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Warcamp/Society Updates

Author: GS4-COASE
Date: 3/28/2008 12:57:04 AM


The following updates have been made to warcamp/society systems:

-The ability to leave a warcamp simply by logging off and then back on immediately has been curtailed. Players who die all alone in a warcamp will be ejected by the Grimswarm via an alternate method.

-Generation rates inside the warcamps have been slightly lower. They will continue to be monitored and adjusted, as necessary.

-The regeneration rate of destroyed warcamps has been significantly lowered, particularly in Platinum.

-Grimswarm population growth rates and maximum population sizes have been halved (Platinum only). Any warcamps currently above the new maximum population will remain at their current levels until they are culled down to the new maximum level.

-The perception level of the Grimswarm guards has been lowered.

-The frequency with which the Grimswarm cast Major Ewave has been lowered. In addition, only elementally aligned Grimswarm will be able to cast Major Ewave.

-The overall abilities of the Grimswarm creatures have been readjusted somewhat, with the non-casting Grimswarm creatures in particular gaining a new ability and damage/stun resistance.

-The use of mass effect spells in a warcamp now carries the chance of causing a bad magical interaction with the mystical shrouds that surround and permeate each Grimswarm warcamp. The chance of a bad interaction occuring is particularly high near the entrance of a warcamp, with the chance diminishing further into the warcamp. Repeated use of mass effect spells within a short time frame increases the chance of a bad interaction occurring. Particularly powerful mass effect spells (such as Mass Ewave, Nature's Fury, Song of Disruption, Implosion, and such) are particularly susceptible to causing bad interactions.

As noted above, generation rates have been adjusted to partially compensate for the new risk to mass spell usage, and will be closely monitored and further adjusted if need be.

-The RT cost for using the Sigil of Location has been reduced from 8 seconds to 3 seconds. The sigil will now also note whether or not a warcamp is in the general vicinity.

-The chalkboard of reported warcamp locations will now also display the room name that the warcamp has been spotted in.

-A number of other bugs with warcamp/new society have been fixed, including the ability to use Ewave to locate warcamps, the ability to cause warcamp population reduction by simply leaving and coming back repeatedly, extremely high/low rescued NPC levels, the mix-up between heads and other items in the item retrieval tasks, and other minor issues.

Coase

This message was originally posted in Organizations and Societies, The Guardians of Sunfist. To discuss the above follow the link below.

http://www.play.net/forums/messages.asp?forum=102&category=20&topic=10&message=1306