Author: GS4-MESTYS
Date: 4/17/2008 11:48:36 PM
The recently introduced cooldown mechanics of Rejuvenation have been revised. Now, when the spell is cast while its main effects are in cooldown, it will continue to restore the base number of health points (15) for the spell's base mana cost (7). No stamina will be restored and the number of health points gained in this manner will not increase with skill training.
-M.
This message was originally posted in Paladins, Paladin Spells. To discuss the above follow the link below.
http://www.play.net/forums/messages.asp?forum=102&category=32&topic=16&message=4187
This humble site houses an archive of news and announcements from Simutronics Corporation's text-based massive multiplayer online roleplaying game GemStone IV. The most recent announcements are on the entry page and a more comprehensive archive can be accessed through the links on the right sidebar. You may also narrow the focus through the various labels on the lower righthand side of this page. Click on the title of each post for the original post in the official GSIV message boards. Keep in mind, however, that if the post had been pushed out of the official boards, the link will take you to the GemStone IV announcements folder.
Obvious exits: play, shop, wiki, maps
Obvious exits: play, shop, wiki, maps
Showing posts with label paladins. Show all posts
Showing posts with label paladins. Show all posts
Rejuvenation (1607) Update.
Author: GS4-MESTYS
Date: 4/15/2008 5:29:51 PM
The Paladin spell Rejuvenation (1607) has been updated with a number of notable modifications. Warning: math ahead.
First, the spell now functions on a 5-minute cooldown. Any attempts to cast Rejuvenation more than once in a 5-minute period will be unsuccessful.
Second, the base effectiveness of the spell has been changed from 5 health/stamina gained to 15 health/stamina.
Third, the progression of the skill-based effects on the spell has been shifted.
* The Spiritual Lore, Blessings bonus has changed from +1 health/stamina for each tier on the summation seed 1 scale, to +3 health/stamina for each tier (+3 at 1 rank to +57 at 190 ranks, as opposed to +1 at 1 rank to +19 at 190 ranks). More information on summation progressions can be found here: http://www.play.net/gs4/info/spells/lores.asp#Summation .
* Instead of a 150% mana cost reduced by 3% for each Spirit Mana Control rank, the mana cost is now 50% of the maximum health or stamina points restored, reduced by 1% for every 3 Spirit Mana Control ranks. The minimum cost for the spell is still 7 mana.
Finally, the spell will now impart the caster with an enhancement to both health and stamina regeneration, starting at 10% of his maximum stamina. This enhancement is reduced by 1% of his maximum stamina every 30 seconds, until the spell is no longer in cooldown.
-M.
This message was originally posted in Paladins, Paladin Spells. To discuss the above follow the link below.
http://www.play.net/forums/messages.asp?forum=102&category=32&topic=16&message=4161
Date: 4/15/2008 5:29:51 PM
The Paladin spell Rejuvenation (1607) has been updated with a number of notable modifications. Warning: math ahead.
First, the spell now functions on a 5-minute cooldown. Any attempts to cast Rejuvenation more than once in a 5-minute period will be unsuccessful.
Second, the base effectiveness of the spell has been changed from 5 health/stamina gained to 15 health/stamina.
Third, the progression of the skill-based effects on the spell has been shifted.
* The Spiritual Lore, Blessings bonus has changed from +1 health/stamina for each tier on the summation seed 1 scale, to +3 health/stamina for each tier (+3 at 1 rank to +57 at 190 ranks, as opposed to +1 at 1 rank to +19 at 190 ranks). More information on summation progressions can be found here: http://www.play.net/gs4/info/spells/lores.asp#Summation .
* Instead of a 150% mana cost reduced by 3% for each Spirit Mana Control rank, the mana cost is now 50% of the maximum health or stamina points restored, reduced by 1% for every 3 Spirit Mana Control ranks. The minimum cost for the spell is still 7 mana.
Finally, the spell will now impart the caster with an enhancement to both health and stamina regeneration, starting at 10% of his maximum stamina. This enhancement is reduced by 1% of his maximum stamina every 30 seconds, until the spell is no longer in cooldown.
-M.
This message was originally posted in Paladins, Paladin Spells. To discuss the above follow the link below.
http://www.play.net/forums/messages.asp?forum=102&category=32&topic=16&message=4161
Hearthstone Manor's Legend's Bar Recognizes Paladins
Author: GS4-TALISKER
Date: 11/5/2006 3:25:46 PM
The proprietors of Hearthstone Manor's Legend's Bar would like to recognize the first Paladin to achieve the "Legendary" title. Displayed in a place of honor upon a new shelf, a goblet has been crafted to reflect the personality and name of this distinguished adventurer. All are invited to visit the Legend's Bar to view this recent addition!
Congratulations to Limper Guardmane in Prime and Oengus McAntrim in Platinum!
Note: The new goblets will be simply decorative in nature, due to the evolution of the game since the first Legends were recognized and the relative ease with which the "Legendary" title can now be achieved. Without demeaning the accomplishments of these paladins in any way, it was felt that the goblets earned by Legendary individuals from the original eight professions should remain unique and special in their own way.
~Talisker
This message was originally posted in Towns, Announcements. To discuss the above follow the link below.
http://www.play.net/forums/messages.asp?forum=102&category=19&topic=1&message=81
Date: 11/5/2006 3:25:46 PM
The proprietors of Hearthstone Manor's Legend's Bar would like to recognize the first Paladin to achieve the "Legendary" title. Displayed in a place of honor upon a new shelf, a goblet has been crafted to reflect the personality and name of this distinguished adventurer. All are invited to visit the Legend's Bar to view this recent addition!
Congratulations to Limper Guardmane in Prime and Oengus McAntrim in Platinum!
Note: The new goblets will be simply decorative in nature, due to the evolution of the game since the first Legends were recognized and the relative ease with which the "Legendary" title can now be achieved. Without demeaning the accomplishments of these paladins in any way, it was felt that the goblets earned by Legendary individuals from the original eight professions should remain unique and special in their own way.
~Talisker
This message was originally posted in Towns, Announcements. To discuss the above follow the link below.
http://www.play.net/forums/messages.asp?forum=102&category=19&topic=1&message=81
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