This humble site houses an archive of news and announcements from Simutronics Corporation's text-based massive multiplayer online roleplaying game GemStone IV. The most recent announcements are on the entry page and a more comprehensive archive can be accessed through the links on the right sidebar. You may also narrow the focus through the various labels on the lower righthand side of this page. Click on the title of each post for the original post in the official GSIV message boards. Keep in mind, however, that if the post had been pushed out of the official boards, the link will take you to the GemStone IV announcements folder.
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Holy Receptacle (325) and Shrines

Author: GS4-ESTILD
Date: 11/13/2008 9:52:53 PM

Shrines will now provide a bonus or penalty for Clerics when they BLESS a gem to create a holy receptacle (325). Being in a shrine of the Cleric's deity will provide the greatest benefit. Being in a shrine of another deity who is aligned with the Cleric's deity will provide a smaller benefit. And being in a shrine of another deity who is opposed to the Cleric's deity will provide a penalty.

Magical Workshops will no longer provide a bonus to success.

Minor failure, as defined by the gem not exploding, will no longer prevent the gem from being sold to a gem shop.

GameMaster Estild
Cleric/Empath Team

This message was originally posted in Clerics, Cleric Spells. To discuss the above follow the link below.

http://www.play.net/forums/messages.asp?forum=102&category=25&topic=26&message=7996

MHO and CHE Fair This Weekend!

Author: GS4-KORELYS
Date: 11/13/2008 3:09:10 PM

Are you looking for a place to belong? Are you curious about one of the many CHEs and MHOs that operate in Elanthia?

On Friday evening at 9pm ET, a path will open up in all three Silverwood Manor courtyards (Wehnimer's Landing, Ta'Vaalor, and Icemule Trace). The path will lead to a clearing on the grounds of Silverwood Manor, where various MHOs and CHEs have put up tents offering refreshments and information about their organizations.

A few individual events will be held over the course of the weekend -- check the calendar for details. This is a chance to meet individuals from various organizations, and decide if one of them may be right for you!

Feel free to email GS4-Korelys@play.net with questions.

This message was originally posted in Meeting Hall Organizations (MHOs), Announcements. To discuss the above follow the link below.

http://www.play.net/forums/messages.asp?forum=102&category=21&topic=1&message=83

Clothing Updates, Round Two

Author: GS4-LUSUS
Date: 11/5/2008 2:11:53 PM
In response to various feedback and re-thinking in the weeks since the new clothing upgrades were released, the following new changes have been made:

1. Four Winds teleport items will no longer be counted as functional items.

2. Items that hold 2 pounds or less and 2 items or less (such as most bodices, shirts, dresses, pants) will no longer be counted as functional items. This applies to items that are worn on the back, shoulders, legs, torso, around the neck, attached to a belt, or over the front. Merchants who offer lightening and deepening services may also now be able to offer to make item pockets smaller (within reason) so that they would fall under this new rule.

3. A new 'under-armor' slot has been created for a single non-functional item. An example of an item in this slot would be a gambeson.

4. The number of items that can be worn over the legs, over the arms or over the front has been increased to 2. This allows for up to one functional item and one fluff item or two fluff items in these positions.

5. A number of other minor bugs have also been resolved.

As with the previous round of updates, if you encounter an item that you believe should be 'fluff' but is showing up as functional, please place an ASSIST so that a GM may review your request.

~Lusus

This message was originally posted in Game Design Discussions, Items and Inventory. To discuss the above follow the link below.

http://www.play.net/forums/messages.asp?forum=102&category=6&topic=11&message=1522