This humble site houses an archive of news and announcements from Simutronics Corporation's text-based massive multiplayer online roleplaying game GemStone IV. The most recent announcements are on the entry page and a more comprehensive archive can be accessed through the links on the right sidebar. You may also narrow the focus through the various labels on the lower righthand side of this page. Click on the title of each post for the original post in the official GSIV message boards. Keep in mind, however, that if the post had been pushed out of the official boards, the link will take you to the GemStone IV announcements folder.
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Sorcerous Tidings

Author: GS4-TALISKER
Date: 7/4/2008 12:17:43 PM


After certain items were brought to my attention, a few tweaks have been made to the Shop in the Sorcerer's Guild of Wehnimer's Landing:

1) Demons should now be able to follow you into a Training Room for ease in illusion training.

2) The "short-staff" (cudgel base) has been removed from the inventory and replaced with a more suitable runestaff base.

3) The two cloaks offered for sale can be customized with your choice of colors.

4) There is now a "backroom" catalog available.

~Talisker

This message was originally posted in Towns, Wehnimer's Landing. To discuss the above follow the link below.

http://www.play.net/forums/messages.asp?forum=102&category=19&topic=7&message=2463

GemStone Prime Test?

Author: SIMU-SOLOMON
Date: 7/2/2008 4:36:34 PM


So...some of you may have noticed by now that we have a "GemStone Prime Test" instance showing up on the SGE. What does that mean?

Here are a few things to know:

1) The Test Server will usually be closed or locked. The Test server is NOT for people to just run around and "play" in. It's for actual play-testing of things that we want input on, but aren't too keen about releasing into a live instance and "forcing" onto people.

2) It will sometimes be open for Alpha Testers. Who are Alpha Testers? For now, anyone with an active Platinum subscription will be set up as an Alpha Tester. We will probably be accepting applications for more Alpha Testers shortly, however. More information on that soon. However, we want this Alpha Testing group to remain small.

3) Beta Testing will sometimes be open to everyone. When we open for Beta Testing, we'll simply ask that when you log in, you are actively testing what we have asked to be tested. Don't log in expecting to just run around and do your own thing or (worse yet) disrupt actual testing that is taking place.

4) We will be regularly updating the characters in the Test Instance with your own characters from Prime and we're going to attempt to update with Plat characters, too, but we're frankly not quite sure how (or if) that will actually work out. GMs have the ability and authority to adjust your character and provide any equipment, stats, skills, and creatures needed for testing purposes, but we'll most frequently want you testing things with a character as close to your current "comfort zone" as possible so don't come into testing expecting to get anything "special". There may be times when things may be a little off or not QUITE up to date, but that's fine. "Close" is almost always going to be close enough for this sort of thing.

6) There may be things that don't work at all when you get into Test. Don't ASSIST or REPORT or BUG it. It's probably intended.

7) This bears repeating: please do NOT log into the Test Instance just to spar, tourney, or run amuck.

8) This is mostly directed to Alpha Testers: The GMs will let you know how much of what you're testing can be discussed on the forums and how much they would like you to keep quiet. It won't do a lot of good for people to get all worked up (positively or negatively) over something that may change, so systems, spells, or other things that are tenuous or in flux may be things they want to you just keep quiet for a bit. We'll see about making a private Alpha Testing Topic/Category on the Forums for closed discussions, though.

Once the staff makes sure everything is stable and up to date, I'll let them arrange all the whos, whats, whens, whys, and hows of it. The "where" is the easy part. :)
http://www.blogger.com/img/gl.link.gif
Solomon

"Beat me, whip me, maintain my mindstate at sub-optimal levels!"

Ta'Illistim Verb Contest

Author: GS4-SORAYA
Date: 7/1/2008 8:27:45 AM


Greetings!

Did you think that The Shining City would be left out of the verb frenzy? Naaaah! So, here is your opportunity to impact the ambiance in Ta'Illistim. The winning verb (or verbs) will be implemented for use by those with Ta'Illistim citizenship.

Your friendly Royal Overseer (no doubt inspired by that delicious Illistim champagne at the Lumnea festival) announces THE Ta'Illistim verb contest. Send in your own inspiration to use on common verbs and how they might be better used by Illistim citizens to express all manners of attitude, emotion, or action.

"All verbs are open to your interpretation, but try to keep them reasonable and useful in a wide variety of situations. For each verb, you will need to provide:

1) The messaging the verb's user sees when directing the verb at another player.
2) The messaging the verb's user sees when directing the verb at himself or herself.
3) The messaging the verb's user sees when directing the verb at a creature.
4) The messaging the verb's user sees when directing the verb at an object.
5) The messaging another player sees when the verb is directed at him or her.
6) The messaging another player sees when the verb is directed at the user.
7) The messaging another player sees when the verb is directed at a creature.
8) The messaging another player sees when the verb is directed at an object."

Prizes will be awarded for the 1st, 2nd, and 3rd place winners.

All entries should be sent to GS4-Soraya@play.net. The deadline for this contest is Tuesday, July 15th, at midnight. Winners will be selected based on the originality, usability, and the general "elfness" effect of their verbs.

Let's see what you've got!

Soraya

This message was originally posted in Towns, Ta'Illistim. To discuss the above follow the link below.

http://www.play.net/forums/messages.asp?forum=102&category=19&topic=14&message=2421