This humble site houses an archive of news and announcements from Simutronics Corporation's text-based massive multiplayer online roleplaying game GemStone IV. The most recent announcements are on the entry page and a more comprehensive archive can be accessed through the links on the right sidebar. You may also narrow the focus through the various labels on the lower righthand side of this page. Click on the title of each post for the original post in the official GSIV message boards. Keep in mind, however, that if the post had been pushed out of the official boards, the link will take you to the GemStone IV announcements folder.
Obvious exits: play, shop, wiki, maps
Showing posts with label bounty. Show all posts
Showing posts with label bounty. Show all posts

Re: Enhanced Nodes and Experience Absorption Changes

Author: GS4-WARDEN
Date: 11/28/2007 6:42:08 PM


The following change has been rolled in:

The Adv. Guild Bounty experience rewards will now be fully applied to your "to be absorbed" experience up until you become moderately "saturated". Any reward in excess of that amount will have half applied to your "to be absorbed" experience and half will be absorbed instantly.

For people who turn in their bounties while at a "must rest" state, this will result in about half of the instant absorption they have been gaining over the past week. For those who turn in bounties at less than "must rest" state, this will result less instant absorption (potentially none), and more time spent saturated.

Warden

This message was originally posted in Help for Players, The Experience System. To discuss the above follow the link below.

http://www.play.net/forums/messages.asp?forum=102&category=2&topic=6&message=668

Creature Generation Area Shifts.

Author: GS4-MESTYS
Date: 5/10/2007 6:35:56 PM


Over the course of the global creature generator review, some creatures were deemed to be inappropriate for certain areas in which they were generating. Reasons spanned from an excess of different creatures all occupying the same area, to the creatures' levels being much too high or low for the other regularly generating creatures in the environs, among others.

Therefore, the following creatures have been shifted:

Wehnimer's Landing Area:
- Cave nippers moved from the Mine in Upper Trollfang to the Sea Caverns.
- Cave gnomes removed from the Mine in Upper Trollfang (still generating in the Catacombs and Gnoll Lair/Gnome Mine in the Upper Dragonsclaw).
- Troglodytes moved from the Mine in Upper Trollfang to the Gnoll Lair/Gnome Mine in the Upper Dragonsclaw.
- Spectral monks removed from Castle Varunar (still generating in the Monastery).

Teras Isle Area:
- Skayls moved from one portion of the Volcano, to the Eye of V'tull with lava golems and fire elementals.

Icemule Trace Area:
- Ice trolls removed from the Sleeping Lady Mountains (still generating on the Glatoph and the Ice Plains).
- Ice hounds removed from the Sleeping Lady Mountains (still generating on the Icemule Trail).
- Frozen corpses added to the Sleeping Lady Mountains. As an alternate path to Pinefar has not yet been established, these frozen corpses will not exhibit the Sheer Fear mechanic that is typically characteristic of undead creatures.

The above changes will also be reflected in any newly assigned Adventurer's Guild task related to the above areas. Additionally, numerous rarely generating creatures have been removed from the Adventurer's Guild's task lists.

-M.

This message was originally posted in Game Design Discussions, Critters and Creatures. To discuss the above follow the link below.

http://www.play.net/forums/messages.asp?forum=102&category=6&topic=6&message=4696

Zirconia's Gem Shop/Bounty Tasks

Author: GS4-TOLLI
Date: 11/17/2006 1:17:59 AM


I just wanted to let you all know that Zirconia's Gem Shop got a bit of a face lift tonight. Also, Zirconia has brought in a few employees and she is now overseeing them in the front room of the shop.

Because of that, when you're assigned a bounty task of collecting gems in Icemule, you will need to talk to Zirconia about it in the FIRST ROOM of the shop (the same room where the gems are sold).

If you would like to order custom jewelry, that service is still available in the alcove. Zirconia will simply step into the alcove with you to discuss any custom pieces :)

Tolli

(cross posted to the Adventurer's Guild/Bounty topic)

This message was originally posted in Towns, Icemule Trace. To discuss the above follow the link below.

http://www.play.net/forums/messages.asp?forum=102&category=19&topic=4&message=2595

Bounty System Updates

Author: GS4-COASE
Date: 10/31/2006 11:10:00 PM


The following updates have been made to the Bounty System:

-If there are no creatures within your chosen level band in your current town, you will no longer be automatically assigned tasks in other towns.

-The BOUNTY verb now displays your record of passed/failed tasks.

-Escort tasks to Zul Logoth no longer require you to ride with the NPC in the mine cart - escorting them to mine cart entrance is sufficient.

-Escorted NPCs now move slightly faster than was previously the case.

Coase

This message was originally posted in Organizations and Societies, Adventurer's Guild. To discuss the above follow the link below.

http://www.play.net/forums/messages.asp?forum=102&category=20&topic=9&message=3892

Creatures - More or Less

Author: GS4-CROE
Date: 10/31/2006 10:01:34 PM


GM Mestys has asked me to tell you that:

Over the next few days, a number of changes will be taking place with the creature generators across many of the hunting areas in the game. In addition to taking care of some minor maintenance issues, many of the generation rates will be modified.

In general, the affected generators will exhibit a greater creature to player population ratio in their respective hunting areas. Certain creatures will generate in an expanded range of rooms within their areas, and couple of others will be moved completely from their areas and into others. Additionally, a number of creatures that generate rarely will be removed from the Bounty system as potential kill tasks.

So the next time you are mobbed by a bunch of creatures, Thank Mestys!!!

Croe

This message was originally posted in Game Design Discussions, Critters and Creatures. To discuss the above follow the link below.

http://www.play.net/forums/messages.asp?forum=102&category=6&topic=6&message=4306

THINK OF SOME INK, WIN POINTS IN A BLINK

Author: GS4-STRATHSPEY
Date: 10/18/2006 4:36:46 PM


This contest is open to all GemStone IV subscribers, Prime, Premium and Platinum.

Design a tattoo for the Adventurer's Guild, suitable to be awarded by the prize NPC! Tattoos will be of the ordinary non-scripted variety. You must supply a 15/15/15 description. You may also include a long description, but it must not be longer than 50 characters in total length. (No "show" descriptions.)

Three winners will be selected, each of whom will receive the top prize of 20,000 Bounty Points, tax free.

Send entries to the play.net address GS4-Strathspey with the subject "Tattoo contest". Entries must be received by 11/3/2006 11:59 pm EST. Be sure to include your character's name. All entries become property of Simutronics Corp. Entries will be judged by Gemstone IV staff, whose decisions are final. Winners will be announced and prizes will be awarded at or before the end of time as we know it.

Good luck!

This message was originally posted in Organizations and Societies, Adventurer's Guild. To discuss the above follow the link below.

http://www.play.net/forums/messages.asp?forum=102&category=20&topic=9&message=3778

Adventurer's Guild EnTITLEments

Author: GS4-CROE
Date: 10/1/2006 3:06:44 PM


27 new titles have been created for the Adventurer's Guild. Titles for a particular task will appear in your listing as soon as you have completed that task at least once. Type TITLE LIST BOUNTY to see which titles are available to you.

In addition, if you are displaying a bounty title when you ask the treasure master for an upgrade to your guild badge, he will inscribe the title on to it.

>read my badge
In the Common language, it reads:
The Adventurer's Guild ~ Lord Joe, Bodyguard Extraordinaire

As another consequence of these additions, the Rogue professional title of "Bounty Hunter" will change to "Buccaneer".







We have GM Strathspey to thank for these Title-wave!

Croe

This message was originally posted in Organizations and Societies, Adventurer's Guild. To discuss the above follow the link below.

http://www.play.net/forums/messages.asp?forum=102&category=20&topic=9&message=3394

Bounty System Reward Change

Author: GS4-COASE
Date: 9/21/2006 3:11:37 PM


Due to the recent release of the Chronomage Teleportation system and the subsequent removal of gold rings from NPC shops, the gold ring bounty system has been removed. In its place, black crystals (2 charges of Floating Disk) are now offered.

Coase

This message was originally posted in Organizations and Societies, Adventurer's Guild. To discuss the above follow the link below.

http://www.play.net/forums/messages.asp?forum=102&category=20&topic=9&message=3135

Bounty System Changes

Author: GS4-COASE
Date: 9/11/2006 3:43:03 PM


The following changes to the Adventurer's Guild have been implemented:

- Experience rewards from successfully completed tasks will no longer continue stacking after the player has reached the saturated experience level. Reaching saturation is still possible, but until enough field experience has been absorbed to bring the player back down to the normally obtainable field experience levels, completing further bounty tasks will no longer result in further experience being added. Bounty points, fame, and silver will continue to accrue as normal.

- Players who have been assigned the Procure Gems bounty tasks will now receive a modifier that increases their chances of finding the particular gem that they have been tasked. This modifier is temporary, it only lasts until enough gems have been found to complete the given task and is only applicable if the player can learn from the creature being searched.

- Players are now able to request the possibility of being assigned easier or harder tasks than normal (i.e. tasks that may involve creatures outside of the standard [Level +/-5] band). Asking for easier tasks can modify the lower end of the band from -5 to -9 (in increments of -1). However, each level that the minimum level is lowered results in a 15% penalty to all bounty system task rewards (i.e. 15% at -6, 30% at -7, 45% at -8, and 60% at -9). Asking for harder tasks can modify the higher end of the band from +5 to +10 (in increment of +1). There is no reward adjustment for asking for harder tasks. You cannot ask for both harder tasks and easier tasks at the same time. Syntax for requesting harder/easier tasks is: ASK [taskmaster] FOR [EASIERHARDER] TASKS.

- The Escort NPC task has been modified to significantly reduce the number of times that the player will be asked to escort their NPC clear across the continent. Such trips are still possible, but it is more likely that the NPC will want to go to a neighbouring town than not.

Coase

This message was originally posted in Organizations and Societies, Adventurer's Guild. To discuss the above follow the link below.

http://www.play.net/forums/messages.asp?forum=102&category=20&topic=9&message=2829