This humble site houses an archive of news and announcements from Simutronics Corporation's text-based massive multiplayer online roleplaying game GemStone IV. The most recent announcements are on the entry page and a more comprehensive archive can be accessed through the links on the right sidebar. You may also narrow the focus through the various labels on the lower righthand side of this page. Click on the title of each post for the original post in the official GSIV message boards. Keep in mind, however, that if the post had been pushed out of the official boards, the link will take you to the GemStone IV announcements folder.
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Showing posts with label warriors. Show all posts
Showing posts with label warriors. Show all posts

Berserk Update

Author: GS4-COASE
Date: 6/10/2008 5:14:57 PM


The following updates have been made to the Berserk skill:

-The base per round stamina cost has been adjusted to be a flat 10 stamina, regardless of skill rank. The prior discount for low ranks provided too much of a disincentive against gaining more ranks in Berserk.

-Running out of stamina during a Berserk will no longer automatically end it. Upon reaching zero stamina, the Berserk will continue on with single attacks at no stamina cost until enough stamina has been regained to resume mstriking. While at zero stamina, the Berserk can be automatically stopped via STOP BERSERK.

Coase

This message was originally posted in Warriors, Warrior Guild Discussion. To discuss the above follow the link below.

http://www.play.net/forums/messages.asp?forum=102&category=30&topic=21&message=3020

Berserk Update

Author: GS4-COASE
Date: 5/27/2008 10:04:26 PM


The following updates have been made to the Berserk skill:

-The ending stamina cost has been removed.

-Upon failing to break a stun/web/bind/etc., the per round stamina cost is halved.

-The issue with Dark Chamber reps should be fixed.

Coase

This message was originally posted in Warriors, Warrior Guild Discussion. To discuss the above follow the link below.

http://www.play.net/forums/messages.asp?forum=102&category=30&topic=21&message=2864

Warcries/Berserk Update

Author: GS4-COASE
Date: 5/26/2008 11:39:06 PM


The following updates have been made to the Warcry/Berserk skills:

-Yertie's Yowlp has been redesigned to help defend against warcries and warcry-like attacks (griffin shrieks, animal roars, etc.) instead of providing the previous AS boost. Yowlp may now be stacked with either Shout or Holler.

-Seannette's Shout's vocal stress cost has been decreased.

-Horland's Holler can now be used regardless of group status.

-The offensive warcries (Bertrandt's Bellow, Gerrelle's Growl, and Carn's Cry) may now be used in open mode with the ALL option, targetting all creatures in the room at once. The vocal stress cost of open mode is significantly greater than single target mode.

-Berserking will now make use of MSTRIKEs instead of regular attacks if you are sufficiently trained in MOC. If there are multiple creatures in the room, open mstrike will be used. If there is only one target remaining, focused mstrike will be used.

-In exchange, Berserk now has a stamina cost per round of 10 Stamina (-8 Rank 1, -6 Rank 2, -4 Rank 3, -2 Rank 4). In addition, a 60 second mstrike recovery period will apply after the termination of a berserk. If you run out of stamina while berserking, the berserk will automatically end.

Coase

This message was originally posted in Warriors, Warrior Guild Discussion. To discuss the above follow the link below.

http://www.play.net/forums/messages.asp?forum=102&category=30&topic=21&message=2798

Warrior Tricks Update: Sheath Making

Author: GS4-COASE
Date: 12/12/2007 11:47:33 PM


Warrior-made sheaths have been updated! The weight of all existing sheaths created via WTRICK SHEATHM have been retroactively reduced to half a pound. All new sheaths crafted via Warrior Tricks will also weigh half a pound.

In addition, warrior-made sheaths will also reduce the effective weight of each weapon contained within by 2 pounds, to a minimum effective weight of half a pound. For example, if you place a 10 pound greatsword into a warrior sheath, it will be treated as if it weighed 8 pounds. A 2 pound dagger would be treated as if it weighed half a pound. This weight reduction will only apply to weapons placed into the sheath, not to any other type of item.

Coase

This message was originally posted in Warriors, Warrior Guild Discussion. To discuss the above follow the link below.

http://www.play.net/forums/messages.asp?forum=102&category=30&topic=21&message=2502

Warrior Tricks Update: Appraise

Author: GS4-COASE
Date: 11/20/2007 3:48:26 PM


WTRICK APPRAISE has been updated! Using it on your foes will now also reveal their current stance level. You may also view the stance levels of each person and creature in the same room as yourself by using WTRICK APPRAISE ALL.

Coase

This message was originally posted in Warriors, Warrior Guild Discussion. To discuss the above follow the link below.

http://www.play.net/forums/messages.asp?forum=102&category=30&topic=21&message=2479

Warrior Guild Opens in Zul Logoth

Author: GS4-AIZA
Date: 9/11/2007 5:51:44 PM


After much constructering by heavily imbibed dwarves, the Zul Logoth Warrior Guild has been completed. There was much rejoicing by the dwarves of Zul Logoth, they cheered with pints of ale in their meaty dwarven hands. One dwarf's comment, "As soon as I * hiccup * can walk straight, I's gonna go batter sumthing in the guild. Ayep." In this reporter's opinion, while ale is not a prerequisite to finding the guild, it can't hurt. For those sober individuals who wish to find the guild, seek the entrance east of one of the dead-ends in the Sapphire Tunnel.

Brought to you buy the Zul Logoth Public Affairs Board, bringing the latest news under the DragonSpine since five minutes ago.

This message was originally posted in Warriors, Announcements. To discuss the above follow the link below.

http://www.play.net/forums/messages.asp?forum=102&category=30&topic=1&message=15

Warrior Guild Skills Update

Author: GS4-COASE
Date: 4/9/2007 4:18:32 PM


Successful Warcry attempts will now always take a flat 3 seconds of RT, as opposed to the previous random 3 to 10 seconds of RT. For Batter Barriers, the way that box hit points are calculated has been changed. Boxes retrieved from high level creatures should now have significantly less hit points, whereas boxes retrieved from lower level creatures should now have slightly more hit points.

Coase


This message was originally posted in Warriors, Warrior Guild Discussion. To discuss the above follow the link below.

http://www.play.net/forums/messages.asp?forum=102&category=30&topic=21&message=1493