This humble site houses an archive of news and announcements from Simutronics Corporation's text-based massive multiplayer online roleplaying game GemStone IV. The most recent announcements are on the entry page and a more comprehensive archive can be accessed through the links on the right sidebar. You may also narrow the focus through the various labels on the lower righthand side of this page. Click on the title of each post for the original post in the official GSIV message boards. Keep in mind, however, that if the post had been pushed out of the official boards, the link will take you to the GemStone IV announcements folder.
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Showing posts with label rangers. Show all posts
Showing posts with label rangers. Show all posts

Re: Spiritual Lore Review

Author: GS4-ESTILD
Date: 3/25/2008 8:00:35 PM


The Minor Spirit lore updates are now live. The Major Spirit, Cleric and Empath circles are in QC and should be following suit within a few weeks. The specifics of this update can be reread at:

https://www.play.net/forums/messages.asp?forum=102&category=1&topic=1&message=1606

In addition, the following, unmentioned changes will be included with their respected circles:

Call Lightning (125):
The cloud will now dissipate when the caster dies or logs out.

Bane/Smite (302):
The lore bonus for this spell is being revisited and will not be updated at this time.

Bless Item (304):
This spell will now use Cleric spell ranks to determine the duration and is not restricted by the character's level. It has a base 20 swings + 3 x number of Cleric spell ranks. When casting from a magical item or scroll, every two skill ranks (for the appropriate activation method) count as 1 spell rank.

Empathy (1108):
This spell was incorrectly using Mental Lore, Manipulation and Spiritual Lore, Spirit Summoning for its lore bonus. It has been corrected to use Mental Lore, Telepathy.

Troll's Blood (1125):
Spiritual Lore, Blessings will no longer reduce the interval of this spell's effect. It will now be determined by Spirit Mana Control at the rate of (SMC skill / 25).

Lore Application
Lastly, a new standard is being applied to all lore benefits. When calculating lore ranks, it will now use effective lore ranks, which is calculated by determining if the spell is native to the caster. If the spell is not, then Major spell circles will apply a divisor of 2 and Profession spell circles will apply a divisor of 3. Mana Controls will also test nativity and apply a divisor of 2 to all outside casters (although Raise Dead (318) is exempt from this rule). Minor spell circles are not subject to this design. For example, if a Sorcerer was casting Bless Item (304) from a scroll, only 1/3 of their Spiritual Lore, Blessings lore ranks would count for the lore benefit. Enhancive items which grant spell knowledge do consider the caster as knowing the spell, so full lore ranks do count. The Major Spiritual, Cleric, and Empath spell circles have all been updated to this design and other circles will be following suit in the coming month.

GameMaster Estild
Cleric/Empath Team

"I prefer the company of peasants because they have not been educated sufficiently to reason incorrectly." - Michel de Montaigne

This message was originally posted in Magic Spells and Systems, Developer's Corner - Spell Systems. To discuss the above follow the link below.

http://www.play.net/forums/messages.asp?forum=102&category=18&topic=2&message=2416

Resist Nature (620) Armor Accessory Update.

Author: GS4-MESTYS
Date: 12/18/2007 1:55:10 PM


Resist Nature, Ranger spell 620, has been updated to allow the spell to imbue certain armor accessory items with resistance. Any armor accessory items comprised chiefly of wood, leather, cloth, or bone are eligible for resistance.

620 resistance benefits for armor accessories will only apply when used in conjunction with rigid leather torso armor or below -- no benefit will be garnered from wearing them with chain or plate class torso armor. However, armor accessories imbued with resistance via 620 will also not cause the typical reduction in effective padding when worn with crit or damage padded chain or plate class torso armors, while the reduction will still apply when worn with rigid leather torso armor or below.

-M.

This message was originally posted in Rangers, Ranger Spells. To discuss the above follow the link below.

http://www.play.net/forums/messages.asp?forum=102&category=27&topic=13&message=3874

Mass Spells and Pets

Author: GS4-OSCURO
Date: 11/12/2007 10:53:58 PM


The spells Mass Elemental Defense (419), Mass Colors (611) and Mass Blur (911) have been updated to have more intelligent logic when dealing with creature casters and creature members of a player's group. When one of these spells is cast by a player or a creature group member, the spell will affect all members of the owner's group, including creatures. Creature group members include animal companions (630), animates (730), sympathetic creatures (1120) and escortees from the Adventurer's Guild tasks.

= - GM Oscuro - =

Empath/Cleric Team

This message was originally posted in Magic Spells and Systems, Developer's Corner - Spell Systems. To discuss the above follow the link below.

http://www.play.net/forums/messages.asp?forum=102&category=18&topic=2&message=1580

Assume Aspect (650) Update: Aspect of the Spider.

Author: GS4-MESTYS
Date: 5/22/2007 7:35:57 PM

Ahndo Maeza, last seen after the events two years ago that led to the release of the Assume Aspect spell, returned this evening with Sasheto, a member of an Imaeran organization known as the Keepers of the Earth.

Recent abnormal arachnid activity allowed the group to formulate an augmentation to the spell, through intensive study and blessings from Imaera.

Together, the two were able to release the fruits of the Keepers' labor, so that all could benefit from their devotional tribute.



The Assume Aspect spell has been updated with a new facet, the Aspect of the Spider. The aspect bestows a bonus to Climbing ranks, as well as some benefits when casting Web (118). When attempting to web an individual, the Target Defense (TD) of the target is reduced by 50, as opposed to the standard 25. When casting an area web, its duration and snare charges are both doubled.

The Climbing benefits follow the same scheme as skill boosts from other aspects: base 20, +1 at 2 ranks of Spiritual Lore, Summoning to a maximum of an additional +12 at 90 ranks. The Web benefits are not modified by lore training.

-M.

This message was originally posted in Rangers, Ranger Spells. To discuss the above follow the link below.

http://www.play.net/forums/messages.asp?forum=102&category=27&topic=13&message=3177

Update to WHISPER.

Author: GS4-MESTYS
Date: 9/4/2006 4:41:29 PM


The WHISPER command has been updated to allow for use while in roundtime.

Further, those with the Whispering Willow spell (605) active may WHISPER while immobile or webbed.

-M.

This message was originally posted in General Roleplaying, Roleplaying Verb Discussion. To discuss the above follow the link below.

http://www.play.net/forums/messages.asp?forum=102&category=9&topic=10&message=2556