the fate of the society was not to be of limited reach, for Elanthia changes as monumental events strike our world, as they did in eons past. And change came yet again in the fifty-first century with the return of a forgotten nightmare and G'bruk.

In 5103, nary a realm of Elanthia was without crisis. In the west, deadly morphing creatures plagued the human empire and struck terror in the halfling populations of the north. In the east, the elves were beset by undead terrors and a war that threatened the very balance of life and death. And in the middle of this ever-tightening vise, the dwarves suffered from the rediscovery of a nightmare long thought relegated to unspoken history, the Red Rot. As the disease spread through the dwarven populations, yet another threat beset the people of the Underground. Trolls, in the throes of a mass eastwardly migration, trekked in enormous numbers through the dwarven mountains under the blue comet and spiritual banner of G'bruk.

It was in this time of crises, the Guardians of Sunfist decided to establish a permanent base of operations, a place to train all dwarves and giantmen, regardless of clan or lifestyle. The great dwarven hub of Zul Logoth was selected as the site of the base, perfect in its location in the center of the DragonSpine and as a defensive shield against any foe.

Like many great tales, the crisis that had so consumed Elanthia, which had spurred the Guardians to place themselves in Zul Logoth, were ended not by the actions of many, but that of a few. Before the training of thousands of dwarves and giantmen was complete, the time of strife had mercifully passed. In the process, the Guardians of Sunfist had been changed. From the nomadic society formed in the dawn of Sunfist, the Guardians of Sunfist had risen as the modern protectors not just of dwarves, but of all peoples, and thus, they opened their doors, their knowledge, and their lore to all. Begun with a singular dwarf, companion to a legendary king, revitalized on an autumn hill, and re-envisioned during Elanthia's time of greatest need, the Guardians of Sunfist now carry on their training, open to all to learn, for all to protect.



GM Scribes

This message was originally posted in Organizations and Societies, The Guardians of Sunfist. To discuss the above follow the link below.

http://www.play.net/forums/messages.asp?forum=102&category=20&topic=10&message=4013

ShadowDeath & Digging

Author: GS4-AUCHAND
Date: 10/17/2008 9:32:45 PM

Oh, yeah. Did I mention that I'm putting ShadowDeath weapons into the digging game this year?

I didn't? Okay. There will be ShadowDeath weapons in the digging game in Prime. There are already some in Platinum. With shade-skinks, this fulfills my yearly shadow quotient.

Auchand

This message was originally posted in Quests, Sagas, and Events, Ebon Gate Festival. To discuss the above follow the link below.

http://www.play.net/forums/messages.asp?forum=102&category=12&topic=29&message=15324

Ebon Gate Will Give You Friends.

Author: GS4-AUCHAND
Date: 10/15/2008 9:18:29 PM

That's right, folks. Ebon Gate will give you friends, if you can find the sneaky merchant Ilixil. Consider this your EG teaser from me.

When I say 'friends,' I'm talking about lizards. Made out of shadow. That don't eat no stinkin' crickets. Don't believe me? Take a look:

Twitching and shuddering at odd intervals, the tiny creature appears to be little more than a shadow lent feeble substance. Its indigo-cored form wavers like a candle's flame, but the shade-shade-newt maintains a rough lizard shape augmented by odd, elongated limbs. Each of the six tendril-like legs spreads into a trio of tiny black talons. Twin pinpoints of cerulean luminescence shine from where the creature's eyes ought to be.

You gently probe the body of the indigo shade-newt. As your fingers press against its oily-slick skin, tiny aurorae ripple outward from the point of contact. They limn the nearby flesh in mother-of-pearl hues that are slow to fade.

Oh, yeah. Did I mention you can also force them to dwell in your skin? In. Your. Skin.

Auchand

This message was originally posted in Quests, Sagas, and Events, Ebon Gate Festival. To discuss the above follow the link below.

http://www.play.net/forums/messages.asp?forum=102&category=12&topic=29&message=15179

Traveler's Song (1020) Update

Author: GS4-LUSUS
Date: 10/15/2008 10:54:00 AM

Bards utilizing Traveler's Song to get out of sticky situations will find much more success in landing safely at a drinking establishment, with more noticable leniency at lower levels. The base failure rate for the spellsong remains the same.

Sing gladly with the knowledge that your chance of arriving safely is increased, but keep your pockets filled with silver to pay for those drinks after the trip.

~Lusus

This message was originally posted in Bards, Bard Magic, Spells, and Spellsongs. To discuss the above follow the link below.

http://www.play.net/forums/messages.asp?forum=102&category=24&topic=4&message=3874

Mystery Mayhem Troupe Rides Southwest

Author: GS4-THANDIWE
Date: 10/14/2008 7:39:42 AM

Passing through the snow-enshrouded hills of Ice Mule, the ebon wagon of the Magical Mayhem Troupe has once again been seen beneath the silvery halo of moonlight as it makes its way further south. With the return of the wagon to Western Elanith come magical announcements of where the Troupe will perform its first exemplary show begin to surface!

It has been more than two centuries since the legendary family left the village of Velathae, their departure happening days before the ill-fated night that shrouds that small town in mystery, and now they return to their humble beginnings to pay homage to their meager first stage. Stopping for three nights only, the Troupe will arrive the first night of the festival to bring their special brand of talents, mystery, wonder, and fun to those that travel to the village.

In a highly anticipated return performance, the Troupe expects to perform several marionette-based plays that are certain to entertain and enthrall!

"Dame Cirri Strut's magical Mayhem Troupe!
An extraordinary performance group!
Splendidly famous, it is world renowned.
With magic and wonders that can confound!"

~*~ Thandiwe ~*~
(At this point, I tried to summon the crows, by doing a tribal dance in the barrows and singing "Heerre crowie crowie crowie. Oosh oosh." That didn't work.) -- Coyoterre

PS For those interested, the last count on the masks were:

Prime - 1811 (found)

Plat - 128 (found)

This message was originally posted in Quests, Sagas, and Events, Ebon Gate Festival. To discuss the above follow the link below.

http://www.play.net/forums/messages.asp?forum=102&category=12&topic=29&message=15122