Author: GS4-AUCHAND
Date: 4/1/2008 10:52:20 AM
Your GemStone IV staff are pleased to announce the release of a new playable race: the Abryl'fulz.
Hailing from the dark regions of the V'reen homeworld of Zu'G'l'k'r'k, the Abryl'fulz are the first non-humanoid race available to players. The Abryl'fulz, like many creatures of Zu'G'l'k'r'k, are shapeshifting beings that are planned to arrive in response to our new 'Griffin Sword War III: The Revenge of Ulstram' storyline, which is planned to come to an epic conclusion in 2015.
Plans to release the Abryl'fulz were begun several years ago, during the creation of Gnomes, Aelotoi, and the Erithians. Development staff quickly discovered that GSIV's 32-bit environment was insufficient to support the shapeshifting mechanics on which the new race relies. The advent of 64-bit servers has facilitated this great leap forward. With the unexpected completion of GemStone IV's goals through 2009, members of the Development team decided that the promise of shapeshifters was one that needed to be honored.
Many exciting prospects exist for players of the Abryl'fulz. The "Assume Form" racial ability will allow players to take on almost any shape imaginable: become a vicious liger, experience combat as a deadly willow tree, or terrorize your foes as a gargantuan doom-wombat. These are only a few of the exciting forms awaiting players! The customization of your Abryl'fulz only begins there, however: new feature alteration slots like eyestalks and tendrils will allow each Abryl'fulz to be truly unique.
Abryl'fulz player-characters will be unlocked by a special quest line that begins in Solhaven, accessible to players of level 100 or greater. We feel that the Abryl'fulz are an immensely powerful new addition to GemStone, and will be best kept in the hands of people who have already demonstrated the perseverance and devotion to beat the game.
Speaking at the staff release party, GameMaster Lothwyn commented: "I think the Abryl'fulz release shows people that we are still innovators in the world of game design. This is definitely something that WoW didn't do first."
This message was originally posted in Races of Elanthia, General Discussions. To discuss the above follow the link below.
http://www.play.net/forums/messages.asp?forum=102&category=10&topic=15&message=430
This humble site houses an archive of news and announcements from Simutronics Corporation's text-based massive multiplayer online roleplaying game GemStone IV. The most recent announcements are on the entry page and a more comprehensive archive can be accessed through the links on the right sidebar. You may also narrow the focus through the various labels on the lower righthand side of this page. Click on the title of each post for the original post in the official GSIV message boards. Keep in mind, however, that if the post had been pushed out of the official boards, the link will take you to the GemStone IV announcements folder.
Obvious exits: play, shop, wiki, maps
Obvious exits: play, shop, wiki, maps
Showing posts with label aprilfools. Show all posts
Showing posts with label aprilfools. Show all posts
New Monk Information Released!
Author: GS4-LOTHWYN
Date: 4/1/2008 10:48:28 AM
In the interest of you the player, the staff of GemStone IV brings you this advanced information regarding the upcoming profession of 2008!
Monks
Our lead designers of Monks have taken a special interest in the profession after their recent trip to Tibet. In fact, they said that this vacation gave them an epiphany and unique understanding that has helped them further development on the profession!
Fighting Abilities
Originally, Monks were going to be masters of martial arts and unarmed combat. However, our designers saw that real monks are not so enthralled with the concept of violence. So, in a realistic turn to development, Monks will now no longer be able to kill critters or other players! Instead, Monks will have a passive list of abilities such as--Eyes of Guilt, Deeper Understanding, and Turning Cheek.
With these unique abilities, Monks will be able to bring enemies to their knees begging for redemption without even lifting a finger!
Spell Preview
Turning Cheek
Duration: 900 seconds + 20 seconds for every Monk ability known
Type: Passive
Monks grow up with a deep understanding, and taught at an early age that one must forgive all ill-will focused upon them to further enlighten themselves and others. Turning Cheek permits the Monk to garner enlightenment and impart such benefits to those around them. The bonus is +20 Passive Strength (PS)/+20 Inner Will Strength (IWS), +2 PS/IWS per 2 Monk abilities known beyond 1337, maximizing at +100 PS/IWS.
Upon hit or failed warding on the Monk, a reflective ability will radiate out from the Monk, causing every non-joined player and all creatures to ward against Enlightenment or suffer guilt injuries.
Unique Character Development
In a means to offer players the ability to flesh out and uniquely develop their characters realistically, Monks will have extra special ways for players to design their character!
Rather than having six to ten lines of an ultra-fluff inventory as all the other professions are seen burdened with, Monks will only have one inventory item: some flowing white robes!
Further, all Monks will be uniquely designed to only have one-worded features--including a bald head!--marking them as an innovated standout in realistic character development from all the exaggerated features other professions are seen laboring about!
These are some of the unique ways we're developing Monks for 2008, bringing players one of the most realistic professions created in the history of GemStone IV! Stay tuned as further information is released regarding this unique and awe-inspiring profession!
And remember the motto of Monks: "Man who fall in vat of molten glass make spectacle of self."
This message was originally posted in Monks, Developer's Corner - Monks. To discuss the above follow the link below.
http://www.play.net/forums/messages.asp?forum=102&category=33&topic=2&message=868
Date: 4/1/2008 10:48:28 AM
In the interest of you the player, the staff of GemStone IV brings you this advanced information regarding the upcoming profession of 2008!
Monks
Our lead designers of Monks have taken a special interest in the profession after their recent trip to Tibet. In fact, they said that this vacation gave them an epiphany and unique understanding that has helped them further development on the profession!
Fighting Abilities
Originally, Monks were going to be masters of martial arts and unarmed combat. However, our designers saw that real monks are not so enthralled with the concept of violence. So, in a realistic turn to development, Monks will now no longer be able to kill critters or other players! Instead, Monks will have a passive list of abilities such as--Eyes of Guilt, Deeper Understanding, and Turning Cheek.
With these unique abilities, Monks will be able to bring enemies to their knees begging for redemption without even lifting a finger!
Spell Preview
Turning Cheek
Duration: 900 seconds + 20 seconds for every Monk ability known
Type: Passive
Monks grow up with a deep understanding, and taught at an early age that one must forgive all ill-will focused upon them to further enlighten themselves and others. Turning Cheek permits the Monk to garner enlightenment and impart such benefits to those around them. The bonus is +20 Passive Strength (PS)/+20 Inner Will Strength (IWS), +2 PS/IWS per 2 Monk abilities known beyond 1337, maximizing at +100 PS/IWS.
Upon hit or failed warding on the Monk, a reflective ability will radiate out from the Monk, causing every non-joined player and all creatures to ward against Enlightenment or suffer guilt injuries.
Unique Character Development
In a means to offer players the ability to flesh out and uniquely develop their characters realistically, Monks will have extra special ways for players to design their character!
Rather than having six to ten lines of an ultra-fluff inventory as all the other professions are seen burdened with, Monks will only have one inventory item: some flowing white robes!
Further, all Monks will be uniquely designed to only have one-worded features--including a bald head!--marking them as an innovated standout in realistic character development from all the exaggerated features other professions are seen laboring about!
These are some of the unique ways we're developing Monks for 2008, bringing players one of the most realistic professions created in the history of GemStone IV! Stay tuned as further information is released regarding this unique and awe-inspiring profession!
And remember the motto of Monks: "Man who fall in vat of molten glass make spectacle of self."
This message was originally posted in Monks, Developer's Corner - Monks. To discuss the above follow the link below.
http://www.play.net/forums/messages.asp?forum=102&category=33&topic=2&message=868
Subscribe to:
Posts (Atom)