Author: GS4-COASE
Date: 8/1/2008 3:46:02 PM
The following updates have been made to the warcamp system:
-The treasure mechanics of the warcamp system have been significantly revamped. Previously, the communal loot chest (in the supply huts) produced treasure more or less randomly. It has been changed to produce treasure scaled to the level and number of warcamp creatures killed in that warcamp by the person searching through it. Keys to this chest are now always randomly generated by the treasure system when looting the bodies of warcamp creatures.
-The rate of warcamp creature population increase has been significantly slowed.
-The rank 15 Guardians of Sunfist requirement to raze 15 warcamps has been reduced to 5 required razings.
-The Guardians of Sunfist taskmasters will now handle experience awards in a fashion identical to Adventurer Guild taskmasters.
-A ranked list of Guardians of Sunfist masters with the most prestige points is now on display in each society outpost.
Coase
This message was originally posted in Organizations and Societies, The Guardians of Sunfist. To discuss the above follow the link below.
http://www.play.net/forums/messages.asp?forum=102&category=20&topic=10&message=3276
This humble site houses an archive of news and announcements from Simutronics Corporation's text-based massive multiplayer online roleplaying game GemStone IV. The most recent announcements are on the entry page and a more comprehensive archive can be accessed through the links on the right sidebar. You may also narrow the focus through the various labels on the lower righthand side of this page. Click on the title of each post for the original post in the official GSIV message boards. Keep in mind, however, that if the post had been pushed out of the official boards, the link will take you to the GemStone IV announcements folder.
Obvious exits: play, shop, wiki, maps
Obvious exits: play, shop, wiki, maps