Author: GS4-SCRIBES
Date: 9/9/2008 10:55:05 PM
The town of River's Rest cannot escape its past as new threats and dangers arise in the small backwater of the County of Torre. Intrepid investigators from the Hall of Mages, the premier center of magic discovery and education in the Turamzzyrian Empire, with the assistance of knowledgeable natives, have pulled back a curtain from the darker elements of the town's history in search of ancient lore. What has been revealed cannot again be hidden. What has been unearthed must be confronted. In the marshes and bogs to the northeast of the town stands a keep inhabited by the monstrous and the unnatural. In an ancient fortress, long left to the accumulation of dust, new guardians roam accompanied by the last creations of magical desperation. Like two towers of old, they cast their shadow over the town, adding to its isolation and loneliness, to the nightmares that plague the children of the Warren, while beckoning the town's bravest defenders. It is now left to the most daring or foolhardy adventurers to go forward into the marsh or to cross the ravine to challenge the old evils that have risen from the past.
The Marsh Keep and the Citadel have been opened as new hunting expansions for the town of River's Rest. The Marsh Keep can be found deep in the bog outside the town across Maelstrom Bay and covers levels 44-54 consistenting primarily of undead foes. The Citadel has been expanded and repopulated (its old residents moved and removed) with undead foes covering levels 54-62.
Happy hunting!
GM Scribes
This message was originally posted in Hunting and Combat, River's Rest Hunting Areas. To discuss the above follow the link below.
http://www.play.net/forums/messages.asp?forum=102&category=4&topic=51&message=364
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