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Spell 118: Web, Updated!

Author: GS4-OSCURO
Date: 4/11/2007 9:37:32 PM


Duration: Special

Type: Attack/Utility

The Web spell has three versions:

Warding: The caster attempts to summon sticky webbing to ensare a single target. The duration is stackable with new, successful casts on the target up to a max duration of 60 seconds. The target is subject to a 25 Target Defense (TD) pushdown.

Area: The caster can simply CAST Web and it will generate a large sticky web in the room that lasts 5 minutes or until it runs out of snare charges. A fresh web will have 2 snare charges plus one additional charge at 5/15/30/50/75/105/140/180 ranks of Spiritual Lore, Spirit Summoning.

Everytime a creature enters into or attacks in a room with the web, there will be a chance that the target gets stuck in the web. Everytime a creature exits the room with the web, there will be a significant chance for ensnarement. Attacking in the room with a web also affects players not grouped with the caster. Players are unaffected by player-cast webs when moving through rooms.

A snare charge is expired whenever ensnarement is attempted, regardless of outcome.

Bolt: This version is accessible with 20 ranks of Spiritual Lore, Spirit Summoning. When cast from a stance higher than guarded, webbing shoots forcefully at the target causing damage and potential knockdown. Additionally, the target has a chance to be struck with enough webbing to be ensnared by it for a time.

Training in Spell Aiming increases the chance of the bolt connecting with the target. Training in Spiritual Lore, Spirit Summoning increases the chance of ensnaring the target in webbing by 1% per 2 ranks. Casting this version of the spell costs 9 mana.

Webbing is incredibly flammable!

= - GM Oscuro - =

Empath/Cleric Team


This message was originally posted in Magic Spells and Systems, Minor Spiritual Circle. To discuss the above follow the link below.

http://www.play.net/forums/messages.asp?forum=102&category=18&topic=5&message=2099