Author: GS4-IZZEA
Date: 12/02/2008 05:10 PM EST
Citizens of Icemule Trace,
At 6pm Elven time this evening, Councilor Reiphe O'Mallory announced that Nihala Wineberry was successful in her Mayoral election campaign. Councilor O'Mallory also announced that Miss Wineberry will be giving a speech during an evening meeting as soon as is possible. She is currently in talks with Mayor Binnder regarding the transfer of duties. He was also overheard suggesting that Miss Wineberry's victory was rather convincing.
We expect news of the event to be announced shortly.
This message was originally posted in Towns, Icemule Trace. To discuss the above follow the link below.
http://www.play.net/forums/messages.asp?forum=102&category=19&topic=4&message=3957
This humble site houses an archive of news and announcements from Simutronics Corporation's text-based massive multiplayer online roleplaying game GemStone IV. The most recent announcements are on the entry page and a more comprehensive archive can be accessed through the links on the right sidebar. You may also narrow the focus through the various labels on the lower righthand side of this page. Click on the title of each post for the original post in the official GSIV message boards. Keep in mind, however, that if the post had been pushed out of the official boards, the link will take you to the GemStone IV announcements folder.
Obvious exits: play, shop, wiki, maps
Obvious exits: play, shop, wiki, maps
Downtime Reminder
Author: SIMU-SOLOMON
Date: 12/01/2008 05:15 PM EST
Round two of our ISP doing maintenance is tomorrow Tuesday, December 2nd. In support of this maintenance, we will start shutting down all instances of all games, our forums, and all other web servers at 8 AM, Central Time and expect to have them all restarted by 10 AM, Central Time.
We apologize for the inconvenience.
Solomon
"The probability of someone making a mathematical formulation on a non-mathematical subject is inversely proportional to its usefulness."
- Brust's Law of Mathematical Formulations
http://www.myspace.com/gemstoneiv
Date: 12/01/2008 05:15 PM EST
Round two of our ISP doing maintenance is tomorrow Tuesday, December 2nd. In support of this maintenance, we will start shutting down all instances of all games, our forums, and all other web servers at 8 AM, Central Time and expect to have them all restarted by 10 AM, Central Time.
We apologize for the inconvenience.
Solomon
"The probability of someone making a mathematical formulation on a non-mathematical subject is inversely proportional to its usefulness."
- Brust's Law of Mathematical Formulations
http://www.myspace.com/gemstoneiv
Election Time!
Author: GS4-IZZEA
Date: 11/29/2008 11:41:01 AM
Citizens of Icemule Trace are invited to cast their vote in the Icemule Trace Mayoral Elections. Voting takes place over the next 48 hours.
Voting booths can be found in several locations around the town of Icemule Trace:
Town Center
South Gate
The Temple
Clovertooth Hall
The race is between two candidates, Councilor Igerone Furryback and Nihala Wineberry. The Results will be announced once all the votes have been counted and verified. Citizens can expect the newly elected Mayor to give a speech at that time.
Get Voting!
This message was originally posted in Towns, Icemule Trace. To discuss the above follow the link below.
http://www.play.net/forums/messages.asp?forum=102&category=19&topic=4&message=3950
Date: 11/29/2008 11:41:01 AM
Citizens of Icemule Trace are invited to cast their vote in the Icemule Trace Mayoral Elections. Voting takes place over the next 48 hours.
Voting booths can be found in several locations around the town of Icemule Trace:
Town Center
South Gate
The Temple
Clovertooth Hall
The race is between two candidates, Councilor Igerone Furryback and Nihala Wineberry. The Results will be announced once all the votes have been counted and verified. Citizens can expect the newly elected Mayor to give a speech at that time.
Get Voting!
This message was originally posted in Towns, Icemule Trace. To discuss the above follow the link below.
http://www.play.net/forums/messages.asp?forum=102&category=19&topic=4&message=3950
Dateline 11/19/2008: BALL ANNOUNCED TO HERALD OPENING OF GUARDIAN KEEP
Author: GS4-ALYIAS
Date: 11/19/2008 12:32:20 AM
King Tyrnian Vaalor is pleased to announce a royal ball on the occasion of the newly-renovated Guardian Keep. Due to the importance and scale of this event, the elven king will magnanimously allow all members of the populace to attend.
Guardian Keep, long an emblem of Ta'Vaalor's might and majesty, had been long closed to the public. King Tyrnian has expressed hopes that the opening of the keep allows the general population to more closely experience the glory of his people.
All guests are expected to dress in formal attire. Slovenly appearance or behavior shall not be tolerated.
The ball will be held on Feastday, the 6th day of Eorgaen, in the year 5108 (December 6th - Platinum). An encore of the ball will be held on Feastday, the 20th day of Eorgaen, in the year 5108, in the year 5108 (December 20th - Prime). For both evenings, the ball will commence at 9:00 PM, ET.
This message was originally posted in Towns, Ta'Vaalor. To discuss the above follow the link below.
http://www.play.net/forums/messages.asp?forum=102&category=19&topic=15&message=9458
Date: 11/19/2008 12:32:20 AM
King Tyrnian Vaalor is pleased to announce a royal ball on the occasion of the newly-renovated Guardian Keep. Due to the importance and scale of this event, the elven king will magnanimously allow all members of the populace to attend.
Guardian Keep, long an emblem of Ta'Vaalor's might and majesty, had been long closed to the public. King Tyrnian has expressed hopes that the opening of the keep allows the general population to more closely experience the glory of his people.
All guests are expected to dress in formal attire. Slovenly appearance or behavior shall not be tolerated.
The ball will be held on Feastday, the 6th day of Eorgaen, in the year 5108 (December 6th - Platinum). An encore of the ball will be held on Feastday, the 20th day of Eorgaen, in the year 5108, in the year 5108 (December 20th - Prime). For both evenings, the ball will commence at 9:00 PM, ET.
This message was originally posted in Towns, Ta'Vaalor. To discuss the above follow the link below.
http://www.play.net/forums/messages.asp?forum=102&category=19&topic=15&message=9458
Mayor of Icemule Trace Announces Retirement
Author: GS4-IZZEA
Date: 11/17/2008 2:44:02 PM
After weeks of rumours and speculation, reports from Icemule suggest the Mayor has today announced his retirement. Local citizens reported a herald announced the news this afternoon.
A Representative from the Icemule Trace Town Council has confirmed that Mayor Binnder has decided to retire after many years of service to the town. Councillor O'Mallory passed on this message to citizens of Icemule Trace;
"Citizens and friends of Icemule, we thank Mayor Fizelgrauf Binnder for everything he has done for our town, and we are ready for a new era. Over the course of the next week we expect potential candidates to emerge and are planning to announce these candidates as soon as possible. Icemule Trace operates a democratic election system, and we encourage all citizens to cast their vote wisely, on election day."
The news comes after many months of criticism and increasing unrest within the town council. Early news indicates candidates from well known Icemule families emerging.
This message was originally posted in Towns, Icemule Trace. To discuss the above follow the link below.
http://www.play.net/forums/messages.asp?forum=102&category=19&topic=4&message=3897
Date: 11/17/2008 2:44:02 PM
After weeks of rumours and speculation, reports from Icemule suggest the Mayor has today announced his retirement. Local citizens reported a herald announced the news this afternoon.
A Representative from the Icemule Trace Town Council has confirmed that Mayor Binnder has decided to retire after many years of service to the town. Councillor O'Mallory passed on this message to citizens of Icemule Trace;
"Citizens and friends of Icemule, we thank Mayor Fizelgrauf Binnder for everything he has done for our town, and we are ready for a new era. Over the course of the next week we expect potential candidates to emerge and are planning to announce these candidates as soon as possible. Icemule Trace operates a democratic election system, and we encourage all citizens to cast their vote wisely, on election day."
The news comes after many months of criticism and increasing unrest within the town council. Early news indicates candidates from well known Icemule families emerging.
This message was originally posted in Towns, Icemule Trace. To discuss the above follow the link below.
http://www.play.net/forums/messages.asp?forum=102&category=19&topic=4&message=3897
Downtime Reminder
Author: SIMU-SOLOMON
Date: 11/17/2008 12:17:39 PM
Our ISP will be doing some maintenance on tomorrow morning, Tuesday, November 18th.
In support of this maintenance, we will start shutting down all instances of our games as well as our webservers at 8 AM, Central Time and expect to have them all restarted by 10 AM, Central Time.
All instances of the games will be unavailable as well as the website and forums.
We apologize for the inconvenience.
Solomon
"The probability of someone making a mathematical formulation on a non-mathematical subject is inversely proportional to its usefulness."
- Brust's Law of Mathematical Formulations
http://www.myspace.com/gemstoneiv
Date: 11/17/2008 12:17:39 PM
Our ISP will be doing some maintenance on tomorrow morning, Tuesday, November 18th.
In support of this maintenance, we will start shutting down all instances of our games as well as our webservers at 8 AM, Central Time and expect to have them all restarted by 10 AM, Central Time.
All instances of the games will be unavailable as well as the website and forums.
We apologize for the inconvenience.
Solomon
"The probability of someone making a mathematical formulation on a non-mathematical subject is inversely proportional to its usefulness."
- Brust's Law of Mathematical Formulations
http://www.myspace.com/gemstoneiv
Holy Receptacle (325) and Shrines
Author: GS4-ESTILD
Date: 11/13/2008 9:52:53 PM
Shrines will now provide a bonus or penalty for Clerics when they BLESS a gem to create a holy receptacle (325). Being in a shrine of the Cleric's deity will provide the greatest benefit. Being in a shrine of another deity who is aligned with the Cleric's deity will provide a smaller benefit. And being in a shrine of another deity who is opposed to the Cleric's deity will provide a penalty.
Magical Workshops will no longer provide a bonus to success.
Minor failure, as defined by the gem not exploding, will no longer prevent the gem from being sold to a gem shop.
GameMaster Estild
Cleric/Empath Team
This message was originally posted in Clerics, Cleric Spells. To discuss the above follow the link below.
http://www.play.net/forums/messages.asp?forum=102&category=25&topic=26&message=7996
Date: 11/13/2008 9:52:53 PM
Shrines will now provide a bonus or penalty for Clerics when they BLESS a gem to create a holy receptacle (325). Being in a shrine of the Cleric's deity will provide the greatest benefit. Being in a shrine of another deity who is aligned with the Cleric's deity will provide a smaller benefit. And being in a shrine of another deity who is opposed to the Cleric's deity will provide a penalty.
Magical Workshops will no longer provide a bonus to success.
Minor failure, as defined by the gem not exploding, will no longer prevent the gem from being sold to a gem shop.
GameMaster Estild
Cleric/Empath Team
This message was originally posted in Clerics, Cleric Spells. To discuss the above follow the link below.
http://www.play.net/forums/messages.asp?forum=102&category=25&topic=26&message=7996
MHO and CHE Fair This Weekend!
Author: GS4-KORELYS
Date: 11/13/2008 3:09:10 PM
Are you looking for a place to belong? Are you curious about one of the many CHEs and MHOs that operate in Elanthia?
On Friday evening at 9pm ET, a path will open up in all three Silverwood Manor courtyards (Wehnimer's Landing, Ta'Vaalor, and Icemule Trace). The path will lead to a clearing on the grounds of Silverwood Manor, where various MHOs and CHEs have put up tents offering refreshments and information about their organizations.
A few individual events will be held over the course of the weekend -- check the calendar for details. This is a chance to meet individuals from various organizations, and decide if one of them may be right for you!
Feel free to email GS4-Korelys@play.net with questions.
This message was originally posted in Meeting Hall Organizations (MHOs), Announcements. To discuss the above follow the link below.
http://www.play.net/forums/messages.asp?forum=102&category=21&topic=1&message=83
Date: 11/13/2008 3:09:10 PM
Are you looking for a place to belong? Are you curious about one of the many CHEs and MHOs that operate in Elanthia?
On Friday evening at 9pm ET, a path will open up in all three Silverwood Manor courtyards (Wehnimer's Landing, Ta'Vaalor, and Icemule Trace). The path will lead to a clearing on the grounds of Silverwood Manor, where various MHOs and CHEs have put up tents offering refreshments and information about their organizations.
A few individual events will be held over the course of the weekend -- check the calendar for details. This is a chance to meet individuals from various organizations, and decide if one of them may be right for you!
Feel free to email GS4-Korelys@play.net with questions.
This message was originally posted in Meeting Hall Organizations (MHOs), Announcements. To discuss the above follow the link below.
http://www.play.net/forums/messages.asp?forum=102&category=21&topic=1&message=83
Clothing Updates, Round Two
Author: GS4-LUSUS
Date: 11/5/2008 2:11:53 PM
In response to various feedback and re-thinking in the weeks since the new clothing upgrades were released, the following new changes have been made:
1. Four Winds teleport items will no longer be counted as functional items.
2. Items that hold 2 pounds or less and 2 items or less (such as most bodices, shirts, dresses, pants) will no longer be counted as functional items. This applies to items that are worn on the back, shoulders, legs, torso, around the neck, attached to a belt, or over the front. Merchants who offer lightening and deepening services may also now be able to offer to make item pockets smaller (within reason) so that they would fall under this new rule.
3. A new 'under-armor' slot has been created for a single non-functional item. An example of an item in this slot would be a gambeson.
4. The number of items that can be worn over the legs, over the arms or over the front has been increased to 2. This allows for up to one functional item and one fluff item or two fluff items in these positions.
5. A number of other minor bugs have also been resolved.
As with the previous round of updates, if you encounter an item that you believe should be 'fluff' but is showing up as functional, please place an ASSIST so that a GM may review your request.
~Lusus
This message was originally posted in Game Design Discussions, Items and Inventory. To discuss the above follow the link below.
http://www.play.net/forums/messages.asp?forum=102&category=6&topic=11&message=1522
Date: 11/5/2008 2:11:53 PM
In response to various feedback and re-thinking in the weeks since the new clothing upgrades were released, the following new changes have been made:
1. Four Winds teleport items will no longer be counted as functional items.
2. Items that hold 2 pounds or less and 2 items or less (such as most bodices, shirts, dresses, pants) will no longer be counted as functional items. This applies to items that are worn on the back, shoulders, legs, torso, around the neck, attached to a belt, or over the front. Merchants who offer lightening and deepening services may also now be able to offer to make item pockets smaller (within reason) so that they would fall under this new rule.
3. A new 'under-armor' slot has been created for a single non-functional item. An example of an item in this slot would be a gambeson.
4. The number of items that can be worn over the legs, over the arms or over the front has been increased to 2. This allows for up to one functional item and one fluff item or two fluff items in these positions.
5. A number of other minor bugs have also been resolved.
As with the previous round of updates, if you encounter an item that you believe should be 'fluff' but is showing up as functional, please place an ASSIST so that a GM may review your request.
~Lusus
This message was originally posted in Game Design Discussions, Items and Inventory. To discuss the above follow the link below.
http://www.play.net/forums/messages.asp?forum=102&category=6&topic=11&message=1522
Mayhem Masks
Author: GS4-THANDIWE
Date: 10/28/2008 8:45:15 PM
Greetings,
I meant to post this Sunday night, however, I've been a little busy.
The Mayhem Masks of Dame Cirri Strut can be found in the Lorminstra temple.
Now its time for some fun facts!
1) Mayhem masks shift between six different faces.
2) Males see one set of four, while Females see another set. (This is not broken!)
3) To ensure that a male does not wear a sprite, (or a female wears a troll) the masks shift when you wear them (Also not broken!)
4) The masks have two tiers. (Unlockable - or as Tiffidy said Unclickable!)
5) Two faces (the suede and wooden one) can be customized to YOUR specifications.
6) Any merchant can customize OR unlock the masks.
7) Each face of the mask has a loresong that is unique to it. The two customized masks do not. (Also not broken)
~*~ Thandiwe ~*~
(At this point, I tried to summon the crows, by doing a tribal dance in the barrows and singing "Heerre crowie crowie crowie. Oosh oosh." That didn't work.) -- Coyoterre
This message was originally posted in Quests, Sagas, and Events, Ebon Gate Festival. To discuss the above follow the link below.
http://www.play.net/forums/messages.asp?forum=102&category=12&topic=29&message=15997
Date: 10/28/2008 8:45:15 PM
Greetings,
I meant to post this Sunday night, however, I've been a little busy.
The Mayhem Masks of Dame Cirri Strut can be found in the Lorminstra temple.
Now its time for some fun facts!
1) Mayhem masks shift between six different faces.
2) Males see one set of four, while Females see another set. (This is not broken!)
3) To ensure that a male does not wear a sprite, (or a female wears a troll) the masks shift when you wear them (Also not broken!)
4) The masks have two tiers. (Unlockable - or as Tiffidy said Unclickable!)
5) Two faces (the suede and wooden one) can be customized to YOUR specifications.
6) Any merchant can customize OR unlock the masks.
7) Each face of the mask has a loresong that is unique to it. The two customized masks do not. (Also not broken)
~*~ Thandiwe ~*~
(At this point, I tried to summon the crows, by doing a tribal dance in the barrows and singing "Heerre crowie crowie crowie. Oosh oosh." That didn't work.) -- Coyoterre
This message was originally posted in Quests, Sagas, and Events, Ebon Gate Festival. To discuss the above follow the link below.
http://www.play.net/forums/messages.asp?forum=102&category=12&topic=29&message=15997
What Wrath Wind Wraiths Wrought.
Author: GS4-MESTYS
Date: 10/28/2008 6:08:10 PM
Following a long-deserved blessed boot to the incorporeal rear, the wind wraiths of the Wind Tunnel on Teras Isle have been converted to the Basic Critter System (BCS). This update has made the wind wraith a significantly more formidable opponent, with new messaging, a few new abilities, as well as the sheer fear mechanic inherent to undead creatures on the BCS.
Be prepared as you take the plunge over Lovers' Leap.
-M.
This message was originally posted in Hunting and Combat, Teras Isle Hunting Areas. To discuss the above follow the link below.
http://www.play.net/forums/messages.asp?forum=102&category=4&topic=53&message=2696
Date: 10/28/2008 6:08:10 PM
Following a long-deserved blessed boot to the incorporeal rear, the wind wraiths of the Wind Tunnel on Teras Isle have been converted to the Basic Critter System (BCS). This update has made the wind wraith a significantly more formidable opponent, with new messaging, a few new abilities, as well as the sheer fear mechanic inherent to undead creatures on the BCS.
Be prepared as you take the plunge over Lovers' Leap.
-M.
This message was originally posted in Hunting and Combat, Teras Isle Hunting Areas. To discuss the above follow the link below.
http://www.play.net/forums/messages.asp?forum=102&category=4&topic=53&message=2696
The Bank of Elanith
Author: GS4-NAOS
Date: 10/23/2008 6:04:20 PM
>> Withdraw account in form of silvers from whatever
>> bank you're using.
>> Walk to portal to EG, go through portal.
>> Walk to Velathae bank, deposit silvers.
>> OMG SO HARD!
I'll make it easier than that...
With the aid of the Merchant Consortium of Greater Elanith, the bank in Velathae will now draw funds from the account tied to the realm from which you enter the event.
I'll apologize to our Platinum players for not having this feature live this year, as I literally just thought of it tonight. (Before all of this discussion, I might add.)
--
Naos
This message was originally posted in Quests, Sagas, and Events, Ebon Gate Festival. To discuss the above follow the link below.
http://www.play.net/forums/messages.asp?forum=102&category=12&topic=29&message=15490
Date: 10/23/2008 6:04:20 PM
>> Withdraw account in form of silvers from whatever
>> bank you're using.
>> Walk to portal to EG, go through portal.
>> Walk to Velathae bank, deposit silvers.
>> OMG SO HARD!
I'll make it easier than that...
With the aid of the Merchant Consortium of Greater Elanith, the bank in Velathae will now draw funds from the account tied to the realm from which you enter the event.
I'll apologize to our Platinum players for not having this feature live this year, as I literally just thought of it tonight. (Before all of this discussion, I might add.)
--
Naos
This message was originally posted in Quests, Sagas, and Events, Ebon Gate Festival. To discuss the above follow the link below.
http://www.play.net/forums/messages.asp?forum=102&category=12&topic=29&message=15490
Ta'Vaalor Happenings
Author: GS4-ALYIAS
Date: 10/23/2008 1:47:50 PM
>>I was wondering if anyone was going to bring up ol'Ansel :-)
Speaking of that, the Ansel system *didn't* go off like it was supposed to, so there was a bit more damage than there should have been. Plus there's investigations now as to why it didn't go off. Love and happiness is not at the workplace now.
So, first things second, the Guardian Keep opening and ball, along with the rest of my plans, is not cancelled. With EG here, I certainly don't want to run a ball at the same time, so I expect to it afterwards (likely the middle of November). Also, I suspect I will not be able to do it all in one weekend like I had originally planned, so likely the Platinum ball will come first, with the Prime one a week after that. Things are still up in the air, so please do be patient, and I'll post dates as soon as I can nail them down.
Regarding happenings around Vaalor, my current situation is going to put a crimp in it. I'm going to try very hard to timely continue the current storyline lead-ins (Yes, there IS one. Chatter on the boards to keep everyone interested!), and to continue to work on my planned releases, but again, please be patient. They will happen, just not on the timeframe I originally wanted to do them in.
Many thanks to you all.
-Alyias
This message was originally posted in Towns, Ta'Vaalor. To discuss the above follow the link below.
http://www.play.net/forums/messages.asp?forum=102&category=19&topic=15&message=9383
Date: 10/23/2008 1:47:50 PM
>>I was wondering if anyone was going to bring up ol'Ansel :-)
Speaking of that, the Ansel system *didn't* go off like it was supposed to, so there was a bit more damage than there should have been. Plus there's investigations now as to why it didn't go off. Love and happiness is not at the workplace now.
So, first things second, the Guardian Keep opening and ball, along with the rest of my plans, is not cancelled. With EG here, I certainly don't want to run a ball at the same time, so I expect to it afterwards (likely the middle of November). Also, I suspect I will not be able to do it all in one weekend like I had originally planned, so likely the Platinum ball will come first, with the Prime one a week after that. Things are still up in the air, so please do be patient, and I'll post dates as soon as I can nail them down.
Regarding happenings around Vaalor, my current situation is going to put a crimp in it. I'm going to try very hard to timely continue the current storyline lead-ins (Yes, there IS one. Chatter on the boards to keep everyone interested!), and to continue to work on my planned releases, but again, please be patient. They will happen, just not on the timeframe I originally wanted to do them in.
Many thanks to you all.
-Alyias
This message was originally posted in Towns, Ta'Vaalor. To discuss the above follow the link below.
http://www.play.net/forums/messages.asp?forum=102&category=19&topic=15&message=9383
The Narrative History of the Guardians of Sunfist
Author: GS4-SCRIBES
Date: 10/18/2008 8:35:07 PM
Based on a timeline and events devised by the awesome Oscuro, edited and QC'd by the excellent Xynwen, I provide to you the Narrative History of the Guardians of Sunfist :
The story of the Guardians of Sunfist, like so many in Elanthia, began several thousands of years ago. Deep beneath the earth, it began far from the sight of elves and men, in a war fought over generations. Orc and dwarf struggled for control of the vast underground and the nearly limitless riches it possessed in a conflict that lasted nearly ten thousand years. Out of this epic war a hero emerged, the dwarf Overking Khazi Khazar, founder of the dwarven empire and builder of the legendary city of Kalaza. Greatness rarely walks alone, however, and by his side stood his closest friend and most able general, Angustan Ghesta.
The facts of Angustan Ghesta's youth have been lost, overshadowed by the many myths and hearth-tales surrounding his legend. It is known that Ghesta rose quickly within the ranks of the dwarf armies, due to skill and the violent attrition of the devastating Orc Wars. Not content with the static fighting techniques developed thousands of years earlier, Ghesta developed a new method of combat, taking advantage of the battlefield's natural terrain of mountains and tunnels. His men, trained in this new style of war, wrought devastating defeats upon the orcs and by virtue of his success, Ghesta came to the attention of the rising dwarf king Khazar, and a lifelong friendship was formed.
To Ghesta, Khazar gave the finest of his soldiers to train in the new style of warfare, and thus the storied First Legion of Khazar was born. The legion embodied the finest of dwarven warfare and was given the mission of protecting Khazar, and later, the line of dwarf Overkings. For thousands of years, the First Legion performed its duty, its members constituting the finest of the dwarven race. Under its banner the greatest threats were driven away from the tunnels and undergrounds of the dwarves. So great was the victory, that amongst the orcs and mountain giants, the Legion's emblem was identified with death. Some have gone so far to claim that the word for death in the orc tongue in this present era evolved from the name of the First Legion in the old orcish.
It was of no surprise then, that when the darkness of Despana fell across Elanthia, and the tragedy of ShadowGuard burned the elven soul, that the Overking Gerfroth Khazar selected a great number of the First Legion of Khazar to go forth in battle to answer the plea of help from the East. There was much courage at the Battle of Maelshyve, but also much sorrow, as even the finest warriors are mortal. Only a quarter of those who had left the underground realm returned, and the songs sung in memoriam for the fallen were soon forgotten in the tragedy that befell the dwarves after Maelshyve.
The Red Rot swept through the city of Kalaza and killed far more dwarves than any dark army might aspire, including Gerfroth Khazar. For thousands of years, the First Legion of Khazar had protected the line of Overkings, but with the death of Gerfroth, the line was broken, and Kalaza was sealed, a tomb to her people and to the Overkings. Without home or duty, the First Legion dissolved, its surviving members dispersing to those places thought free of Despana's Revenge.
The largest number of the surviving members belonged to the Toktrog Clan, those dwarves who, led by some innate desire to travel, had often been the natural scouts of the First Legion. As time passed and old ways were lost, only the Toktrog Clan retained the knowledge and fighting techniques of Angustan Ghesta and his First Legion of Khazar. Over the next several centuries, the Toktrogs coupled their magical curiosity and aptitude with their battle-lore and knowledge. Other clans oft held the Toktrog in awe, not realizing that their seemingly miraculous abilities as scouts came in part due to the use of dwarven knowledge other clans had allowed to be forgotten. For under the Toktrog eye, few paths were hidden, and nary an enemy camp left undiscovered. Had the Toktrog Clan been selfish or untowardly protective of their secrets, the present era would have been a different reality, one of more pain and death. However, the Toktrog were of better quality.
It was the autumn of the Sunfist Compact when the legacy of Angustan Ghesta and the First Legion once again began to be taught on a wider scale. In an unprecedented move for dwarves, born from a newfound alliance and trust, the Toktrog shared Ghesta's legacy not just with other dwarves, but with the giantmen as well. Word spread quickly amongst the soldiers of the two races, and increasingly, warriors of the giantmen and the dwarves sought out the practitioners of the First Legion's art for training. So great were their numbers that the dwarves and their giantman allies decided to once again establish the First Legion of Khazar under a new name and banner, the Guardians of Sunfist.
This new society of giantman and dwarf flourished, but on a limited scale. For as much as the techniques of the Guardians of Sunfist attracted warriors of the two races, those who taught it belonged to nomadic clans and to find them and the society required extensive traveling. As a result, the powerful lessons of the Guardians were often restricted to those who shared the nomadic life. However, the fate of the society was not to be of limited reach, for Elanthia changes as monumental events strike our world, as they did in eons past. And change came yet again in the fifty-first century with the return of a forgotten nightmare and G'bruk.
In 5103, nary a realm of Elanthia was without crisis. In the west, deadly morphing creatures plagued the human empire and struck terror in the halfling populations of the north. In the east, the elves were beset by undead terrors and a war that threatened the very balance of life and death. And in the middle of this ever-tightening vise, the dwarves suffered from the rediscovery of a nightmare long thought relegated to unspoken history, the Red Rot. As the disease spread through the dwarven populations, yet another threat beset the people of the Underground. Trolls, in the throes of a mass eastwardly migration, trekked in enormous numbers through the dwarven mountains under the blue comet and spiritual banner of G'bruk.
It was in this time of crises, the Guardians of Sunfist decided to establish a permanent base of operations, a place to train all dwarves and giantmen, regardless of clan or lifestyle. The great dwarven hub of Zul Logoth was selected as the site of the base, perfect in its location in the center of the DragonSpine and as a defensive shield against any foe.
Like many great tales, the crisis that had so consumed Elanthia, which had spurred the Guardians to place themselves in Zul Logoth, were ended not by the actions of many, but that of a few. Before the training of thousands of dwarves and giantmen was complete, the time of strife had mercifully passed. In the process, the Guardians of Sunfist had been changed. From the nomadic society formed in the dawn of Sunfist, the Guardians of Sunfist had risen as the modern protectors not just of dwarves, but of all peoples, and thus, they opened their doors, their knowledge, and their lore to all. Begun with a singular dwarf, companion to a legendary king, revitalized on an autumn hill, and re-envisioned during Elanthia's time of greatest need, the Guardians of Sunfist now carry on their training, open to all to learn, for all to protect.
GM Scribes
This message was originally posted in Organizations and Societies, The Guardians of Sunfist. To discuss the above follow the link below.
http://www.play.net/forums/messages.asp?forum=102&category=20&topic=10&message=4013
Date: 10/18/2008 8:35:07 PM
Based on a timeline and events devised by the awesome Oscuro, edited and QC'd by the excellent Xynwen, I provide to you the Narrative History of the Guardians of Sunfist :
The story of the Guardians of Sunfist, like so many in Elanthia, began several thousands of years ago. Deep beneath the earth, it began far from the sight of elves and men, in a war fought over generations. Orc and dwarf struggled for control of the vast underground and the nearly limitless riches it possessed in a conflict that lasted nearly ten thousand years. Out of this epic war a hero emerged, the dwarf Overking Khazi Khazar, founder of the dwarven empire and builder of the legendary city of Kalaza. Greatness rarely walks alone, however, and by his side stood his closest friend and most able general, Angustan Ghesta.
The facts of Angustan Ghesta's youth have been lost, overshadowed by the many myths and hearth-tales surrounding his legend. It is known that Ghesta rose quickly within the ranks of the dwarf armies, due to skill and the violent attrition of the devastating Orc Wars. Not content with the static fighting techniques developed thousands of years earlier, Ghesta developed a new method of combat, taking advantage of the battlefield's natural terrain of mountains and tunnels. His men, trained in this new style of war, wrought devastating defeats upon the orcs and by virtue of his success, Ghesta came to the attention of the rising dwarf king Khazar, and a lifelong friendship was formed.
To Ghesta, Khazar gave the finest of his soldiers to train in the new style of warfare, and thus the storied First Legion of Khazar was born. The legion embodied the finest of dwarven warfare and was given the mission of protecting Khazar, and later, the line of dwarf Overkings. For thousands of years, the First Legion performed its duty, its members constituting the finest of the dwarven race. Under its banner the greatest threats were driven away from the tunnels and undergrounds of the dwarves. So great was the victory, that amongst the orcs and mountain giants, the Legion's emblem was identified with death. Some have gone so far to claim that the word for death in the orc tongue in this present era evolved from the name of the First Legion in the old orcish.
It was of no surprise then, that when the darkness of Despana fell across Elanthia, and the tragedy of ShadowGuard burned the elven soul, that the Overking Gerfroth Khazar selected a great number of the First Legion of Khazar to go forth in battle to answer the plea of help from the East. There was much courage at the Battle of Maelshyve, but also much sorrow, as even the finest warriors are mortal. Only a quarter of those who had left the underground realm returned, and the songs sung in memoriam for the fallen were soon forgotten in the tragedy that befell the dwarves after Maelshyve.
The Red Rot swept through the city of Kalaza and killed far more dwarves than any dark army might aspire, including Gerfroth Khazar. For thousands of years, the First Legion of Khazar had protected the line of Overkings, but with the death of Gerfroth, the line was broken, and Kalaza was sealed, a tomb to her people and to the Overkings. Without home or duty, the First Legion dissolved, its surviving members dispersing to those places thought free of Despana's Revenge.
The largest number of the surviving members belonged to the Toktrog Clan, those dwarves who, led by some innate desire to travel, had often been the natural scouts of the First Legion. As time passed and old ways were lost, only the Toktrog Clan retained the knowledge and fighting techniques of Angustan Ghesta and his First Legion of Khazar. Over the next several centuries, the Toktrogs coupled their magical curiosity and aptitude with their battle-lore and knowledge. Other clans oft held the Toktrog in awe, not realizing that their seemingly miraculous abilities as scouts came in part due to the use of dwarven knowledge other clans had allowed to be forgotten. For under the Toktrog eye, few paths were hidden, and nary an enemy camp left undiscovered. Had the Toktrog Clan been selfish or untowardly protective of their secrets, the present era would have been a different reality, one of more pain and death. However, the Toktrog were of better quality.
It was the autumn of the Sunfist Compact when the legacy of Angustan Ghesta and the First Legion once again began to be taught on a wider scale. In an unprecedented move for dwarves, born from a newfound alliance and trust, the Toktrog shared Ghesta's legacy not just with other dwarves, but with the giantmen as well. Word spread quickly amongst the soldiers of the two races, and increasingly, warriors of the giantmen and the dwarves sought out the practitioners of the First Legion's art for training. So great were their numbers that the dwarves and their giantman allies decided to once again establish the First Legion of Khazar under a new name and banner, the Guardians of Sunfist.
This new society of giantman and dwarf flourished, but on a limited scale. For as much as the techniques of the Guardians of Sunfist attracted warriors of the two races, those who taught it belonged to nomadic clans and to find them and the society required extensive traveling. As a result, the powerful lessons of the Guardians were often restricted to those who shared the nomadic life. However, the fate of the society was not to be of limited reach, for Elanthia changes as monumental events strike our world, as they did in eons past. And change came yet again in the fifty-first century with the return of a forgotten nightmare and G'bruk.
In 5103, nary a realm of Elanthia was without crisis. In the west, deadly morphing creatures plagued the human empire and struck terror in the halfling populations of the north. In the east, the elves were beset by undead terrors and a war that threatened the very balance of life and death. And in the middle of this ever-tightening vise, the dwarves suffered from the rediscovery of a nightmare long thought relegated to unspoken history, the Red Rot. As the disease spread through the dwarven populations, yet another threat beset the people of the Underground. Trolls, in the throes of a mass eastwardly migration, trekked in enormous numbers through the dwarven mountains under the blue comet and spiritual banner of G'bruk.
It was in this time of crises, the Guardians of Sunfist decided to establish a permanent base of operations, a place to train all dwarves and giantmen, regardless of clan or lifestyle. The great dwarven hub of Zul Logoth was selected as the site of the base, perfect in its location in the center of the DragonSpine and as a defensive shield against any foe.
Like many great tales, the crisis that had so consumed Elanthia, which had spurred the Guardians to place themselves in Zul Logoth, were ended not by the actions of many, but that of a few. Before the training of thousands of dwarves and giantmen was complete, the time of strife had mercifully passed. In the process, the Guardians of Sunfist had been changed. From the nomadic society formed in the dawn of Sunfist, the Guardians of Sunfist had risen as the modern protectors not just of dwarves, but of all peoples, and thus, they opened their doors, their knowledge, and their lore to all. Begun with a singular dwarf, companion to a legendary king, revitalized on an autumn hill, and re-envisioned during Elanthia's time of greatest need, the Guardians of Sunfist now carry on their training, open to all to learn, for all to protect.
GM Scribes
This message was originally posted in Organizations and Societies, The Guardians of Sunfist. To discuss the above follow the link below.
http://www.play.net/forums/messages.asp?forum=102&category=20&topic=10&message=4013
ShadowDeath & Digging
Author: GS4-AUCHAND
Date: 10/17/2008 9:32:45 PM
Oh, yeah. Did I mention that I'm putting ShadowDeath weapons into the digging game this year?
I didn't? Okay. There will be ShadowDeath weapons in the digging game in Prime. There are already some in Platinum. With shade-skinks, this fulfills my yearly shadow quotient.
Auchand
This message was originally posted in Quests, Sagas, and Events, Ebon Gate Festival. To discuss the above follow the link below.
http://www.play.net/forums/messages.asp?forum=102&category=12&topic=29&message=15324
Date: 10/17/2008 9:32:45 PM
Oh, yeah. Did I mention that I'm putting ShadowDeath weapons into the digging game this year?
I didn't? Okay. There will be ShadowDeath weapons in the digging game in Prime. There are already some in Platinum. With shade-skinks, this fulfills my yearly shadow quotient.
Auchand
This message was originally posted in Quests, Sagas, and Events, Ebon Gate Festival. To discuss the above follow the link below.
http://www.play.net/forums/messages.asp?forum=102&category=12&topic=29&message=15324
Ebon Gate Will Give You Friends.
Author: GS4-AUCHAND
Date: 10/15/2008 9:18:29 PM
That's right, folks. Ebon Gate will give you friends, if you can find the sneaky merchant Ilixil. Consider this your EG teaser from me.
When I say 'friends,' I'm talking about lizards. Made out of shadow. That don't eat no stinkin' crickets. Don't believe me? Take a look:
Twitching and shuddering at odd intervals, the tiny creature appears to be little more than a shadow lent feeble substance. Its indigo-cored form wavers like a candle's flame, but the shade-shade-newt maintains a rough lizard shape augmented by odd, elongated limbs. Each of the six tendril-like legs spreads into a trio of tiny black talons. Twin pinpoints of cerulean luminescence shine from where the creature's eyes ought to be.
You gently probe the body of the indigo shade-newt. As your fingers press against its oily-slick skin, tiny aurorae ripple outward from the point of contact. They limn the nearby flesh in mother-of-pearl hues that are slow to fade.
Oh, yeah. Did I mention you can also force them to dwell in your skin? In. Your. Skin.
Auchand
This message was originally posted in Quests, Sagas, and Events, Ebon Gate Festival. To discuss the above follow the link below.
http://www.play.net/forums/messages.asp?forum=102&category=12&topic=29&message=15179
Date: 10/15/2008 9:18:29 PM
That's right, folks. Ebon Gate will give you friends, if you can find the sneaky merchant Ilixil. Consider this your EG teaser from me.
When I say 'friends,' I'm talking about lizards. Made out of shadow. That don't eat no stinkin' crickets. Don't believe me? Take a look:
Twitching and shuddering at odd intervals, the tiny creature appears to be little more than a shadow lent feeble substance. Its indigo-cored form wavers like a candle's flame, but the shade-shade-newt maintains a rough lizard shape augmented by odd, elongated limbs. Each of the six tendril-like legs spreads into a trio of tiny black talons. Twin pinpoints of cerulean luminescence shine from where the creature's eyes ought to be.
You gently probe the body of the indigo shade-newt. As your fingers press against its oily-slick skin, tiny aurorae ripple outward from the point of contact. They limn the nearby flesh in mother-of-pearl hues that are slow to fade.
Oh, yeah. Did I mention you can also force them to dwell in your skin? In. Your. Skin.
Auchand
This message was originally posted in Quests, Sagas, and Events, Ebon Gate Festival. To discuss the above follow the link below.
http://www.play.net/forums/messages.asp?forum=102&category=12&topic=29&message=15179
Traveler's Song (1020) Update
Author: GS4-LUSUS
Date: 10/15/2008 10:54:00 AM
Bards utilizing Traveler's Song to get out of sticky situations will find much more success in landing safely at a drinking establishment, with more noticable leniency at lower levels. The base failure rate for the spellsong remains the same.
Sing gladly with the knowledge that your chance of arriving safely is increased, but keep your pockets filled with silver to pay for those drinks after the trip.
~Lusus
This message was originally posted in Bards, Bard Magic, Spells, and Spellsongs. To discuss the above follow the link below.
http://www.play.net/forums/messages.asp?forum=102&category=24&topic=4&message=3874
Date: 10/15/2008 10:54:00 AM
Bards utilizing Traveler's Song to get out of sticky situations will find much more success in landing safely at a drinking establishment, with more noticable leniency at lower levels. The base failure rate for the spellsong remains the same.
Sing gladly with the knowledge that your chance of arriving safely is increased, but keep your pockets filled with silver to pay for those drinks after the trip.
~Lusus
This message was originally posted in Bards, Bard Magic, Spells, and Spellsongs. To discuss the above follow the link below.
http://www.play.net/forums/messages.asp?forum=102&category=24&topic=4&message=3874
Mystery Mayhem Troupe Rides Southwest
Author: GS4-THANDIWE
Date: 10/14/2008 7:39:42 AM
Passing through the snow-enshrouded hills of Ice Mule, the ebon wagon of the Magical Mayhem Troupe has once again been seen beneath the silvery halo of moonlight as it makes its way further south. With the return of the wagon to Western Elanith come magical announcements of where the Troupe will perform its first exemplary show begin to surface!
It has been more than two centuries since the legendary family left the village of Velathae, their departure happening days before the ill-fated night that shrouds that small town in mystery, and now they return to their humble beginnings to pay homage to their meager first stage. Stopping for three nights only, the Troupe will arrive the first night of the festival to bring their special brand of talents, mystery, wonder, and fun to those that travel to the village.
In a highly anticipated return performance, the Troupe expects to perform several marionette-based plays that are certain to entertain and enthrall!
"Dame Cirri Strut's magical Mayhem Troupe!
An extraordinary performance group!
Splendidly famous, it is world renowned.
With magic and wonders that can confound!"
~*~ Thandiwe ~*~
(At this point, I tried to summon the crows, by doing a tribal dance in the barrows and singing "Heerre crowie crowie crowie. Oosh oosh." That didn't work.) -- Coyoterre
PS For those interested, the last count on the masks were:
Prime - 1811 (found)
Plat - 128 (found)
This message was originally posted in Quests, Sagas, and Events, Ebon Gate Festival. To discuss the above follow the link below.
http://www.play.net/forums/messages.asp?forum=102&category=12&topic=29&message=15122
Date: 10/14/2008 7:39:42 AM
Passing through the snow-enshrouded hills of Ice Mule, the ebon wagon of the Magical Mayhem Troupe has once again been seen beneath the silvery halo of moonlight as it makes its way further south. With the return of the wagon to Western Elanith come magical announcements of where the Troupe will perform its first exemplary show begin to surface!
It has been more than two centuries since the legendary family left the village of Velathae, their departure happening days before the ill-fated night that shrouds that small town in mystery, and now they return to their humble beginnings to pay homage to their meager first stage. Stopping for three nights only, the Troupe will arrive the first night of the festival to bring their special brand of talents, mystery, wonder, and fun to those that travel to the village.
In a highly anticipated return performance, the Troupe expects to perform several marionette-based plays that are certain to entertain and enthrall!
"Dame Cirri Strut's magical Mayhem Troupe!
An extraordinary performance group!
Splendidly famous, it is world renowned.
With magic and wonders that can confound!"
~*~ Thandiwe ~*~
(At this point, I tried to summon the crows, by doing a tribal dance in the barrows and singing "Heerre crowie crowie crowie. Oosh oosh." That didn't work.) -- Coyoterre
PS For those interested, the last count on the masks were:
Prime - 1811 (found)
Plat - 128 (found)
This message was originally posted in Quests, Sagas, and Events, Ebon Gate Festival. To discuss the above follow the link below.
http://www.play.net/forums/messages.asp?forum=102&category=12&topic=29&message=15122
Spell Nativity
Author: GS4-ESTILD
Date: 10/13/2008 9:06:41 PM
As previously announced a few months ago, all spell circles will now test for nativity when determining lore benefits. When calculating lore ranks, it will now use effective lore ranks, which is calculated by determining if the spell is native to the caster. If the spell is not, then Major spell circles will apply a divisor of 2 and Profession spell circles will apply a divisor of 3. Mana Controls will also test nativity and apply a divisor of 2 to all outside casters (although Raise Dead (318) is exempt from this rule). Minor spell circles are not subject to this design. For example, if a Sorcerer was casting Bless Item (304) from a scroll, only 1/3 of their Spiritual Lore, Blessings lore ranks would count for the lore benefit. Enhancive items which grant spell knowledge do consider the caster as knowing the spell, so full lore ranks do count.
In addition, some spells were previously not providing the full documented spell duration when invoked from a magical item or an arcane symbol (especially Ranger spells). This has now been normalized for all spells.
GameMaster Estild
Cleric/Empath Team
"I prefer the company of peasants because they have not been educated sufficiently to reason incorrectly." - Michel de Montaigne
This message was originally posted in Magic Spells and Systems, Magic Systems. To discuss the above follow the link below.
http://www.play.net/forums/messages.asp?forum=102&category=18&topic=15&message=2850
Date: 10/13/2008 9:06:41 PM
As previously announced a few months ago, all spell circles will now test for nativity when determining lore benefits. When calculating lore ranks, it will now use effective lore ranks, which is calculated by determining if the spell is native to the caster. If the spell is not, then Major spell circles will apply a divisor of 2 and Profession spell circles will apply a divisor of 3. Mana Controls will also test nativity and apply a divisor of 2 to all outside casters (although Raise Dead (318) is exempt from this rule). Minor spell circles are not subject to this design. For example, if a Sorcerer was casting Bless Item (304) from a scroll, only 1/3 of their Spiritual Lore, Blessings lore ranks would count for the lore benefit. Enhancive items which grant spell knowledge do consider the caster as knowing the spell, so full lore ranks do count.
In addition, some spells were previously not providing the full documented spell duration when invoked from a magical item or an arcane symbol (especially Ranger spells). This has now been normalized for all spells.
GameMaster Estild
Cleric/Empath Team
"I prefer the company of peasants because they have not been educated sufficiently to reason incorrectly." - Michel de Montaigne
This message was originally posted in Magic Spells and Systems, Magic Systems. To discuss the above follow the link below.
http://www.play.net/forums/messages.asp?forum=102&category=18&topic=15&message=2850
MIST HARBOR PRESENTS RAINDAY TREASURES
Author: GS4-THANDIWE
Date: 10/13/2008 1:19:57 PM
Wind and rain have kept many of the Mist Harbor merchants trapped in their homes and shops, the weather making it impossible to enjoy the normal summer and autumn fun that they would be partaking. As a result, each merchant has designed a variety of items that they are releasing to the public tonight! It is their joint hope that this display of their talents will encourage more adventurers to visit the Isle and buy their wares.
OOC: If you adjourn to the various Four Wind tents, Member's Only facilities, and Halls you will find that the transportation jewelry tables have been updated. Enjoy!
~*~ Thandiwe ~*~
(At this point, I tried to summon the crows, by doing a tribal dance in the barrows and singing "Heerre crowie crowie crowie. Oosh oosh." That didn't work.) -- Coyoterre
Date: 10/13/2008 1:19:57 PM
Wind and rain have kept many of the Mist Harbor merchants trapped in their homes and shops, the weather making it impossible to enjoy the normal summer and autumn fun that they would be partaking. As a result, each merchant has designed a variety of items that they are releasing to the public tonight! It is their joint hope that this display of their talents will encourage more adventurers to visit the Isle and buy their wares.
OOC: If you adjourn to the various Four Wind tents, Member's Only facilities, and Halls you will find that the transportation jewelry tables have been updated. Enjoy!
~*~ Thandiwe ~*~
(At this point, I tried to summon the crows, by doing a tribal dance in the barrows and singing "Heerre crowie crowie crowie. Oosh oosh." That didn't work.) -- Coyoterre
Ebon Gate -- Who is excited?!?!
Author: GS4-VESMERA
Date: 10/9/2008 11:51:49 PM
Are you excited yet? I know I'm excited!!! I can't wait to see everyone running around like crazy, and having a great time.
We -really- appreciate your patience with the delay on the festival verb. Sometimes things happen, and we work to correct them as quickly as possible. Don't let that lack of information get you down! No losing steam before we even begin!
The other GMs and I have a lot of great surprises in store for all of you this year, but I suppose I can let a few things slip. And I do recall promising to let you know what I might be providing that would possibly effect certain professions, races, etc... So, in the spirit of keeping communication open between us, I'll list some of the special services that will be available this year. Please note: This is not everything, and there will be limited slots with random selection methods (raffle, spinners).
- Bard Sonics.
- Rotating flares for weapons 8x and below.
- Temporary banshee flares for shields 7x and below.
- Temporary crit padding (with stipulations)
- Temporary crit weighting (with stipulations)
- Cobbling things. (It's a surprise)
- Shield, armor, and armor accessory spikes.
- Prayerbead and religious jewelry unlocking.
- Metallic gown unlocking. (Yes, new scripts!)
- Lockmastery clasps and keyblanks.
Is this enough? ;)
But wait, there's more!
-- 2nd Annual Masquerade Ball. Your chance to dress up, dance, and win a great prize.
-- Costume contest! New this year! For those of you who would rather not wear a coat, or a ballgown. Show off your costume, and possibly win a prize for your efforts!
-- Storytelling competition. Bring us your spooky stories, songs, and poetry! Prizes for first, second, and third place!
Ask around. The prizes are well worth the effort!
Don't forget our yearly quest, and the many smaller contests, games, and role playing opportunities throughout the event!! And shopping. Who doesn't love shopping? ;)
I hope this glimpse into what's in store has caught your attention! Buy your ticket (or tickets) and come join the fun. Can't wait to see you there!
*~Vesmera
~*~
Gobble D. Cheeks approves of Turducken.
This message was originally posted in Quests, Sagas, and Events, Ebon Gate Festival. To discuss the above follow the link below.
http://www.play.net/forums/messages.asp?forum=102&category=12&topic=29&message=14987
Date: 10/9/2008 11:51:49 PM
Are you excited yet? I know I'm excited!!! I can't wait to see everyone running around like crazy, and having a great time.
We -really- appreciate your patience with the delay on the festival verb. Sometimes things happen, and we work to correct them as quickly as possible. Don't let that lack of information get you down! No losing steam before we even begin!
The other GMs and I have a lot of great surprises in store for all of you this year, but I suppose I can let a few things slip. And I do recall promising to let you know what I might be providing that would possibly effect certain professions, races, etc... So, in the spirit of keeping communication open between us, I'll list some of the special services that will be available this year. Please note: This is not everything, and there will be limited slots with random selection methods (raffle, spinners).
- Bard Sonics.
- Rotating flares for weapons 8x and below.
- Temporary banshee flares for shields 7x and below.
- Temporary crit padding (with stipulations)
- Temporary crit weighting (with stipulations)
- Cobbling things. (It's a surprise)
- Shield, armor, and armor accessory spikes.
- Prayerbead and religious jewelry unlocking.
- Metallic gown unlocking. (Yes, new scripts!)
- Lockmastery clasps and keyblanks.
Is this enough? ;)
But wait, there's more!
-- 2nd Annual Masquerade Ball. Your chance to dress up, dance, and win a great prize.
-- Costume contest! New this year! For those of you who would rather not wear a coat, or a ballgown. Show off your costume, and possibly win a prize for your efforts!
-- Storytelling competition. Bring us your spooky stories, songs, and poetry! Prizes for first, second, and third place!
Ask around. The prizes are well worth the effort!
Don't forget our yearly quest, and the many smaller contests, games, and role playing opportunities throughout the event!! And shopping. Who doesn't love shopping? ;)
I hope this glimpse into what's in store has caught your attention! Buy your ticket (or tickets) and come join the fun. Can't wait to see you there!
*~Vesmera
~*~
Gobble D. Cheeks approves of Turducken.
This message was originally posted in Quests, Sagas, and Events, Ebon Gate Festival. To discuss the above follow the link below.
http://www.play.net/forums/messages.asp?forum=102&category=12&topic=29&message=14987
Big Kudos: Warden and Andraste
Author: SIMU-SOLOMON
Date: 9/29/2008 2:30:03 PM
I just wanted to pop in and mention that as of last week, both Warden and Andraste reached their 10 year mark as GemStone GMs.
Thank you both very much for everything you do. Our world wouldn't be the same without either of you.
:)
Solomon
"The probability of someone making a mathematical formulation on a non-mathematical subject is inversely proportional to its usefulness."
- Brust's Law of Mathematical Formulations
http://www.myspace.com/gemstoneiv
This message was originally posted in Discussions with Simutronics, The Good....(general compliments). To discuss the above follow the link below.
http://www.play.net/forums/messages.asp?forum=102&category=8&topic=2&message=6661
Date: 9/29/2008 2:30:03 PM
I just wanted to pop in and mention that as of last week, both Warden and Andraste reached their 10 year mark as GemStone GMs.
Thank you both very much for everything you do. Our world wouldn't be the same without either of you.
:)
Solomon
"The probability of someone making a mathematical formulation on a non-mathematical subject is inversely proportional to its usefulness."
- Brust's Law of Mathematical Formulations
http://www.myspace.com/gemstoneiv
This message was originally posted in Discussions with Simutronics, The Good....(general compliments). To discuss the above follow the link below.
http://www.play.net/forums/messages.asp?forum=102&category=8&topic=2&message=6661
Ebon Gate 2008 Desktops
Author: SIMU-SOLOMON
Date: 9/23/2008 4:26:26 PM
I just wanted to pop my head in and mention that Tracy Butler's desktops for EG'08 are available for download now!
http://www.play.net/feature/themes/
Solomon
"The probability of someone making a mathematical formulation on a non-mathematical subject is inversely proportional to its usefulness."
- Brust's Law of Mathematical Formulations
http://www.myspace.com/gemstoneiv
This message was originally posted in Quests, Sagas, and Events, Ebon Gate Festival. To discuss the above follow the link below.
http://www.play.net/forums/messages.asp?forum=102&category=12&topic=29&message=14786
Date: 9/23/2008 4:26:26 PM
I just wanted to pop my head in and mention that Tracy Butler's desktops for EG'08 are available for download now!
http://www.play.net/feature/themes/
Solomon
"The probability of someone making a mathematical formulation on a non-mathematical subject is inversely proportional to its usefulness."
- Brust's Law of Mathematical Formulations
http://www.myspace.com/gemstoneiv
This message was originally posted in Quests, Sagas, and Events, Ebon Gate Festival. To discuss the above follow the link below.
http://www.play.net/forums/messages.asp?forum=102&category=12&topic=29&message=14786
Platinum Tiered Tickets - Eve of the Reunion Festival
Author: GS4-KAIKALA
Date: 9/22/2008 9:22:45 PM
As an addendum to the earlier post regarding tiered tickets:
As of today, Platinum tickets will only be offered at the base price, where the single ticket purchase will allow account-wide access (read: all of your characters may enter) to the festival in the Platinum instance only.
If you purchased a ticket already for Platinum -- have no fear! -- full access to that instance will be in effect without your having to do anything extra.
Enjoy!
~Kaikala
This message was originally posted in Quests, Sagas, and Events, Ebon Gate Festival. To discuss the above follow the link below.
http://www.play.net/forums/messages.asp?forum=102&category=12&topic=29&message=14736
Date: 9/22/2008 9:22:45 PM
As an addendum to the earlier post regarding tiered tickets:
As of today, Platinum tickets will only be offered at the base price, where the single ticket purchase will allow account-wide access (read: all of your characters may enter) to the festival in the Platinum instance only.
If you purchased a ticket already for Platinum -- have no fear! -- full access to that instance will be in effect without your having to do anything extra.
Enjoy!
~Kaikala
This message was originally posted in Quests, Sagas, and Events, Ebon Gate Festival. To discuss the above follow the link below.
http://www.play.net/forums/messages.asp?forum=102&category=12&topic=29&message=14736
Tiered Tickets - Eve of the Reunion Festival
Author: GS4-KAIKALA
Date: 9/22/2008 12:34:35 AM
To put a little bit of clarity on the multi-character tickets offered this year for the Eve of the Reunion Festival, aka Ebon Gate (EG):
For each account, entrance to EG:
$40 for one character - the usual price
$55 for two characters to enter
$65 for three characters to enter
$75 for four characters to enter
(Add in the Premium discount if you are a Premium subscriber)
In the past, each account was forced to choose only one character to allow into a ticketed event. This year, we thought it would be worthwhile to allow the option of bringing multiple characters from one account into EG, so that you are able to bring several of your personalities. Since $80 for just two characters seemed more than a bit steep, the tiered system was put into place.
There are no restrictions in terms of what profession or race you bring in. Just like with any other pay event, there will be a few raffles and merchants that fit one character type better than another, as well as possible restrictions on some raffle entries/merchant services. Some GMs will post more specific information in the EG forums, though some services will, as usual, remain a surprise up until event time.
Any restrictions on numbers of wins per account are at each individual GM's discretion for the raffles and merchants that they run, though said GM is responsible for clearly posting such restrictions on raffle tickets and merchant signs.
As a note, this type of event ticketing system has been suggested in the past by both players and GMs. This event's particular push for it originated from a player's suggestion during Simucon!
We hope those of you who have wanted this option in the past are able to enjoy it this festival. Any feedback and comments are appreciated.
~Kaikala
This message was originally posted in Quests, Sagas, and Events, Ebon Gate Festival. To discuss the above follow the link below.
http://www.play.net/forums/messages.asp?forum=102&category=12&topic=29&message=14717
Date: 9/22/2008 12:34:35 AM
To put a little bit of clarity on the multi-character tickets offered this year for the Eve of the Reunion Festival, aka Ebon Gate (EG):
For each account, entrance to EG:
$40 for one character - the usual price
$55 for two characters to enter
$65 for three characters to enter
$75 for four characters to enter
(Add in the Premium discount if you are a Premium subscriber)
In the past, each account was forced to choose only one character to allow into a ticketed event. This year, we thought it would be worthwhile to allow the option of bringing multiple characters from one account into EG, so that you are able to bring several of your personalities. Since $80 for just two characters seemed more than a bit steep, the tiered system was put into place.
There are no restrictions in terms of what profession or race you bring in. Just like with any other pay event, there will be a few raffles and merchants that fit one character type better than another, as well as possible restrictions on some raffle entries/merchant services. Some GMs will post more specific information in the EG forums, though some services will, as usual, remain a surprise up until event time.
Any restrictions on numbers of wins per account are at each individual GM's discretion for the raffles and merchants that they run, though said GM is responsible for clearly posting such restrictions on raffle tickets and merchant signs.
As a note, this type of event ticketing system has been suggested in the past by both players and GMs. This event's particular push for it originated from a player's suggestion during Simucon!
We hope those of you who have wanted this option in the past are able to enjoy it this festival. Any feedback and comments are appreciated.
~Kaikala
This message was originally posted in Quests, Sagas, and Events, Ebon Gate Festival. To discuss the above follow the link below.
http://www.play.net/forums/messages.asp?forum=102&category=12&topic=29&message=14717
TONIGHT'S TA'VAALOR BALL POSTPONED
Author: GS4-LIIA
Date: 9/20/2008 4:44:10 PM
I just heard from GM Alyias, who asked me to post that due to unfortunate RL circumstances involving a tree, a windstorm, and the wrath of both of these on his power, phone, and cable lines, tonight's gala will unfortunately need to be rescheduled.
He asked me to convey his regrets, and knows that many folks scheduled to be here at this time. With that in mind, he wishes that if there are specific times/dates that would be convenient for the rescheduled ball, please let him know!
Thanks,
-Liia
You tap your invar volcano pin and fiery red sparks and grey ash come out of the top!
You are fondly reminded of home.
This message was originally posted in Towns, Ta'Vaalor. To discuss the above follow the link below.
http://www.play.net/forums/messages.asp?forum=102&category=19&topic=15&message=9266
Date: 9/20/2008 4:44:10 PM
I just heard from GM Alyias, who asked me to post that due to unfortunate RL circumstances involving a tree, a windstorm, and the wrath of both of these on his power, phone, and cable lines, tonight's gala will unfortunately need to be rescheduled.
He asked me to convey his regrets, and knows that many folks scheduled to be here at this time. With that in mind, he wishes that if there are specific times/dates that would be convenient for the rescheduled ball, please let him know!
Thanks,
-Liia
You tap your invar volcano pin and fiery red sparks and grey ash come out of the top!
You are fondly reminded of home.
This message was originally posted in Towns, Ta'Vaalor. To discuss the above follow the link below.
http://www.play.net/forums/messages.asp?forum=102&category=19&topic=15&message=9266
Eve of Reunion Festival
Author: GS4-THANDIWE
Date: 9/19/2008 9:58:30 PM
Come One! Come All! Join the Merchant Consortium as it celebrates the Ebon Gate Festival in the Phantom Village of Velathae. Enjoy mystical treats as you traverse her store laden streets and the wonders of the ghostly residents that are happy to bring you the fruits of their living labors. Wander through the games of the Apple Orchard or through the lovely streets of Wren Estates in search of prizes, treasures, and fun! New and old stores rise from the beyond for one week only! Purchase your ticket today before Velathae fades away!
~*~ Thandiwe ~*~
(At this point, I tried to summon the crows, by doing a tribal dance in the barrows and singing "Heerre crowie crowie crowie. Oosh oosh." That didn't work.) -- Coyoterre
Date: 9/19/2008 9:58:30 PM
Come One! Come All! Join the Merchant Consortium as it celebrates the Ebon Gate Festival in the Phantom Village of Velathae. Enjoy mystical treats as you traverse her store laden streets and the wonders of the ghostly residents that are happy to bring you the fruits of their living labors. Wander through the games of the Apple Orchard or through the lovely streets of Wren Estates in search of prizes, treasures, and fun! New and old stores rise from the beyond for one week only! Purchase your ticket today before Velathae fades away!
~*~ Thandiwe ~*~
(At this point, I tried to summon the crows, by doing a tribal dance in the barrows and singing "Heerre crowie crowie crowie. Oosh oosh." That didn't work.) -- Coyoterre
Mayhem Troupe Returns
Author: GS4-THANDIWE
Date: 9/19/2008 7:11:52 PM
Reports have traveled from abroad about the ebon wagon that is glimpsed amongst the sunset hues of autumn leaves. Riding far and wide, the wagon is that of the legendary family group known as the Magical Mayhem Troupe.
Last seen passing into the Shireland and approaching the Northern Steppes, the legendary troupe has not returned home to the Human Empire in nearly two hundred years. The performance company is formed up of family members who pass on their talents from generation to generation and have gained world notoriety.
Known primarily for their marionette shows, the troupe also holds vast talents in entertainment magics, juggling, jester acts, lively mask creation, and fantastical operettas. Though the troupe has made no stops yet on its return trip, it is highly anticipated that the troupe will once again perform.
~*~ Thandiwe ~*~
(At this point, I tried to summon the crows, by doing a tribal dance in the barrows and singing "Heerre crowie crowie crowie. Oosh oosh." That didn't work.) -- Coyoterre
Date: 9/19/2008 7:11:52 PM
Reports have traveled from abroad about the ebon wagon that is glimpsed amongst the sunset hues of autumn leaves. Riding far and wide, the wagon is that of the legendary family group known as the Magical Mayhem Troupe.
Last seen passing into the Shireland and approaching the Northern Steppes, the legendary troupe has not returned home to the Human Empire in nearly two hundred years. The performance company is formed up of family members who pass on their talents from generation to generation and have gained world notoriety.
Known primarily for their marionette shows, the troupe also holds vast talents in entertainment magics, juggling, jester acts, lively mask creation, and fantastical operettas. Though the troupe has made no stops yet on its return trip, it is highly anticipated that the troupe will once again perform.
~*~ Thandiwe ~*~
(At this point, I tried to summon the crows, by doing a tribal dance in the barrows and singing "Heerre crowie crowie crowie. Oosh oosh." That didn't work.) -- Coyoterre
The Old Ball & Chain.
Author: GS4-MESTYS
Date: 9/17/2008 8:52:22 PM
Due to certain issues with item names containing ampersands, the weapon conversion chambers that inhabit most of the weapon shops across Elanthia have been updated to handle weapons with the noun "ball & chain." Placing such weapons within the chambers will convert them to the more parser-friendly "ball and chain."
The random weapon generator and a few permanent shops have also been altered to no longer produce ball & chain items.
-M.
This message was originally posted in Game Design Discussions, Items and Inventory. To discuss the above follow the link below.
http://www.play.net/forums/messages.asp?forum=102&category=6&topic=11&message=1420
Date: 9/17/2008 8:52:22 PM
Due to certain issues with item names containing ampersands, the weapon conversion chambers that inhabit most of the weapon shops across Elanthia have been updated to handle weapons with the noun "ball & chain." Placing such weapons within the chambers will convert them to the more parser-friendly "ball and chain."
The random weapon generator and a few permanent shops have also been altered to no longer produce ball & chain items.
-M.
This message was originally posted in Game Design Discussions, Items and Inventory. To discuss the above follow the link below.
http://www.play.net/forums/messages.asp?forum=102&category=6&topic=11&message=1420
Alchemy, Phase II, Scene 1
Author: GS4-STRATHSPEY
Date: 9/17/2008 2:01:24 PM
75 new recipes have been added to the alchemy system. This represents a fraction of new recipes to come over the next few weeks. Training NPCs will start teaching these new recipes immediately.
In addition, most alchemy products created from this point forward will now be purchased by the alchemist shop in local towns. Items which are part of the normal treasure system (e.g. oak wands, white crystals...) will be purchased by the pawn shop.
Please post in the appropriate topic if there are any huge issues.
Enjoy!
-Strath
This message was originally posted in Magic Spells and Systems, Alchemy Discussions. To discuss the above follow the link below.
http://www.play.net/forums/messages.asp?forum=102&category=18&topic=16&message=7545
Date: 9/17/2008 2:01:24 PM
75 new recipes have been added to the alchemy system. This represents a fraction of new recipes to come over the next few weeks. Training NPCs will start teaching these new recipes immediately.
In addition, most alchemy products created from this point forward will now be purchased by the alchemist shop in local towns. Items which are part of the normal treasure system (e.g. oak wands, white crystals...) will be purchased by the pawn shop.
Please post in the appropriate topic if there are any huge issues.
Enjoy!
-Strath
This message was originally posted in Magic Spells and Systems, Alchemy Discussions. To discuss the above follow the link below.
http://www.play.net/forums/messages.asp?forum=102&category=18&topic=16&message=7545
Locate Person (116) Realm Visions
Author: GS4-ESTILD
Date: 9/16/2008 9:19:32 PM
Locate Person (116) has been updated to now provide unique visions to the caster when their target is out of range based upon the realm the caster is in.
Thanks to GameMaster Thandiwe for providing the awesome descriptions!
GameMaster Estild
Cleric/Empath Team
"I prefer the company of peasants because they have not been educated sufficiently to reason incorrectly." - Michel de Montaigne
This message was originally posted in Magic Spells and Systems, Minor Spiritual Circle. To discuss the above follow the link below.
http://www.play.net/forums/messages.asp?forum=102&category=18&topic=5&message=3288
Date: 9/16/2008 9:19:32 PM
Locate Person (116) has been updated to now provide unique visions to the caster when their target is out of range based upon the realm the caster is in.
Thanks to GameMaster Thandiwe for providing the awesome descriptions!
GameMaster Estild
Cleric/Empath Team
"I prefer the company of peasants because they have not been educated sufficiently to reason incorrectly." - Michel de Montaigne
This message was originally posted in Magic Spells and Systems, Minor Spiritual Circle. To discuss the above follow the link below.
http://www.play.net/forums/messages.asp?forum=102&category=18&topic=5&message=3288
Searing Light (135) Released!
Author: GS4-OSCURO
Date: 9/10/2008 7:32:23 PM
Developed initially by the Council of Mages for defense of The Citadel during its fall to the troll and krolvin alliance, the Searing Light spell was lost to greater Elanthia for over a thousand years. Recently, a tome was discovered in a previously hidden portion of The Citadel outside River's Rest that once again unlocked the knowledge for the spiritualists of Elanthia to harness.
Spiritual magic is closely aligned with light. In fact, the Spirit Realm is teeming with areas that are overwhelmingly bright. It is this powerful light that the spiritual caster is able to summon with the Searing Light spell. An enormous flash of brilliant light fills the area subjecting all beings not grouped with the caster to a warding check. Failure results in light to moderate plasma damage, and for those targets that can see, blinding flash burns to their eyes. This blinding effect causes the target to lose any prepared spell, as well as suffer immense difficulty casting any newly prepared spell. Additionally, it is much easier to evade, block and parry the attacks of a blinded target and to avoid maneuvers that they attempt.
Duration: 10 seconds + 1 second per 5 warding margin; capped at 20 seconds
= - GM Oscuro - =
Cleric/Empath Team
This message was originally posted in Magic Spells and Systems, Minor Spiritual Circle. To discuss the above follow the link below.
http://www.play.net/forums/messages.asp?forum=102&category=18&topic=5&message=3129
Date: 9/10/2008 7:32:23 PM
Developed initially by the Council of Mages for defense of The Citadel during its fall to the troll and krolvin alliance, the Searing Light spell was lost to greater Elanthia for over a thousand years. Recently, a tome was discovered in a previously hidden portion of The Citadel outside River's Rest that once again unlocked the knowledge for the spiritualists of Elanthia to harness.
Spiritual magic is closely aligned with light. In fact, the Spirit Realm is teeming with areas that are overwhelmingly bright. It is this powerful light that the spiritual caster is able to summon with the Searing Light spell. An enormous flash of brilliant light fills the area subjecting all beings not grouped with the caster to a warding check. Failure results in light to moderate plasma damage, and for those targets that can see, blinding flash burns to their eyes. This blinding effect causes the target to lose any prepared spell, as well as suffer immense difficulty casting any newly prepared spell. Additionally, it is much easier to evade, block and parry the attacks of a blinded target and to avoid maneuvers that they attempt.
Duration: 10 seconds + 1 second per 5 warding margin; capped at 20 seconds
= - GM Oscuro - =
Cleric/Empath Team
This message was originally posted in Magic Spells and Systems, Minor Spiritual Circle. To discuss the above follow the link below.
http://www.play.net/forums/messages.asp?forum=102&category=18&topic=5&message=3129
River's Rest Hunting Expansion!
Author: GS4-SCRIBES
Date: 9/9/2008 10:55:05 PM
The town of River's Rest cannot escape its past as new threats and dangers arise in the small backwater of the County of Torre. Intrepid investigators from the Hall of Mages, the premier center of magic discovery and education in the Turamzzyrian Empire, with the assistance of knowledgeable natives, have pulled back a curtain from the darker elements of the town's history in search of ancient lore. What has been revealed cannot again be hidden. What has been unearthed must be confronted. In the marshes and bogs to the northeast of the town stands a keep inhabited by the monstrous and the unnatural. In an ancient fortress, long left to the accumulation of dust, new guardians roam accompanied by the last creations of magical desperation. Like two towers of old, they cast their shadow over the town, adding to its isolation and loneliness, to the nightmares that plague the children of the Warren, while beckoning the town's bravest defenders. It is now left to the most daring or foolhardy adventurers to go forward into the marsh or to cross the ravine to challenge the old evils that have risen from the past.
The Marsh Keep and the Citadel have been opened as new hunting expansions for the town of River's Rest. The Marsh Keep can be found deep in the bog outside the town across Maelstrom Bay and covers levels 44-54 consistenting primarily of undead foes. The Citadel has been expanded and repopulated (its old residents moved and removed) with undead foes covering levels 54-62.
Happy hunting!
GM Scribes
This message was originally posted in Hunting and Combat, River's Rest Hunting Areas. To discuss the above follow the link below.
http://www.play.net/forums/messages.asp?forum=102&category=4&topic=51&message=364
Date: 9/9/2008 10:55:05 PM
The town of River's Rest cannot escape its past as new threats and dangers arise in the small backwater of the County of Torre. Intrepid investigators from the Hall of Mages, the premier center of magic discovery and education in the Turamzzyrian Empire, with the assistance of knowledgeable natives, have pulled back a curtain from the darker elements of the town's history in search of ancient lore. What has been revealed cannot again be hidden. What has been unearthed must be confronted. In the marshes and bogs to the northeast of the town stands a keep inhabited by the monstrous and the unnatural. In an ancient fortress, long left to the accumulation of dust, new guardians roam accompanied by the last creations of magical desperation. Like two towers of old, they cast their shadow over the town, adding to its isolation and loneliness, to the nightmares that plague the children of the Warren, while beckoning the town's bravest defenders. It is now left to the most daring or foolhardy adventurers to go forward into the marsh or to cross the ravine to challenge the old evils that have risen from the past.
The Marsh Keep and the Citadel have been opened as new hunting expansions for the town of River's Rest. The Marsh Keep can be found deep in the bog outside the town across Maelstrom Bay and covers levels 44-54 consistenting primarily of undead foes. The Citadel has been expanded and repopulated (its old residents moved and removed) with undead foes covering levels 54-62.
Happy hunting!
GM Scribes
This message was originally posted in Hunting and Combat, River's Rest Hunting Areas. To discuss the above follow the link below.
http://www.play.net/forums/messages.asp?forum=102&category=4&topic=51&message=364
Mystical Magical Masks Mark Mayhem In Marauder's Mitts
Author: GS4-THANDIWE
Date: 9/7/2008 1:37:50 PM
Making a magnificent manifestation in a magical method, Mayhem Masks mystically maneuver into monsters' caches. Many may linger, but most will mimic mercurial moods and mystify the masses by breaking. Marvelous, magical masks, what could they be? Make no mistake, the masks maneuver exactly as manufactured to do!
~*~ Thandiwe ~*~
(At this point, I tried to summon the crows, by doing a tribal dance in the barrows and singing "Heerre crowie crowie crowie. Oosh oosh." That didn't work.) -- Coyoterre
Date: 9/7/2008 1:37:50 PM
Making a magnificent manifestation in a magical method, Mayhem Masks mystically maneuver into monsters' caches. Many may linger, but most will mimic mercurial moods and mystify the masses by breaking. Marvelous, magical masks, what could they be? Make no mistake, the masks maneuver exactly as manufactured to do!
~*~ Thandiwe ~*~
(At this point, I tried to summon the crows, by doing a tribal dance in the barrows and singing "Heerre crowie crowie crowie. Oosh oosh." That didn't work.) -- Coyoterre
A Twist of Roses: Raffles
Author: GS4-XYNWEN
Date: 9/7/2008 12:11:49 AM
Yfane, Auvyra, and Caelesta have been traveling for months and missed their summer raffle. As we move into autumn, they have decided to combine summer and autumn's raffles into one extravaganza. As such, their minions have placed some raffles in the antechamber of their store, A Twist of Roses, in Ta'Illistim.
Items are being raffled individually and include two forehead gems and two Yfane gowns. Caelesta is still overly fatigued from their journey, but raffle off a full feature alter or two in future days.
The raffles are set to run for just under three days, so you have ample time to get a ticket.
OOC REMINDER: You must be logged into the game to win. I will try to be around to distribute prizes at the time of raffling, but I cannot guarantee it. Since I can't guarantee I'll be there to hand it to you, I won't make you be awake and ready to take delivery! In other words, it's perfectly okay to be afk at a table or somewhere out of the way (and preferably private and safe). I'll track you down.
--Xynwen--
"I wish my lawn were emo so it would cut itself." -- as seen on a t-shirt
This message was originally posted in General Roleplaying, Elanthian Fashion. To discuss the above follow the link below.
http://www.play.net/forums/messages.asp?forum=102&category=9&topic=17&message=3624
Date: 9/7/2008 12:11:49 AM
Yfane, Auvyra, and Caelesta have been traveling for months and missed their summer raffle. As we move into autumn, they have decided to combine summer and autumn's raffles into one extravaganza. As such, their minions have placed some raffles in the antechamber of their store, A Twist of Roses, in Ta'Illistim.
Items are being raffled individually and include two forehead gems and two Yfane gowns. Caelesta is still overly fatigued from their journey, but raffle off a full feature alter or two in future days.
The raffles are set to run for just under three days, so you have ample time to get a ticket.
OOC REMINDER: You must be logged into the game to win. I will try to be around to distribute prizes at the time of raffling, but I cannot guarantee it. Since I can't guarantee I'll be there to hand it to you, I won't make you be awake and ready to take delivery! In other words, it's perfectly okay to be afk at a table or somewhere out of the way (and preferably private and safe). I'll track you down.
--Xynwen--
"I wish my lawn were emo so it would cut itself." -- as seen on a t-shirt
This message was originally posted in General Roleplaying, Elanthian Fashion. To discuss the above follow the link below.
http://www.play.net/forums/messages.asp?forum=102&category=9&topic=17&message=3624
WL Frontier Days - Weekend Wrap-up
Author: GS4-TALISKER
Date: 8/30/2008 12:04:15 PM
Feastday (Saturday) the 30th
--Dragonbones on the Albatross at 8:00 p.m.
--Raffles! Archery items, a wand crossbow, a features makeover, and a very talented toy goat. Watch for local announcements as the tables are erected.
--Wandering merchants
Restday (Sunday) the 31st
--Trivia in Moot Hall at 2:00 p.m.
--Pennant Chase, 4:00 to 6:00 p.m.
--Raffle Drawings. Raffles started on Feastday will be drawn and awarded today.
--Wandering merchants
NOTE: All times are by the elven means of reckoning (Eastern). As always, slight variations may occur, depending on weather and road conditions.
This message was originally posted in Towns, Wehnimer's Landing. To discuss the above follow the link below.
http://www.play.net/forums/messages.asp?forum=102&category=19&topic=7&message=2681
Date: 8/30/2008 12:04:15 PM
Feastday (Saturday) the 30th
--Dragonbones on the Albatross at 8:00 p.m.
--Raffles! Archery items, a wand crossbow, a features makeover, and a very talented toy goat. Watch for local announcements as the tables are erected.
--Wandering merchants
Restday (Sunday) the 31st
--Trivia in Moot Hall at 2:00 p.m.
--Pennant Chase, 4:00 to 6:00 p.m.
--Raffle Drawings. Raffles started on Feastday will be drawn and awarded today.
--Wandering merchants
NOTE: All times are by the elven means of reckoning (Eastern). As always, slight variations may occur, depending on weather and road conditions.
This message was originally posted in Towns, Wehnimer's Landing. To discuss the above follow the link below.
http://www.play.net/forums/messages.asp?forum=102&category=19&topic=7&message=2681
Auto Flarer, also a correction.
Author: GS4-VESMERA
Date: 8/25/2008 12:47:13 PM
For those who don't know, the auto flare adding NPC will be stationed in the tent in the Landing's Garden Niche until 10am tomorrow. He can add flares to weapons 4x and below, with some restrictions. Please see the posts in the Events, Suggestions topic for further info.
For people who are already aware of this, there is one correction to my previously stated information. Apparently by design, flares are unlimited per person, instead of one per day. So, flare away, while you still can!
*~Vesmera
~*~
Gobble D. Cheeks approves of Turducken.
This message was originally posted in Quests, Sagas, and Events, Current and Upcoming Events. To discuss the above follow the link below.
http://www.play.net/forums/messages.asp?forum=102&category=12&topic=2&message=4862
Date: 8/25/2008 12:47:13 PM
For those who don't know, the auto flare adding NPC will be stationed in the tent in the Landing's Garden Niche until 10am tomorrow. He can add flares to weapons 4x and below, with some restrictions. Please see the posts in the Events, Suggestions topic for further info.
For people who are already aware of this, there is one correction to my previously stated information. Apparently by design, flares are unlimited per person, instead of one per day. So, flare away, while you still can!
*~Vesmera
~*~
Gobble D. Cheeks approves of Turducken.
This message was originally posted in Quests, Sagas, and Events, Current and Upcoming Events. To discuss the above follow the link below.
http://www.play.net/forums/messages.asp?forum=102&category=12&topic=2&message=4862
Frontier Days - Week Two
Author: GS4-TALISKER
Date: 8/25/2008 11:46:37 AM
As previously arranged by Mayor Stennis and the Merchant Guild, a number of artisans and vendors will be stopping by the Landing over the coming week. Though many of the merchant arrivals may be unscheduled, there are several events on the itinerary. Among them are:
Volnes (Monday 8/25)
--Skinning Contest! 9:00 p.m. - Our very own Dakris the furrier will host this event where teams of players (no more than 5 per team) will have thirty minutes to collect as many of the specified animal hides as possible. NOTE: During the event, Dakris' shop will be -closed- for business.
Tilamaires (Tuesday 8/26)
--Raffle! 7:00 p.m. - Watch for a raffle table in Town Square, Southeast, just outside the general store. The raffle will run for approx. 24 hours and a name will be drawn on Leyan (Wednesday).
--History Hunt! 9:00 p.m. - Hosted by a representative of the Wehnimer's Landing Historical Society, individuals and teams (no more than 5 per team) will race the clock to solve clues and locate flags hidden throughout the town and its environs.
Leyan (Wednesday 8/27)
--Pin Contest Announcement! 8:00 p.m. - Winning contestant(s) will be announced and their prizes awarded. Pins will be made available at that time.
--Special Announcement! Immediately following the Pin Contest awards. - A representative of the town government will unveil town improvements/development projects.
Niiman (Thursday 8/28)
--Storven the Weaponsmith! Mid-evening, depending on road conditions. - Storven will perform weapon and armor customization for a select number of WL citizens. (Eligible to full citizens only!)
Later in the Week
--The gambling vessel, "Albatross," will arrive for your gaming pleasure! If the weather is fair, look for the Albatross to arrive mid- to late afternoon on Niiman (Thursday).
--Trivia! That crazy halfling trader, Sympo, will arrive to challenge contestants with Wehnimer's Landing-oriented trivia questions. Time and day to be announced. Most likely are the evening of Day of the Huntress (Friday) or mid-day on Feastday (Saturday).
--Dragon Bones! On Feastday (Saturday), this ever-popular game of chance will be run from the decks of the Albatross. Time to be announced.
--Penant Chase! Join the fun on Restday, the 31st, at 4:00 p.m.
Among the merchants scheduled to appear are:
Storven
Guhtz
Neveni
Tephrem
Brother Weatherby
Gobhar
Yaros
~ Talisker
This message was originally posted in Towns, Wehnimer's Landing. To discuss the above follow the link below.
http://www.play.net/forums/messages.asp?forum=102&category=19&topic=7&message=2586
Date: 8/25/2008 11:46:37 AM
As previously arranged by Mayor Stennis and the Merchant Guild, a number of artisans and vendors will be stopping by the Landing over the coming week. Though many of the merchant arrivals may be unscheduled, there are several events on the itinerary. Among them are:
Volnes (Monday 8/25)
--Skinning Contest! 9:00 p.m. - Our very own Dakris the furrier will host this event where teams of players (no more than 5 per team) will have thirty minutes to collect as many of the specified animal hides as possible. NOTE: During the event, Dakris' shop will be -closed- for business.
Tilamaires (Tuesday 8/26)
--Raffle! 7:00 p.m. - Watch for a raffle table in Town Square, Southeast, just outside the general store. The raffle will run for approx. 24 hours and a name will be drawn on Leyan (Wednesday).
--History Hunt! 9:00 p.m. - Hosted by a representative of the Wehnimer's Landing Historical Society, individuals and teams (no more than 5 per team) will race the clock to solve clues and locate flags hidden throughout the town and its environs.
Leyan (Wednesday 8/27)
--Pin Contest Announcement! 8:00 p.m. - Winning contestant(s) will be announced and their prizes awarded. Pins will be made available at that time.
--Special Announcement! Immediately following the Pin Contest awards. - A representative of the town government will unveil town improvements/development projects.
Niiman (Thursday 8/28)
--Storven the Weaponsmith! Mid-evening, depending on road conditions. - Storven will perform weapon and armor customization for a select number of WL citizens. (Eligible to full citizens only!)
Later in the Week
--The gambling vessel, "Albatross," will arrive for your gaming pleasure! If the weather is fair, look for the Albatross to arrive mid- to late afternoon on Niiman (Thursday).
--Trivia! That crazy halfling trader, Sympo, will arrive to challenge contestants with Wehnimer's Landing-oriented trivia questions. Time and day to be announced. Most likely are the evening of Day of the Huntress (Friday) or mid-day on Feastday (Saturday).
--Dragon Bones! On Feastday (Saturday), this ever-popular game of chance will be run from the decks of the Albatross. Time to be announced.
--Penant Chase! Join the fun on Restday, the 31st, at 4:00 p.m.
Among the merchants scheduled to appear are:
Storven
Guhtz
Neveni
Tephrem
Brother Weatherby
Gobhar
Yaros
~ Talisker
This message was originally posted in Towns, Wehnimer's Landing. To discuss the above follow the link below.
http://www.play.net/forums/messages.asp?forum=102&category=19&topic=7&message=2586
Dateline 8/25/2008: GRAND BALL ANNOUNCED TO HERALD OPENING OF GUARDIAN KEEP!
Author: GS4-ALYIAS
Date: 8/25/2008 12:47:04 AM
King Tyrnian Vaalor is pleased to announce a royal ball on the occasion of the newly-renovated Guardian Keep. Due to the importance and scale of this event, the elven king will magnanimously allow all members of the populace to attend.
Guardian Keep, long an emblem of Ta'Vaalor's might and majesty, had been long closed to the public. King Tyrnian has expressed hopes that the opening of the keep allows the general population to more closely experience the glory of his people.
All guests are expected to dress in formal attire. Slovenly appearance or behavior shall not be tolerated.
The ball will be held on Feastday, the 20th day of Imaerasta, in the year 5108 (September 20th - Prime). An encore of the ball will be held on Restday, the 21st day of Imaerasta, in the year 5108 (September 21st - Platinum). For both evenings, the ball will commence at 9:00 PM, ET.
This message was originally posted in Towns, Ta'Vaalor. To discuss the above follow the link below.
http://www.play.net/forums/messages.asp?forum=102&category=19&topic=15&message=9085
Date: 8/25/2008 12:47:04 AM
King Tyrnian Vaalor is pleased to announce a royal ball on the occasion of the newly-renovated Guardian Keep. Due to the importance and scale of this event, the elven king will magnanimously allow all members of the populace to attend.
Guardian Keep, long an emblem of Ta'Vaalor's might and majesty, had been long closed to the public. King Tyrnian has expressed hopes that the opening of the keep allows the general population to more closely experience the glory of his people.
All guests are expected to dress in formal attire. Slovenly appearance or behavior shall not be tolerated.
The ball will be held on Feastday, the 20th day of Imaerasta, in the year 5108 (September 20th - Prime). An encore of the ball will be held on Restday, the 21st day of Imaerasta, in the year 5108 (September 21st - Platinum). For both evenings, the ball will commence at 9:00 PM, ET.
This message was originally posted in Towns, Ta'Vaalor. To discuss the above follow the link below.
http://www.play.net/forums/messages.asp?forum=102&category=19&topic=15&message=9085
Koar's Temple Opens its Doors
Author: GS4-AUCHAND
Date: 8/17/2008 1:36:46 PM
After being closed for many years, the Fane of the God-King has opened in Solhaven. All are bid welcome to the Temple, which is Solhaven's largest place of worship.
It should be noted that there are two unusual aspects to the Koar Temple:
1) The entry arch strips those who approach of all their spells.
2) Upon entrance to the prayer plaza, your eyes will be drawn to the dais. Everyone within the plaza can see actions occurring on the dais. If you wish to hold a religious ceremony, worshipers can see what you are doing from anywhere within the plaza or the 'highwalk.'
Enjoy!
This message was originally posted in Towns, Solhaven. To discuss the above follow the link below.
http://www.play.net/forums/messages.asp?forum=102&category=19&topic=9&message=10311
Date: 8/17/2008 1:36:46 PM
After being closed for many years, the Fane of the God-King has opened in Solhaven. All are bid welcome to the Temple, which is Solhaven's largest place of worship.
It should be noted that there are two unusual aspects to the Koar Temple:
1) The entry arch strips those who approach of all their spells.
2) Upon entrance to the prayer plaza, your eyes will be drawn to the dais. Everyone within the plaza can see actions occurring on the dais. If you wish to hold a religious ceremony, worshipers can see what you are doing from anywhere within the plaza or the 'highwalk.'
Enjoy!
This message was originally posted in Towns, Solhaven. To discuss the above follow the link below.
http://www.play.net/forums/messages.asp?forum=102&category=19&topic=9&message=10311
PROFILE Giveth, and PROFILE Taketh Away
Author: GS4-ILDRAN
Date: 8/17/2008 12:21:00 PM
IOI: 5
PROFILE giveth the ability to display the type of activity you're seeking a group for. Choose among Adventurer's Guild work, Guild work, hunting, roleplaying, and societal work.
PROFILE taketh away your strongest vanquished foe and your most difficult lock picked and trap disarmed, at your command.
Use PROFILE TOGGLE GROUP {option} and PROFILE CLEAR {option} for the new features or HELP PROFILE to see all the things PROFILE can do for you.
- Ildran
This message was originally posted in Game Design Discussions, General Discussion about Gemstone IV. To discuss the above follow the link below.
http://www.play.net/forums/messages.asp?forum=102&category=6&topic=3&message=5233
Date: 8/17/2008 12:21:00 PM
IOI: 5
PROFILE giveth the ability to display the type of activity you're seeking a group for. Choose among Adventurer's Guild work, Guild work, hunting, roleplaying, and societal work.
PROFILE taketh away your strongest vanquished foe and your most difficult lock picked and trap disarmed, at your command.
Use PROFILE TOGGLE GROUP {option} and PROFILE CLEAR {option} for the new features or HELP PROFILE to see all the things PROFILE can do for you.
- Ildran
This message was originally posted in Game Design Discussions, General Discussion about Gemstone IV. To discuss the above follow the link below.
http://www.play.net/forums/messages.asp?forum=102&category=6&topic=3&message=5233
Frostacres banknotes have changed!
Author: GS4-VESMERA
Date: 8/16/2008 2:53:40 PM
No longer haunted by ghosts of Frostacres, Mist Harbor bank notes will now read correctly as originating from the town of Mist Harbor.
*~Vesmera
This message was originally posted in Four Winds Hall, General Questions, Comments, and Discussions. To discuss the above follow the link below.
http://www.play.net/forums/messages.asp?forum=102&category=15&topic=5&message=1658
Date: 8/16/2008 2:53:40 PM
No longer haunted by ghosts of Frostacres, Mist Harbor bank notes will now read correctly as originating from the town of Mist Harbor.
*~Vesmera
This message was originally posted in Four Winds Hall, General Questions, Comments, and Discussions. To discuss the above follow the link below.
http://www.play.net/forums/messages.asp?forum=102&category=15&topic=5&message=1658
Ta'Illistim Guru Announcement
Author: GS4-LIIA
Date: 8/13/2008 6:52:06 PM
I am tickled to announce a staffing change that I believe will bring a real spark to our Towns and Communities team:
GM Hadlir is joining us as the new and official guru of Ta'Illistim!
Elves beware.. er, I mean... be joyful and celebrate!
GM Soraya is moving to the Events, Promotions, and Platinum team. Her passion for events makes her a welcome asset to that awesome bunch.
Congrats to both GMs on their new positions!
-Liia
You tap your invar volcano pin and fiery red sparks and grey ash come out of the top!
You are fondly reminded of home.
This message was originally posted in Towns, Ta'Illistim. To discuss the above follow the link below.
http://www.play.net/forums/messages.asp?forum=102&category=19&topic=14&message=2432
Date: 8/13/2008 6:52:06 PM
I am tickled to announce a staffing change that I believe will bring a real spark to our Towns and Communities team:
GM Hadlir is joining us as the new and official guru of Ta'Illistim!
Elves beware.. er, I mean... be joyful and celebrate!
GM Soraya is moving to the Events, Promotions, and Platinum team. Her passion for events makes her a welcome asset to that awesome bunch.
Congrats to both GMs on their new positions!
-Liia
You tap your invar volcano pin and fiery red sparks and grey ash come out of the top!
You are fondly reminded of home.
This message was originally posted in Towns, Ta'Illistim. To discuss the above follow the link below.
http://www.play.net/forums/messages.asp?forum=102&category=19&topic=14&message=2432
Oops! Forgot a Big One!
Author: SIMU-SOLOMON
Date: 8/13/2008 6:05:05 PM
DAKARRA2 also had a TON of great entries and I totally spaced when I was putting the list together for the post!
Here they are!
http://www.spore.com/sporepedia#qry=srch-foundflame
Solomon
"The probability of someone making a mathematical formulation on a non-mathematical subject is inversely proportional to its usefulness."
- Brust's Law of Mathematical Formulations
http://www.myspace.com/gemstoneiv
Date: 8/13/2008 6:05:05 PM
DAKARRA2 also had a TON of great entries and I totally spaced when I was putting the list together for the post!
Here they are!
http://www.spore.com/sporepedia#qry=srch-foundflame
Solomon
"The probability of someone making a mathematical formulation on a non-mathematical subject is inversely proportional to its usefulness."
- Brust's Law of Mathematical Formulations
http://www.myspace.com/gemstoneiv
Spore Winner!
Author: SIMU-SOLOMON
Date: 8/13/2008 2:32:54 PM
So one of the nice side-effects of having the Con and having all the GMs over to my place for dinner on Wednesday was that I got to talk to Mestys and Sirina and show them the Spore entries and let them make the final call on the winner.
We had a TON of entries and I was amazed at how many good quality critters you all were able to crank out!
Our winner from GemStone submitted several creatures that were consistently of really good quality, but the one that Mestys gave the final thumbs up was:
http://www.spore.com/sporepedia#qry=usr-kitsunx%3Asast-500005514479
(Please note that for some reason, you can't click on the links and go right to the right place. You have to cut and paste these links into your browser!)
Such a cute leedle goblin!
So, once I figure out who you are (there were no account names included in your submission), we'll arrange to get your prize to you!
Congrats!
Special thanks goes out to all of you who entered! Here are some of the Spore Page links so you can see (and snag) these GS creatures for yourself!
(Again, cut and paste the links and you'll go to the right place.)
First, a big thumbs up to our most prolific GS submitter:
http://www.spore.com/sporepedia#qry=srch-foundflame
And here are the others:
http://www.spore.com/sporepedia#qry=usr-kitsunx
http://www.spore.com/sporepedia#qry=usr-Viril
http://www.spore.com/sporepedia#qry=srch-yumihitoru
http://www.spore.com/sporepedia#qry=srch-arybriam
http://www.spore.com/sporepedia#qry=srch-saverik
http://www.spore.com/sporepedia#qry=usr-blindpete
http://www.spore.com/sporepedia#qry=srch-serenity123
http://www.spore.com/sporepedia#qry=srch-hakwea
Quick Edit because I left one out!
http://www.spore.com/sporepedia#qry=srch-Bastette
Solomon
"The probability of someone making a mathematical formulation on a non-mathematical subject is inversely proportional to its usefulness."
- Brust's Law of Mathematical Formulations
http://www.myspace.com/gemstoneiv
This message was originally posted in Discussions with Simutronics, Announcements. To discuss the above follow the link below.
http://www.play.net/forums/messages.asp?forum=102&category=8&topic=1&message=57
Date: 8/13/2008 2:32:54 PM
So one of the nice side-effects of having the Con and having all the GMs over to my place for dinner on Wednesday was that I got to talk to Mestys and Sirina and show them the Spore entries and let them make the final call on the winner.
We had a TON of entries and I was amazed at how many good quality critters you all were able to crank out!
Our winner from GemStone submitted several creatures that were consistently of really good quality, but the one that Mestys gave the final thumbs up was:
http://www.spore.com/sporepedia#qry=usr-kitsunx%3Asast-500005514479
(Please note that for some reason, you can't click on the links and go right to the right place. You have to cut and paste these links into your browser!)
Such a cute leedle goblin!
So, once I figure out who you are (there were no account names included in your submission), we'll arrange to get your prize to you!
Congrats!
Special thanks goes out to all of you who entered! Here are some of the Spore Page links so you can see (and snag) these GS creatures for yourself!
(Again, cut and paste the links and you'll go to the right place.)
First, a big thumbs up to our most prolific GS submitter:
http://www.spore.com/sporepedia#qry=srch-foundflame
And here are the others:
http://www.spore.com/sporepedia#qry=usr-kitsunx
http://www.spore.com/sporepedia#qry=usr-Viril
http://www.spore.com/sporepedia#qry=srch-yumihitoru
http://www.spore.com/sporepedia#qry=srch-arybriam
http://www.spore.com/sporepedia#qry=srch-saverik
http://www.spore.com/sporepedia#qry=usr-blindpete
http://www.spore.com/sporepedia#qry=srch-serenity123
http://www.spore.com/sporepedia#qry=srch-hakwea
Quick Edit because I left one out!
http://www.spore.com/sporepedia#qry=srch-Bastette
Solomon
"The probability of someone making a mathematical formulation on a non-mathematical subject is inversely proportional to its usefulness."
- Brust's Law of Mathematical Formulations
http://www.myspace.com/gemstoneiv
This message was originally posted in Discussions with Simutronics, Announcements. To discuss the above follow the link below.
http://www.play.net/forums/messages.asp?forum=102&category=8&topic=1&message=57
SimuCon Update
Author: SIMU-SOLOMON
Date: 8/4/2008 4:54:32 PM
I just got back from the pre-Con meeting with the hotel and I have a few things to talk about!
1) The ENTIRE hotel is NON-SMOKING! The General Manager of the hotel wants to make sure that everyone is aware of this and it's not something they're just doing. This is a Sheraton mandate. Please understand that there are no smoking areas anywhere inside the building. They have arranged a smoking area outside for us (better than the Parking Lot Corral last year, not quite as good as the Chalet Patio), so that and the designated areas outside the lobby in the carport/breezeway areas are where you need to smoke. He wants me to remind everyone that smoking in your rooms will results in a $200 charge and smoking in the hotel area itself can result in the CON being fined, so please, don't get yourself (or us) in trouble?
2) Wired Internet access in the guest rooms for SimuCon Attendees is free but they wanted to say that when you log into the system, it may warn you of a charge. Just click "OK" to accept the charge, as it will be comped on your bill. If, by some chance, you get charged on your bill, they will (of course) take care of that when you check out. Wi-Fi access in the hotel itself is also free.
3) In addition to the Drunken Fish Discount, Ozzies Sports Bar will be offering a 10% Discount to participants of Simucon 2008. You will have to bring in a flyer that they printed up and gave to the hotel, but the hotel will make those available at check-in and if you need another, I'm sure you can pick one up.
4) Housekeeping wanted to let us know that while they have worked out a plan to not going to start cleaning rooms for your group until 2:00pm (they know we like to stay up late and sleep in), they will not have Housekeeping Services available to clean rooms after 4:00pm. If you have your Do Not Disturb sign out past 4pm, your room will not be cleaned until the following day (provided your do not disturb sign is not out)! However, you can always call for more towels, etc. and that will not be a problem to get them after 4pm.
I think that's it, for now!
We'll see you in a couple days!
Solomon
"The probability of someone making a mathematical formulation on a non-mathematical subject is inversely proportional to its usefulness."
- Brust's Law of Mathematical Formulations
http://www.myspace.com/gemstoneiv
Date: 8/4/2008 4:54:32 PM
I just got back from the pre-Con meeting with the hotel and I have a few things to talk about!
1) The ENTIRE hotel is NON-SMOKING! The General Manager of the hotel wants to make sure that everyone is aware of this and it's not something they're just doing. This is a Sheraton mandate. Please understand that there are no smoking areas anywhere inside the building. They have arranged a smoking area outside for us (better than the Parking Lot Corral last year, not quite as good as the Chalet Patio), so that and the designated areas outside the lobby in the carport/breezeway areas are where you need to smoke. He wants me to remind everyone that smoking in your rooms will results in a $200 charge and smoking in the hotel area itself can result in the CON being fined, so please, don't get yourself (or us) in trouble?
2) Wired Internet access in the guest rooms for SimuCon Attendees is free but they wanted to say that when you log into the system, it may warn you of a charge. Just click "OK" to accept the charge, as it will be comped on your bill. If, by some chance, you get charged on your bill, they will (of course) take care of that when you check out. Wi-Fi access in the hotel itself is also free.
3) In addition to the Drunken Fish Discount, Ozzies Sports Bar will be offering a 10% Discount to participants of Simucon 2008. You will have to bring in a flyer that they printed up and gave to the hotel, but the hotel will make those available at check-in and if you need another, I'm sure you can pick one up.
4) Housekeeping wanted to let us know that while they have worked out a plan to not going to start cleaning rooms for your group until 2:00pm (they know we like to stay up late and sleep in), they will not have Housekeeping Services available to clean rooms after 4:00pm. If you have your Do Not Disturb sign out past 4pm, your room will not be cleaned until the following day (provided your do not disturb sign is not out)! However, you can always call for more towels, etc. and that will not be a problem to get them after 4pm.
I think that's it, for now!
We'll see you in a couple days!
Solomon
"The probability of someone making a mathematical formulation on a non-mathematical subject is inversely proportional to its usefulness."
- Brust's Law of Mathematical Formulations
http://www.myspace.com/gemstoneiv
Simutronics Game Entry Version 1.0.0.19 Released
Author: SIMU-MYKE
Date: 8/4/2008 12:01:15 PM
Version 1.19 04-Aug-08
o Added back the feature for creating new characters. For GemStone instances it will send the user to the website.
Date: 8/4/2008 12:01:15 PM
Version 1.19 04-Aug-08
o Added back the feature for creating new characters. For GemStone instances it will send the user to the website.
Mstrike Confirmation Option Added!
Author: GS4-COASE
Date: 8/1/2008 4:13:33 PM
A confirmation option has been added to the MSTRIKE verb to reduce the chance of spending stamina unintentionally. When this option is selected, using MSTRIKE to attack while still in recovery mode will require a confirmation on the user's part. The default is for MSTRIKE to require no confirmations. To require confirmations on your MSTRIKE stamina expenditures, simply use the MSTRIKE SET RECOVERY command.
Coase
This message was originally posted in Hunting and Combat, General Discussion about H&C. To discuss the above follow the link below.
http://www.play.net/forums/messages.asp?forum=102&category=4&topic=3&message=4054
Date: 8/1/2008 4:13:33 PM
A confirmation option has been added to the MSTRIKE verb to reduce the chance of spending stamina unintentionally. When this option is selected, using MSTRIKE to attack while still in recovery mode will require a confirmation on the user's part. The default is for MSTRIKE to require no confirmations. To require confirmations on your MSTRIKE stamina expenditures, simply use the MSTRIKE SET RECOVERY command.
Coase
This message was originally posted in Hunting and Combat, General Discussion about H&C. To discuss the above follow the link below.
http://www.play.net/forums/messages.asp?forum=102&category=4&topic=3&message=4054
Warcamp and Guardians of Sunfist Updates
Author: GS4-COASE
Date: 8/1/2008 3:46:02 PM
The following updates have been made to the warcamp system:
-The treasure mechanics of the warcamp system have been significantly revamped. Previously, the communal loot chest (in the supply huts) produced treasure more or less randomly. It has been changed to produce treasure scaled to the level and number of warcamp creatures killed in that warcamp by the person searching through it. Keys to this chest are now always randomly generated by the treasure system when looting the bodies of warcamp creatures.
-The rate of warcamp creature population increase has been significantly slowed.
-The rank 15 Guardians of Sunfist requirement to raze 15 warcamps has been reduced to 5 required razings.
-The Guardians of Sunfist taskmasters will now handle experience awards in a fashion identical to Adventurer Guild taskmasters.
-A ranked list of Guardians of Sunfist masters with the most prestige points is now on display in each society outpost.
Coase
This message was originally posted in Organizations and Societies, The Guardians of Sunfist. To discuss the above follow the link below.
http://www.play.net/forums/messages.asp?forum=102&category=20&topic=10&message=3276
Date: 8/1/2008 3:46:02 PM
The following updates have been made to the warcamp system:
-The treasure mechanics of the warcamp system have been significantly revamped. Previously, the communal loot chest (in the supply huts) produced treasure more or less randomly. It has been changed to produce treasure scaled to the level and number of warcamp creatures killed in that warcamp by the person searching through it. Keys to this chest are now always randomly generated by the treasure system when looting the bodies of warcamp creatures.
-The rate of warcamp creature population increase has been significantly slowed.
-The rank 15 Guardians of Sunfist requirement to raze 15 warcamps has been reduced to 5 required razings.
-The Guardians of Sunfist taskmasters will now handle experience awards in a fashion identical to Adventurer Guild taskmasters.
-A ranked list of Guardians of Sunfist masters with the most prestige points is now on display in each society outpost.
Coase
This message was originally posted in Organizations and Societies, The Guardians of Sunfist. To discuss the above follow the link below.
http://www.play.net/forums/messages.asp?forum=102&category=20&topic=10&message=3276
SimuCon Discussion Groups
Author: GS4-AUCHAND
Date: 8/1/2008 2:14:50 PM
We noticed that a number of people had responded to our recent poll on the website, "What GemStone IV topic would you like to learn about most at SimuCon?" with "none of the above - let us know in the Discussions with Simutronics folder" as their answer. In fact, at 16% as of this posting, that answer is tied with Monks as the biggest desire, which isn't terribly surprising given that it's a catchall.
However, no one has posted to tell us specifically what they want to hear about.
Our discussion groups at SimuCon are going to cover a lot of ground, so there's room for almost everything you want to know.
Please tell us here.
Thanks,
Auchand
This message was originally posted in Discussions with Simutronics, 2008 Goals Discussions. To discuss the above follow the link below.
http://www.play.net/forums/messages.asp?forum=102&category=8&topic=6&message=561
Date: 8/1/2008 2:14:50 PM
We noticed that a number of people had responded to our recent poll on the website, "What GemStone IV topic would you like to learn about most at SimuCon?" with "none of the above - let us know in the Discussions with Simutronics folder" as their answer. In fact, at 16% as of this posting, that answer is tied with Monks as the biggest desire, which isn't terribly surprising given that it's a catchall.
However, no one has posted to tell us specifically what they want to hear about.
Our discussion groups at SimuCon are going to cover a lot of ground, so there's room for almost everything you want to know.
Please tell us here.
Thanks,
Auchand
This message was originally posted in Discussions with Simutronics, 2008 Goals Discussions. To discuss the above follow the link below.
http://www.play.net/forums/messages.asp?forum=102&category=8&topic=6&message=561
Stormbrow Gallery Cultural Art Contest
Author: GS4-LIIA
Date: 7/31/2008 2:38:31 PM
BEELA, CURATOR OF THE STORMBROW GALLERY, INVITES ALL ARTISTS TO SUBMIT WORKS FOR CONSIDERATION FOR DISPLAY IN THE CULTURAL ROOM OF THE MUSEUM!
This contest is intended to spark new ideas. If you have something already in existence that you wish to donate, and have missed the previous donation times, please email me at GS4-LIIA@PLAY.NET with the item description. Your subject line should read STORMBROW DONATION.
Submission criteria:
Allowable types of arts and crafts:
*Paintings depicting daily life or cultural aspects of Kharam Dzu and Teras Isle
*Sculptures depicting daily life or cultural aspects of Kharam Dzu and Teras Isle
*Traditional dwarven or Terasian clothing
*Traditional dwarven or Terasian jewelry
*Other obviously traditional dwarven or Terasian "fluff" items that would depict the same
Technical requirements:
*Items must have a 15/15/15 base description AND a show. Items must show cultural and/or daily life aspects of Teras Isle. The items should be current day and age, not of historical significance. For example, a painting of someone feeding the Mule at the statue would be current; a painting of a dinner on Ghorsa's air balloon would not.
*Weapons and armor are not included for the purposes of this contest.
*The deadline for submissions is FRIDAY, AUGUST 16, 2008. More than one submission per person is allowable.
Email all submissions to GS4-LIIA@PLAY.NET with MUSEUM CULTURAL ART CONTEST as the subject. Please send a separate email for each item you wish to enter. Include your character AND account name with each submission.
Winners will be chosen based on creativity, appropriate content, accuracy based on in-game existences and/or official documentation, and standard game policy. GM Liia reserves the right to tweak the winning submissions for QC approval. Winning entries will be displayed in the Stormbrow Gallery with recognition of the artist. You do NOT have to be a Teras citizen to participate!
-Liia
You tap your invar volcano pin and fiery red sparks and grey ash come out of the top!
You are fondly reminded of home.
This message was originally posted in Towns, Kharam Dzu. To discuss the above follow the link below.
http://www.play.net/forums/messages.asp?forum=102&category=19&topic=12&message=4819
Date: 7/31/2008 2:38:31 PM
BEELA, CURATOR OF THE STORMBROW GALLERY, INVITES ALL ARTISTS TO SUBMIT WORKS FOR CONSIDERATION FOR DISPLAY IN THE CULTURAL ROOM OF THE MUSEUM!
This contest is intended to spark new ideas. If you have something already in existence that you wish to donate, and have missed the previous donation times, please email me at GS4-LIIA@PLAY.NET with the item description. Your subject line should read STORMBROW DONATION.
Submission criteria:
Allowable types of arts and crafts:
*Paintings depicting daily life or cultural aspects of Kharam Dzu and Teras Isle
*Sculptures depicting daily life or cultural aspects of Kharam Dzu and Teras Isle
*Traditional dwarven or Terasian clothing
*Traditional dwarven or Terasian jewelry
*Other obviously traditional dwarven or Terasian "fluff" items that would depict the same
Technical requirements:
*Items must have a 15/15/15 base description AND a show. Items must show cultural and/or daily life aspects of Teras Isle. The items should be current day and age, not of historical significance. For example, a painting of someone feeding the Mule at the statue would be current; a painting of a dinner on Ghorsa's air balloon would not.
*Weapons and armor are not included for the purposes of this contest.
*The deadline for submissions is FRIDAY, AUGUST 16, 2008. More than one submission per person is allowable.
Email all submissions to GS4-LIIA@PLAY.NET with MUSEUM CULTURAL ART CONTEST as the subject. Please send a separate email for each item you wish to enter. Include your character AND account name with each submission.
Winners will be chosen based on creativity, appropriate content, accuracy based on in-game existences and/or official documentation, and standard game policy. GM Liia reserves the right to tweak the winning submissions for QC approval. Winning entries will be displayed in the Stormbrow Gallery with recognition of the artist. You do NOT have to be a Teras citizen to participate!
-Liia
You tap your invar volcano pin and fiery red sparks and grey ash come out of the top!
You are fondly reminded of home.
This message was originally posted in Towns, Kharam Dzu. To discuss the above follow the link below.
http://www.play.net/forums/messages.asp?forum=102&category=19&topic=12&message=4819
Dateline 7/31/2008: NEWFANGLED VERBS FOR VAALORIANS!
Author: GS4-ALYIAS
Date: 7/31/2008 1:12:32 AM
Attention all Vaalor elves! To better reflect your superior Vaalorian nature, you now have a newfangled way to SCREAM, GIGGLE, TURN, or SALUTE. Note that these new options are only available to those elves of the Vaalorian culture. Feel free to use VERB INFO SCREAM, VERB INFO GIGGLE, VERB INFO TURN, and VERB INFO SALUTE to see the new options, as well as various verb HELP options to see the new usage and how to set your verb preference. Enjoy!
-Alyias
This message was originally posted in Towns, Ta'Vaalor. To discuss the above follow the link below.
http://www.play.net/forums/messages.asp?forum=102&category=19&topic=15&message=8912
Date: 7/31/2008 1:12:32 AM
Attention all Vaalor elves! To better reflect your superior Vaalorian nature, you now have a newfangled way to SCREAM, GIGGLE, TURN, or SALUTE. Note that these new options are only available to those elves of the Vaalorian culture. Feel free to use VERB INFO SCREAM, VERB INFO GIGGLE, VERB INFO TURN, and VERB INFO SALUTE to see the new options, as well as various verb HELP options to see the new usage and how to set your verb preference. Enjoy!
-Alyias
This message was originally posted in Towns, Ta'Vaalor. To discuss the above follow the link below.
http://www.play.net/forums/messages.asp?forum=102&category=19&topic=15&message=8912
ISP Maintenance Tonight!
Author: SIMU-SOLOMON
Date: 7/28/2008 4:25:16 PM
SAVVIS (that's our ISP) has identified an issue with a network device that aggregates connections (that's you!) to customer locations in the Saint Louis area (that's us!).
The maintenance will clear an error that, if not addressed, could (Could? Hah!) cause service related issues.
This maintenance is scheduled to begin at 00:01 CDT on 07/29/08 and will be completed by 05:00 CDT on 07/29/08. In this window, SAVVIS engineers will be replacing defective hardware from a local backbone router.
Customers (that's us! and you!) may experience service outages (down!), latency (lag!), or other connectivity issues (dropped!) as the work is completed.
Solomon
"The probability of someone making a mathematical formulation on a non-mathematical subject is inversely proportional to its usefulness."
- Brust's Law of Mathematical Formulations
http://www.myspace.com/gemstoneiv
This message was originally posted in Discussions with Simutronics, Announcements. To discuss the above follow the link below.
http://www.play.net/forums/messages.asp?forum=102&category=8&topic=1&message=55
Date: 7/28/2008 4:25:16 PM
SAVVIS (that's our ISP) has identified an issue with a network device that aggregates connections (that's you!) to customer locations in the Saint Louis area (that's us!).
The maintenance will clear an error that, if not addressed, could (Could? Hah!) cause service related issues.
This maintenance is scheduled to begin at 00:01 CDT on 07/29/08 and will be completed by 05:00 CDT on 07/29/08. In this window, SAVVIS engineers will be replacing defective hardware from a local backbone router.
Customers (that's us! and you!) may experience service outages (down!), latency (lag!), or other connectivity issues (dropped!) as the work is completed.
Solomon
"The probability of someone making a mathematical formulation on a non-mathematical subject is inversely proportional to its usefulness."
- Brust's Law of Mathematical Formulations
http://www.myspace.com/gemstoneiv
This message was originally posted in Discussions with Simutronics, Announcements. To discuss the above follow the link below.
http://www.play.net/forums/messages.asp?forum=102&category=8&topic=1&message=55
Spore Contest Update
Author: SIMU-SOLOMON
Date: 7/25/2008 9:59:37 PM
I just got the last of the critters collected and I wanted to update everyone on the contest.
Between GemStone and DragonRealms, there were a total of 133 creatures submitted. Well done!
I hope to get done looking at the last of them over the weekend and have some results for you next week. :)
Solomon
"The probability of someone making a mathematical formulation on a non-mathematical subject is inversely proportional to its usefulness."
- Brust's Law of Mathematical Formulations
http://www.myspace.com/gemstoneiv
This message was originally posted in Discussions with Simutronics, Announcements. To discuss the above follow the link below.
http://www.play.net/forums/messages.asp?forum=102&category=8&topic=1&message=54
Date: 7/25/2008 9:59:37 PM
I just got the last of the critters collected and I wanted to update everyone on the contest.
Between GemStone and DragonRealms, there were a total of 133 creatures submitted. Well done!
I hope to get done looking at the last of them over the weekend and have some results for you next week. :)
Solomon
"The probability of someone making a mathematical formulation on a non-mathematical subject is inversely proportional to its usefulness."
- Brust's Law of Mathematical Formulations
http://www.myspace.com/gemstoneiv
This message was originally posted in Discussions with Simutronics, Announcements. To discuss the above follow the link below.
http://www.play.net/forums/messages.asp?forum=102&category=8&topic=1&message=54
Simu Fantasy Football '08
Author: SIMU-SOLOMON
Date: 7/25/2008 6:40:44 PM
So, it's that time again!
I have given the folks from the last year's leagues time to join up if they want in, so now I'll open signups to anyone that wants to play.
Feel free to come play, even if you're new to Fantasy Football. We'll teach you everything you need to know!
My only request is that if you sign up for a league, play out the whole season!
So, here is the info. Sign up for as many as you like!
I have....
Four spots here:
League ID#: 193471
League Name: Favre's Revolving Door
Password: notpackingitin
Custom League URL: http://football.fantasysports.yahoo.com/league/insertwittynamehere
Draft Type: Live Draft
Draft Time: Mon Sep 1 10:30pm CDT
Max Teams: 8
Four spots here:
League ID#: 193446
League Name: Solomon's Whipping Post
Password: 08slaughter
Custom League URL: http://football.fantasysports.yahoo.com/league/solomonswhippingpost
Draft Type: Live Draft
Draft Time: Sat Aug 30 4:30pm CDT
Max Teams: 10
Five spots here:
League ID#: 193460
League Name: SuperBrawl 08
Password: bawltastic
Custom League URL: http://football.fantasysports.yahoo.com/league/bubbassuperbrawl
Draft Type: Live Draft
Draft Time: Fri Aug 29 9:30pm CDT
Max Teams: 8
Six spots here:
League ID#: 203238
League Name: Quitters Never Win
Password: playallseason
Custom League URL: http://football.fantasysports.yahoo.com/league/quittersneverwin
Draft Type: Live Draft
Draft Time: Sat Aug 30 10:30pm CDT
Max Teams: 10
Eight spots here:
League ID#: 203252
League Name: FantasyFest 08
Password: festivalofballs
Custom League URL: http://football.fantasysports.yahoo.com/league/bubbasfantasyfest
Draft Type: Live Draft
Draft Time: Sat Aug 30 10:45am CDT
Max Teams: 10
Eight spots here:
League ID#: 203276
League Name: The Grid Iron
Password: readysethike
Custom League URL: http://football.fantasysports.yahoo.com/league/bubbasgridiron
Draft Type: Live Draft
Draft Time: Sun Aug 31 9:00am CDT
Max Teams: 10
Eight spots here:
League ID#: 203291
League Name: Stewie's Shotgun Superbowl
Password: petergriffin
Custom League URL: http://football.fantasysports.yahoo.com/league/stewiesshotgunsuperbowl
Draft Type: Live Draft
Draft Time: Sat Aug 30 10:30pm CDT
Max Teams: 10
Solomon
"The probability of someone making a mathematical formulation on a non-mathematical subject is inversely proportional to its usefulness."
- Brust's Law of Mathematical Formulations
http://www.myspace.com/gemstoneiv
Date: 7/25/2008 6:40:44 PM
So, it's that time again!
I have given the folks from the last year's leagues time to join up if they want in, so now I'll open signups to anyone that wants to play.
Feel free to come play, even if you're new to Fantasy Football. We'll teach you everything you need to know!
My only request is that if you sign up for a league, play out the whole season!
So, here is the info. Sign up for as many as you like!
I have....
Four spots here:
League ID#: 193471
League Name: Favre's Revolving Door
Password: notpackingitin
Custom League URL: http://football.fantasysports.yahoo.com/league/insertwittynamehere
Draft Type: Live Draft
Draft Time: Mon Sep 1 10:30pm CDT
Max Teams: 8
Four spots here:
League ID#: 193446
League Name: Solomon's Whipping Post
Password: 08slaughter
Custom League URL: http://football.fantasysports.yahoo.com/league/solomonswhippingpost
Draft Type: Live Draft
Draft Time: Sat Aug 30 4:30pm CDT
Max Teams: 10
Five spots here:
League ID#: 193460
League Name: SuperBrawl 08
Password: bawltastic
Custom League URL: http://football.fantasysports.yahoo.com/league/bubbassuperbrawl
Draft Type: Live Draft
Draft Time: Fri Aug 29 9:30pm CDT
Max Teams: 8
Six spots here:
League ID#: 203238
League Name: Quitters Never Win
Password: playallseason
Custom League URL: http://football.fantasysports.yahoo.com/league/quittersneverwin
Draft Type: Live Draft
Draft Time: Sat Aug 30 10:30pm CDT
Max Teams: 10
Eight spots here:
League ID#: 203252
League Name: FantasyFest 08
Password: festivalofballs
Custom League URL: http://football.fantasysports.yahoo.com/league/bubbasfantasyfest
Draft Type: Live Draft
Draft Time: Sat Aug 30 10:45am CDT
Max Teams: 10
Eight spots here:
League ID#: 203276
League Name: The Grid Iron
Password: readysethike
Custom League URL: http://football.fantasysports.yahoo.com/league/bubbasgridiron
Draft Type: Live Draft
Draft Time: Sun Aug 31 9:00am CDT
Max Teams: 10
Eight spots here:
League ID#: 203291
League Name: Stewie's Shotgun Superbowl
Password: petergriffin
Custom League URL: http://football.fantasysports.yahoo.com/league/stewiesshotgunsuperbowl
Draft Type: Live Draft
Draft Time: Sat Aug 30 10:30pm CDT
Max Teams: 10
Solomon
"The probability of someone making a mathematical formulation on a non-mathematical subject is inversely proportional to its usefulness."
- Brust's Law of Mathematical Formulations
http://www.myspace.com/gemstoneiv
Dateline 7/19/2008: TA'VAALOR GUARDS UNDERGO SENSITIVITY TRAINING!
Author: GS4-ALYIAS
Date: 7/19/2008 9:11:20 PM
In response to requests from the populace at large, Ta'Vaalor's guards have undergone sensitivity training--with mixed success. Some of the guards have learned to open up and reveal more of their personalities, while others seem to have become less friendly in response!
What does this mean to you? Each of the Vaalor guards has developed a unique name and personality, and will respond to your questions accordingly. Have fun getting to know them!
-Alyias
This message was originally posted in Towns, Ta'Vaalor. To discuss the above follow the link below.
http://www.play.net/forums/messages.asp?forum=102&category=19&topic=15&message=8851
Date: 7/19/2008 9:11:20 PM
In response to requests from the populace at large, Ta'Vaalor's guards have undergone sensitivity training--with mixed success. Some of the guards have learned to open up and reveal more of their personalities, while others seem to have become less friendly in response!
What does this mean to you? Each of the Vaalor guards has developed a unique name and personality, and will respond to your questions accordingly. Have fun getting to know them!
-Alyias
This message was originally posted in Towns, Ta'Vaalor. To discuss the above follow the link below.
http://www.play.net/forums/messages.asp?forum=102&category=19&topic=15&message=8851
We Want You! (To Code For Us.)
Author: GS4-AUCHAND
Date: 7/17/2008 1:58:09 PM
See the world! Sail the seven seas! Code for us, a lot! We want you... to become a Development GM!
GemStone IV is currently seeking to fill several GameMaster positions with a developmental and coding focus. We will review all applications, but ideal applicants will possess one or more of the following:
- An interest in coding, preferably backed by fundamental knowledge of one or more scripting languages (ASP w/ VBScript, ASP.NEt, C#, VB.net, PHP, Python, Ruby, etc.)
- A minimum of 15 hours a week to dedicate to GemStone IV projects
- Great troubleshooting and analytical thinking skills
- Good individual and team-member habits, including the ability to take ownership of projects, be a self-starter, maintain professionalism, discipline, focus, and a sense of fun
- Solid communication skills and a willingness to work as a member of GemStone IV's diverse staff
- A love of the GemStone IV Community!
We look forward to reading your applications. Please apply directly for the position by filling out this form: https://www.play.net/gs4/apply/gmapp.asp
This message was originally posted in Game Design Discussions, General Discussion about Gemstone IV. To discuss the above follow the link below.
http://www.play.net/forums/messages.asp?forum=102&category=6&topic=3&message=4987
Date: 7/17/2008 1:58:09 PM
See the world! Sail the seven seas! Code for us, a lot! We want you... to become a Development GM!
GemStone IV is currently seeking to fill several GameMaster positions with a developmental and coding focus. We will review all applications, but ideal applicants will possess one or more of the following:
- An interest in coding, preferably backed by fundamental knowledge of one or more scripting languages (ASP w/ VBScript, ASP.NEt, C#, VB.net, PHP, Python, Ruby, etc.)
- A minimum of 15 hours a week to dedicate to GemStone IV projects
- Great troubleshooting and analytical thinking skills
- Good individual and team-member habits, including the ability to take ownership of projects, be a self-starter, maintain professionalism, discipline, focus, and a sense of fun
- Solid communication skills and a willingness to work as a member of GemStone IV's diverse staff
- A love of the GemStone IV Community!
We look forward to reading your applications. Please apply directly for the position by filling out this form: https://www.play.net/gs4/apply/gmapp.asp
This message was originally posted in Game Design Discussions, General Discussion about Gemstone IV. To discuss the above follow the link below.
http://www.play.net/forums/messages.asp?forum=102&category=6&topic=3&message=4987
Problems Creating New Characters
Author: SIMU-SOLOMON
Date: 7/16/2008 2:40:39 PM
There seems to be something misconfigured somewhere between the Website, the Game, and the Billing Database that is currently preventing people from creating a new character in GemStone.
We're currently tracking down someone to look into the problem (without having to resort to waking up the Tech who stayed at the office all night, after working all day yesterday too, migrating the Billing DB over to the new server, since he's earned a short nap, at the very least).
We apologize for the inconvenience and hope to have the issue resolved ASAP!
Solomon
"Beat me, whip me, maintain my mindstate at sub-optimal levels!"
http://www.myspace.com/gemstoneiv
This message was originally posted in Front Ends, Forums, and Computer Help, Connecting to the Game. To discuss the above follow the link below.
http://www.play.net/forums/messages.asp?forum=102&category=3&topic=4&message=754
Date: 7/16/2008 2:40:39 PM
There seems to be something misconfigured somewhere between the Website, the Game, and the Billing Database that is currently preventing people from creating a new character in GemStone.
We're currently tracking down someone to look into the problem (without having to resort to waking up the Tech who stayed at the office all night, after working all day yesterday too, migrating the Billing DB over to the new server, since he's earned a short nap, at the very least).
We apologize for the inconvenience and hope to have the issue resolved ASAP!
Solomon
"Beat me, whip me, maintain my mindstate at sub-optimal levels!"
http://www.myspace.com/gemstoneiv
This message was originally posted in Front Ends, Forums, and Computer Help, Connecting to the Game. To discuss the above follow the link below.
http://www.play.net/forums/messages.asp?forum=102&category=3&topic=4&message=754
Spore Contest Update!
Author: SIMU-SOLOMON
Date: 7/14/2008 4:51:52 PM
So, I was FLOODED with entries! Thanks so much! This is going to be fun and the decision will be a tough one!
I'm going to enlist a couple of folks to help me out in looking over all of them, but in the meantime, I wanted to pop over and make sure to ask that you update each of your creatures on your Spore page to make sure it includes GemStone and GS4 in the "tags" section, just in case other players or entrants want to peek at your stuff.
I'll be asking the DR players to do the same in case anyone wants to peek at those, too! :)
Solomon
"Beat me, whip me, maintain my mindstate at sub-optimal levels!"
http://www.myspace.com/gemstoneiv
Date: 7/14/2008 4:51:52 PM
So, I was FLOODED with entries! Thanks so much! This is going to be fun and the decision will be a tough one!
I'm going to enlist a couple of folks to help me out in looking over all of them, but in the meantime, I wanted to pop over and make sure to ask that you update each of your creatures on your Spore page to make sure it includes GemStone and GS4 in the "tags" section, just in case other players or entrants want to peek at your stuff.
I'll be asking the DR players to do the same in case anyone wants to peek at those, too! :)
Solomon
"Beat me, whip me, maintain my mindstate at sub-optimal levels!"
http://www.myspace.com/gemstoneiv
Downtime Scheduled!
Author: SIMU-SOLOMON
Date: 7/14/2008 4:48:42 PM
On Wednesday, July 16, our On-site Techs will be migrating the Billing Database over to their new servers, beginning at approximately 3:00 AM Eastern and ending at approximately 11:00 AM Eastern.
No new logins will be possible during this 8-hour time-period, however, any customers who are already logged in to any game should remain logged in, although some in-game services related to account status (i.e., checking Premium Time, for example) may be unavailable.
In addition, the entire website (including Forums, Account Services, etc.) will be down during this time.
We apologize for any inconvenience.
Solomon
"Beat me, whip me, maintain my mindstate at sub-optimal levels!"
http://www.myspace.com/gemstoneiv
Date: 7/14/2008 4:48:42 PM
On Wednesday, July 16, our On-site Techs will be migrating the Billing Database over to their new servers, beginning at approximately 3:00 AM Eastern and ending at approximately 11:00 AM Eastern.
No new logins will be possible during this 8-hour time-period, however, any customers who are already logged in to any game should remain logged in, although some in-game services related to account status (i.e., checking Premium Time, for example) may be unavailable.
In addition, the entire website (including Forums, Account Services, etc.) will be down during this time.
We apologize for any inconvenience.
Solomon
"Beat me, whip me, maintain my mindstate at sub-optimal levels!"
http://www.myspace.com/gemstoneiv
Imaera's Glade Revised, et al!
Author: GS4-AUCHAND
Date: 7/14/2008 2:57:47 PM
Due to several generous donations from the savvy merchants of the Mercantylers' Guild, the Green Sisters of Imaera have seen fit to extend access to a previously private altar to Imaera in her aspect as the Harvest Goddess.
Harvest's Vigil is located immediately south of the Garden of Making.
Rumors around the city suggest that Paidreg Venquinor has finished moving into his new manor in Solhaven. With the destruction of his familial home and his parents' whereabouts still unknown, the manor has been christened "Venquinor House" and will stand as the official seat of his bloodline.
===
In clearer terms, there's a third altar to Imaera in her glade. Venquinor House will remain locked when its owner is not in residence, but expect some public gatherings there soon.
Auchand
This message was originally posted in Towns, Solhaven. To discuss the above follow the link below.
http://www.play.net/forums/messages.asp?forum=102&category=19&topic=9&message=10161
Date: 7/14/2008 2:57:47 PM
Due to several generous donations from the savvy merchants of the Mercantylers' Guild, the Green Sisters of Imaera have seen fit to extend access to a previously private altar to Imaera in her aspect as the Harvest Goddess.
Harvest's Vigil is located immediately south of the Garden of Making.
Rumors around the city suggest that Paidreg Venquinor has finished moving into his new manor in Solhaven. With the destruction of his familial home and his parents' whereabouts still unknown, the manor has been christened "Venquinor House" and will stand as the official seat of his bloodline.
===
In clearer terms, there's a third altar to Imaera in her glade. Venquinor House will remain locked when its owner is not in residence, but expect some public gatherings there soon.
Auchand
This message was originally posted in Towns, Solhaven. To discuss the above follow the link below.
http://www.play.net/forums/messages.asp?forum=102&category=19&topic=9&message=10161
Alchemy Recipe Correction for 213 Potion: "How Pale Was My Moonstone"
Author: GS4-STRATHSPEY
Date: 7/14/2008 12:37:09 AM
Due to an error on my part, an alchemy recipe for a Minor Sanctuary sprinkling oil was released which called for "powdered blue moonstone". The recipe has been corrected and the ingredient changed to "powdered pale blue moonstone", which was what was originally intended. As always, see the NPC training masters (not the task administrators) in your local guild and ask them to update your tomes and recipe pages if they are now in error. I regret any inconvenience this has caused, and I caused any inconvenience that I'm now regretting.
-Strath
This message was originally posted in Magic Spells and Systems, Alchemy Discussions. To discuss the above follow the link below.
http://www.play.net/forums/messages.asp?forum=102&category=18&topic=16&message=7043
Date: 7/14/2008 12:37:09 AM
Due to an error on my part, an alchemy recipe for a Minor Sanctuary sprinkling oil was released which called for "powdered blue moonstone". The recipe has been corrected and the ingredient changed to "powdered pale blue moonstone", which was what was originally intended. As always, see the NPC training masters (not the task administrators) in your local guild and ask them to update your tomes and recipe pages if they are now in error. I regret any inconvenience this has caused, and I caused any inconvenience that I'm now regretting.
-Strath
This message was originally posted in Magic Spells and Systems, Alchemy Discussions. To discuss the above follow the link below.
http://www.play.net/forums/messages.asp?forum=102&category=18&topic=16&message=7043
TA'VAALOR FISHING EXPANDED!
Author: GS4-ALYIAS
Date: 7/13/2008 12:03:45 PM
Thanks to the hard work of Ta'Vaalor's fishing crews, the people of Ta'Vaalor now have a new fishing shack just at the edge of the Mistydeep River Dock. Complete with a cookfire and all your requisite fishing supplies, the Fishing Shack wants your custom!
It's the height of the season for fishing in Ta'Vaalor. Clever fishermen will discover that the Mistydeep River is teeming with fish. So drop a line off the dock and catch what you can!
-Alyias
This message was originally posted in Towns, Ta'Vaalor. To discuss the above follow the link below.
http://www.play.net/forums/messages.asp?forum=102&category=19&topic=15&message=8819
Date: 7/13/2008 12:03:45 PM
Thanks to the hard work of Ta'Vaalor's fishing crews, the people of Ta'Vaalor now have a new fishing shack just at the edge of the Mistydeep River Dock. Complete with a cookfire and all your requisite fishing supplies, the Fishing Shack wants your custom!
It's the height of the season for fishing in Ta'Vaalor. Clever fishermen will discover that the Mistydeep River is teeming with fish. So drop a line off the dock and catch what you can!
-Alyias
This message was originally posted in Towns, Ta'Vaalor. To discuss the above follow the link below.
http://www.play.net/forums/messages.asp?forum=102&category=19&topic=15&message=8819
Elven Houses Show Their Names
Author: GS4-ILDRAN
Date: 7/12/2008 2:21:48 PM
IOI: 5
Members of the five Elven Houses and the House of Faendryl may now display their proper full name, including their House surname, by utilizing the new ShowCltrSurname flag. Players must have their culture and last name showing for their cultural surname to display.
- Ildran
This message was originally posted in Races of Elanthia, General Discussions. To discuss the above follow the link below.
http://www.play.net/forums/messages.asp?forum=102&category=10&topic=15&message=511
Date: 7/12/2008 2:21:48 PM
IOI: 5
Members of the five Elven Houses and the House of Faendryl may now display their proper full name, including their House surname, by utilizing the new ShowCltrSurname flag. Players must have their culture and last name showing for their cultural surname to display.
- Ildran
This message was originally posted in Races of Elanthia, General Discussions. To discuss the above follow the link below.
http://www.play.net/forums/messages.asp?forum=102&category=10&topic=15&message=511
Solhaven Presents... New Temples!
Author: GS4-AUCHAND
Date: 7/12/2008 2:16:20 PM
Solhaven's collective religious orders are pleased to welcome two brand new temples and a shrine into their ranks.
Eonak's Temple, having largely fallen into disrepair, was abandoned by the Order of Steel. Due to a deal brokered by Lord Paidreg Venquinor, the land was given to the Order of Voln, where they established a new outpost known as Fasthr's Lance.
Eonak's new religious site, the Temple of Industry, has been built with the aid of several local organizations. In gratitude, the Steel Priests granted leave for a memorial to those lost during the Griffin Sword War.
Significant overhauls have likewise been made to the enclave of the Green Sisters of Imaera, which is now linked to Eonak's by a very special garden.
---
Huge thanks to GameMaster Galene, who volunteered for and undertook the building of Imaera's Glade when I began these overhauls.
Enjoy!
Auchand
This message was originally posted in Towns, Solhaven. To discuss the above follow the link below.
http://www.play.net/forums/messages.asp?forum=102&category=19&topic=9&message=10107
Date: 7/12/2008 2:16:20 PM
Solhaven's collective religious orders are pleased to welcome two brand new temples and a shrine into their ranks.
Eonak's Temple, having largely fallen into disrepair, was abandoned by the Order of Steel. Due to a deal brokered by Lord Paidreg Venquinor, the land was given to the Order of Voln, where they established a new outpost known as Fasthr's Lance.
Eonak's new religious site, the Temple of Industry, has been built with the aid of several local organizations. In gratitude, the Steel Priests granted leave for a memorial to those lost during the Griffin Sword War.
Significant overhauls have likewise been made to the enclave of the Green Sisters of Imaera, which is now linked to Eonak's by a very special garden.
---
Huge thanks to GameMaster Galene, who volunteered for and undertook the building of Imaera's Glade when I began these overhauls.
Enjoy!
Auchand
This message was originally posted in Towns, Solhaven. To discuss the above follow the link below.
http://www.play.net/forums/messages.asp?forum=102&category=19&topic=9&message=10107
Doubts, Dispelled?
Author: GS4-NAOS
Date: 7/11/2008 8:55:29 PM
Dateline 7/11/2008: DOUBTS, DISPELLED?
Perhaps, or perhaps not. Time will tell. Magic, on the other hand, certainly can be!
Powered by reworked core magic dispelling mechanics, 'new' mass dispel spells have been added to the Major Elemental and Major Spiritual spell circles. These, named Elemental Disjunction and Spiritual Abolition respectively, fill the previously empty 30th level slots.
Spells 530 and 230 will dispel a random number of spells from a target, favoring spells from the same sphere before out-of-sphere spells. Diligent training in the appropriate spell circle (Major Elemental for spell 530, Major Spiritual for spell 230) helps to increase the minimum number of spells dispelled. Caster and target levels are also factored in determining the number of spells dispelled. At minimum one spell will always be dispelled.
For the purposes of in-sphere and out-of-sphere designation, spells from hybrid spell circles are considered to be in-sphere for both (e.g. Sorcerer Base spells are considered in-sphere for both Elemental and Spiritual dispels, Empath base spells are considered in-sphere for both Spiritual and Mental dispels, etc.).
The mana cost for these mass dispel spells is a static 30 mana.
With these new spells, and new core dispel mechanics, come some enhancements to spells 417 and 119, Elemental Dispel and Spiritual Dispel.
The mana cost for these spells is now reduced by one (1) mana per seventy-five (75) skill bonus in the mana control skill appropriate for the spell. Additionally, a chance to inflict nerve damage has been added when dispelling a prepared spell from a target as an added benefit.
The mana costs for dispelling a prepared spell or burning a target's mana remain a flat 17 mana, and are NOT affected by mana control skill training. The sphere interference cascade effect, triggered when single dispel spells of different spheres are used on the same target in combination, remains intact.
With the addition of spell 230 Spiritual Abolition, the 40th level Empath Base spell slot, previously home to the Empathic Dispel spell, has been freed for future development.
This message was originally posted in Magic Spells and Systems, Magic Systems. To discuss the above follow the link below.
http://www.play.net/forums/messages.asp?forum=102&category=18&topic=15&message=2630
Date: 7/11/2008 8:55:29 PM
Dateline 7/11/2008: DOUBTS, DISPELLED?
Perhaps, or perhaps not. Time will tell. Magic, on the other hand, certainly can be!
Powered by reworked core magic dispelling mechanics, 'new' mass dispel spells have been added to the Major Elemental and Major Spiritual spell circles. These, named Elemental Disjunction and Spiritual Abolition respectively, fill the previously empty 30th level slots.
Spells 530 and 230 will dispel a random number of spells from a target, favoring spells from the same sphere before out-of-sphere spells. Diligent training in the appropriate spell circle (Major Elemental for spell 530, Major Spiritual for spell 230) helps to increase the minimum number of spells dispelled. Caster and target levels are also factored in determining the number of spells dispelled. At minimum one spell will always be dispelled.
For the purposes of in-sphere and out-of-sphere designation, spells from hybrid spell circles are considered to be in-sphere for both (e.g. Sorcerer Base spells are considered in-sphere for both Elemental and Spiritual dispels, Empath base spells are considered in-sphere for both Spiritual and Mental dispels, etc.).
The mana cost for these mass dispel spells is a static 30 mana.
With these new spells, and new core dispel mechanics, come some enhancements to spells 417 and 119, Elemental Dispel and Spiritual Dispel.
The mana cost for these spells is now reduced by one (1) mana per seventy-five (75) skill bonus in the mana control skill appropriate for the spell. Additionally, a chance to inflict nerve damage has been added when dispelling a prepared spell from a target as an added benefit.
The mana costs for dispelling a prepared spell or burning a target's mana remain a flat 17 mana, and are NOT affected by mana control skill training. The sphere interference cascade effect, triggered when single dispel spells of different spheres are used on the same target in combination, remains intact.
With the addition of spell 230 Spiritual Abolition, the 40th level Empath Base spell slot, previously home to the Empathic Dispel spell, has been freed for future development.
This message was originally posted in Magic Spells and Systems, Magic Systems. To discuss the above follow the link below.
http://www.play.net/forums/messages.asp?forum=102&category=18&topic=15&message=2630
Con-Wide Game
Author: SIMU-SOLOMON
Date: 7/10/2008 4:48:39 PM
We're doing a Con-Wide game this year, open for any and all attendees.
I am not going to post the list, but the game itself will be a Photo Scavenger Hunt.
I suggest, therefore, that if you want to play along and you have a digital camera that you bring it or borrow one if you don't. Any kind will work, be it an SLR, a point and shoot, or even one from your cell phone.
Solomon
"Beat me, whip me, maintain my mindstate at sub-optimal levels!"
http://www.myspace.com/gemstoneiv
Date: 7/10/2008 4:48:39 PM
We're doing a Con-Wide game this year, open for any and all attendees.
I am not going to post the list, but the game itself will be a Photo Scavenger Hunt.
I suggest, therefore, that if you want to play along and you have a digital camera that you bring it or borrow one if you don't. Any kind will work, be it an SLR, a point and shoot, or even one from your cell phone.
Solomon
"Beat me, whip me, maintain my mindstate at sub-optimal levels!"
http://www.myspace.com/gemstoneiv
Geyser Flats
Author: GS4-LIIA
Date: 7/9/2008 8:52:53 PM
The rumblings of the Eye of V'tull have exposed a southeasterly path from the Basalt Flats, in the northern range of Greymist.
Those wishing to explore this area are warned to be on the lookout for ash hags and fire ogres which might also be exploring the new scenery.
-Liia
You tap your invar volcano pin and fiery red sparks and grey ash come out of the top!
You are fondly reminded of home.
This message was originally posted in Hunting and Combat, Teras Isle Hunting Areas. To discuss the above follow the link below.
http://www.play.net/forums/messages.asp?forum=102&category=4&topic=53&message=2601
Date: 7/9/2008 8:52:53 PM
The rumblings of the Eye of V'tull have exposed a southeasterly path from the Basalt Flats, in the northern range of Greymist.
Those wishing to explore this area are warned to be on the lookout for ash hags and fire ogres which might also be exploring the new scenery.
-Liia
You tap your invar volcano pin and fiery red sparks and grey ash come out of the top!
You are fondly reminded of home.
This message was originally posted in Hunting and Combat, Teras Isle Hunting Areas. To discuss the above follow the link below.
http://www.play.net/forums/messages.asp?forum=102&category=4&topic=53&message=2601
Major Downtime (Sort of) Coming
Author: SIMU-SOLOMON
Date: 7/9/2008 5:41:46 PM
As early as next week, our On-site Techs will be migrating the Billing Database over to their new servers. The actual data migration testing has taken almost 6 hours on the nose each time, so that's a fairly reliable starting point for how long this is going to take.
The impact won't be as bad as you might think, it just means people won't be able to log in during that window. If you're already in the game when we start the process, you'll be fine (unless you get booted for some reason).
To lessen the "damage", we're also planning on starting this process around 1 or 2 AM Central, which means we should be in the clear by 8 or 9 AM Central, I'd think.
Once we get a solid date, I'll let you know. The goal is to get this done by Wednesday at the latest, but since this is a 6 hour long process to "test", each bug they uncover adds at least another day to the task.
Solomon
"Beat me, whip me, maintain my mindstate at sub-optimal levels!"
http://www.myspace.com/gemstoneiv
Date: 7/9/2008 5:41:46 PM
As early as next week, our On-site Techs will be migrating the Billing Database over to their new servers. The actual data migration testing has taken almost 6 hours on the nose each time, so that's a fairly reliable starting point for how long this is going to take.
The impact won't be as bad as you might think, it just means people won't be able to log in during that window. If you're already in the game when we start the process, you'll be fine (unless you get booted for some reason).
To lessen the "damage", we're also planning on starting this process around 1 or 2 AM Central, which means we should be in the clear by 8 or 9 AM Central, I'd think.
Once we get a solid date, I'll let you know. The goal is to get this done by Wednesday at the latest, but since this is a 6 hour long process to "test", each bug they uncover adds at least another day to the task.
Solomon
"Beat me, whip me, maintain my mindstate at sub-optimal levels!"
http://www.myspace.com/gemstoneiv
SimuCon: Beer and Booze?
Author: SIMU-SOLOMON
Date: 7/9/2008 4:42:04 PM
The hotel F&B Folks want to know if anyone has any special requests for beer or alcohol that they might not already carry or that they might not carry enough of.
If you are attending the Con and have any special requests, please post over on the SimuCon boards so I can compile a list and let them know?
Solomon
"Beat me, whip me, maintain my mindstate at sub-optimal levels!"
http://www.myspace.com/gemstoneiv
This message was originally posted in Socializing, Conventions and Gatherings. To discuss the above follow the link below.
http://www.play.net/forums/messages.asp?forum=102&category=13&topic=2&message=3001
Date: 7/9/2008 4:42:04 PM
The hotel F&B Folks want to know if anyone has any special requests for beer or alcohol that they might not already carry or that they might not carry enough of.
If you are attending the Con and have any special requests, please post over on the SimuCon boards so I can compile a list and let them know?
Solomon
"Beat me, whip me, maintain my mindstate at sub-optimal levels!"
http://www.myspace.com/gemstoneiv
This message was originally posted in Socializing, Conventions and Gatherings. To discuss the above follow the link below.
http://www.play.net/forums/messages.asp?forum=102&category=13&topic=2&message=3001
GS Down for Maintenance Tomorrow Morning
Author: SIMU-SOLOMON
Date: 7/8/2008 3:38:25 PM
Beginning at approximately 8:00 AM Eastern on Wednesday, July 9th, all instances of GemStone IV will be down for maintenance. We expect that this could take about 2 hours, but the games will be brought back up as soon as possible.
We apologize for any inconvenience.
Solomon
"Beat me, whip me, maintain my mindstate at sub-optimal levels!"
http://www.myspace.com/gemstoneiv
Date: 7/8/2008 3:38:25 PM
Beginning at approximately 8:00 AM Eastern on Wednesday, July 9th, all instances of GemStone IV will be down for maintenance. We expect that this could take about 2 hours, but the games will be brought back up as soon as possible.
We apologize for any inconvenience.
Solomon
"Beat me, whip me, maintain my mindstate at sub-optimal levels!"
http://www.myspace.com/gemstoneiv
Kwithi Takes a Vacation
Author: GS4-THANDIWE
Date: 7/8/2008 2:33:10 PM
Kwithi Takes a Vacation
Healer Kwithi has hung up her apron for a short time to take a much needed vacation. She noted, upon packing, that the Monsoon season this year seemed to be longer than she remembered and that it was affecting her joints. She requests that everyone visiting Mist Harbor take the utmost of care with their health as she won?t be there to heal you while she is gone.
OOC Note: It appears that Kwithi has a bit of a bug in her. She decided, unbeknownst to us, that if you died near her she was going to send you out of Mist Harbor and into the streets of Ta?Vaalor. Until we can get this bugginess looked at, she?s going to be on hiatus. Please be careful when visiting Mist Harbor during this time.
Thank you!
~*~ Thandiwe ~*~
(At this point, I tried to summon the crows, by doing a tribal dance in the barrows and singing "Heerre crowie crowie crowie. Oosh oosh." That didn't work.) -- Coyoterre
Date: 7/8/2008 2:33:10 PM
Kwithi Takes a Vacation
Healer Kwithi has hung up her apron for a short time to take a much needed vacation. She noted, upon packing, that the Monsoon season this year seemed to be longer than she remembered and that it was affecting her joints. She requests that everyone visiting Mist Harbor take the utmost of care with their health as she won?t be there to heal you while she is gone.
OOC Note: It appears that Kwithi has a bit of a bug in her. She decided, unbeknownst to us, that if you died near her she was going to send you out of Mist Harbor and into the streets of Ta?Vaalor. Until we can get this bugginess looked at, she?s going to be on hiatus. Please be careful when visiting Mist Harbor during this time.
Thank you!
~*~ Thandiwe ~*~
(At this point, I tried to summon the crows, by doing a tribal dance in the barrows and singing "Heerre crowie crowie crowie. Oosh oosh." That didn't work.) -- Coyoterre
Subscribe to:
Posts (Atom)