This humble site houses an archive of news and announcements from Simutronics Corporation's text-based massive multiplayer online roleplaying game GemStone IV. The most recent announcements are on the entry page and a more comprehensive archive can be accessed through the links on the right sidebar. You may also narrow the focus through the various labels on the lower righthand side of this page. Click on the title of each post for the original post in the official GSIV message boards. Keep in mind, however, that if the post had been pushed out of the official boards, the link will take you to the GemStone IV announcements folder.
Obvious exits: play, shop, wiki, maps

Alchemy Training Task Changes

Author: GS4-NAOS
Date: 9/5/2007 10:45:52 PM


The stress/cauldron tasks have been changed to follow the standard item creation process and require solutions to be created. Repetitions will be awarded upon a successful sealing of a solution that uses the correct subskill (simmer, boil, etc.) indicated by the task assignment. CHANT stress/cauldrong tasks will also require the chanting of a spell of equal or greater in level than your ranks in the skill being trained divided by four.

The various tasks that require creating items will now require that a recipe from the skill being trained be used to gain repetitions.

All skilled master, practice (create an item using simmer, etc.) and stress/cauldron tasks will now require that 'tough' recipes be used to gain repetitions.

The equipment cleaning and lens polishing tasks have been altered to function similarly to the window cleaning tasks in the Warrior and Rogue guilds. These tasks, now 'crucible cleaning' and 'lens assembly polishing' respectively, require players to clean and polish the equipment already present in the guild workshops. Each piece of equipment will only be able to be cleaned by a particular player once before the player must wait for it to become 'dirty' again.

A fifteen minute wait period has been added to the ingredient gathering task for those who turn in 'incomplete' lists. An 'incomplete' turning is one that leaves a player with repetitions remaining for the task.

These changes have been implemented to bring the rate of progress through the ranks of Alchemy in line with those of other guilds.

--
Naos

This message was originally posted in Magic Spells and Systems, Alchemy Discussions. To discuss the above follow the link below.

http://www.play.net/forums/messages.asp?forum=102&category=18&topic=16&message=2629